after xenons last post i finally see the problem between our communication, so let me repeat everything i said without relating it to the ipg. i will adress every single point you made, and in the end, i hope it will be clear why the ipg really IS just another glitch.
MandM81 wrote:It's an impressive score. Since you claim this is the maximum score I assume you have 99.999 points when the combo begins. And I assume the combo is 16.910 points. I also assume the maximum score is reached in part 2.
I don't know much about this IPG, but as I understand it, once it's triggered you can't go back to not wearing a Powersuit, you have to finish the part with it, or at least wait for the next cinematic. Is that correct?
If so, the combo should be divisible by 20 which 16.910 is not. So, what am I missing here?
most of your assumptions are correct. when the combo begins, however, i do not have 99.999 points. neither do we have 99.999 points in CF and LOTLD when the combo begins, do we?
MandM81 wrote:- The IPG is not merely "the next glitch", it's the first of a new kind of glitches. What if the glitch after that is a glitch that allows the combo counter to be permanently active? Should we allow that in HoF because it is pre-existent in the game?
while there is no need to adress this until a glitch of this magnitude has been found, i do understand the concern. this, again, gets into the argument, which glitches are merely tools for scoring more points, and which glitches don't work in favour of the spirit of this game.
for speedruns this is of course easy. with a point system as complicated as this, we need to make judgments for every glitch independently. so what's in the spirit of the game? in my opinion, that is
every glitch that still requires skill, effort and routing to make improvements.
these criteria are the essential ones, think about it - those are the rules by which we worked for 10 years, even though nobody ever expressed them. these are the rules by which we judged cheat engines and MG's discovery (since you keep bringing them up) - those require neither skill, nor routing. for cheat engine, my point should be clear. MG's discovery neither requires skill, nor routing. i could go through the first part of each individual level, collecting every gem one by one without even making combos, and still easily get myself to 99.999 in each level by replaying the same level over and over again.take powersuits into account here, too, since it doesn't really take a genius to get at least a few points past 100k in each level. before the argument comes up, using a random combo to get over 100k simply isn't routing, at least not in a way that requires effort.
a glitch that makes the combo run out at will or not (i'll assume that's what Xenon meant, since a glitch that prevents the combo from running out at all would be essentially useless) falls in the same category as there is no skill or routing involved when you don't have to worry about the combo running out.
MandM81 wrote:- If we are to allow the IPG and still moderate the HoF we will have to ask everyone who enters a new maximum score to post video documentation. How else can we detect whether the score was reached through the IPG, the MG discovery, R3 HD or something else entirely?
to put it bluntly, since MG's discovery and the fact that R3 HD has access to the HoF codes we will NEVER be able to 100% tell if a score has been reached under generally accepted terms. keeping an ipg secret now that the method has been revealed isn't such a big deal imo, though - ipg will just be another thing to consider whenever someone reaches a new top score.
MandM81 wrote:- What is the extent of IPG and how does it affect the overall gameplay? That is, before we make any decisions about allowing IPG in HoF we need to know in which levels and parts they occur.
the ipg is limited to single levels. furthermore, the ipg is limited to single levels that have both a cutscene you can somehow trigger and still be able to move, as well as levels that have a powersuit. you can take most levels out the picture, some because there is no powersuit, most of them because the cutscenes are simply not suited to activate an ipg. unfortunately, at the moment, Cut seems to be missing. we haven't heard anything of him in a few days either. cut has an amazing understanding of programming and has in the past months been able to explain every single glitch in the game to us, even obscure things like the lums glitch and why it doesn't work on pc. i would like to leave the explanation of the impact this glitch has on the game to him.
i do want to repeat though: it's not that gamebreaking of a glitch for the reasons i stated above. of course, infinite supercoper is an amazing asset, but it just allows for more diverse routing, and possibilities we didn't even think of so far. most levels in which we have acces to a powersuit, we take about 90% of the gems with the x2 multiplier anyway, don't we?
MandM81 wrote:- There are a number of glitches and platforms where you have to work hard. All levels in R3 HD and using MG's discovery require hard work.
MG's discovery simply does not require hard work at all for reasons i stated above. R3 HD does indeed require hard work, but the missing 100k barrier is in no way comparable to the ipg or any glitch we have every found for that matter. apart from the lums bug, every glitch so far is available on every platform. when playing rayman 3 (non-HD), you're forced to work around the 100k barrier and so far, there is no way of working around that. i'm pretty sure there won't ever be.
before the argument arises, i firmly do not believe there is a use in arguing about that before it has been found. while i do realize people are instantly going to mob this statement, i have to say i do believe that rayman 3 with or without the barrier are two completely different games since it changes about 40 out of the 48 parts this game has.
MandM81 wrote:- We need to make some rules in using the HoF. Otherwise it's a free-for-all.
i have no idea what kinds of rules you are thinking about, but i'd like to hear what you have in mind.
MandM81 wrote:May I ask, if you have triggered the IPG, how can you get back normal mode? Will you have to die, wait for the next cinematic, or what do you do?
you have to either die or turn your game off, that is correct. furthermore, i appreciate the fact that you are testing the ipg at this point instead of just making judgements about something you haven't even explored to its fullest. look into it more, and you might realise that it's not really a different game you're playing.
i hope this answer pleases people more than my recent ones.