May I suggest including a 'Help' button in the Configuration application that opens up a Readme describing in detail what each of the options do, including brief descriptions for all of the output methods, scalers and pixel shaders? I'll admit to not knowing what 2/3 of the scalers and pixel shaders are for, though I'm certain that a lot of people also don't know what things like Double Buffer or VSync even are.
Also, to alleviate confusion as to what the option does, perhaps you can have 'Pixel Shader' say 'Pixel Shader (d3d only)'.
Adsolution wrote:May I suggest including a 'Help' button in the Configuration application that opens up a Readme describing in detail what each of the options do, including brief descriptions for all of the output methods, scalers and pixel shaders? I'll admit to not knowing what 2/3 of the scalers and pixel shaders are for, though I'm certain that a lot of people also don't know what things like Double Buffer or VSync even are.
Also, to alleviate confusion as to what the option does, perhaps you can have 'Pixel Shader' say 'Pixel Shader (d3d only)'.
Haruka wrote:I agree with Ad's suggestion. 90% of the users of the patch wouldn't know what stuff like VSync and Pixel Shader are.
Okedokey, I edit the configurator. Thank you for your suggestions !
OldClassicGamer wrote:Then why don't you contact them?
I already did, but I got no response
OldClassicGamer wrote:Em, I tried to replace intro and outro in newest version, but instead of outro file, I see some weird bin file or something. Please fix.
Please stand by. I am going to post the old links since they work with v1.30 again. (v1.22 doesn't)
Adsolution wrote:
emshomar wrote:Okedokey, I edit the configurator. Thank you for your suggestions !
As for the per-stage tracks thing, I suppose that after prolonged searching, you might be able to come across the CDDA triggers, but how on Earth would you go about changing them to play tracks of your choice? Swapping them around should be pretty logical, but I can't imagine being able to somehow get the code to interpret custom filenames, as more than likely you'd end up editing either hex values or compiled gibberish code.
Adsolution wrote:you'd end up editing either hex values
And that's exactly how I work. I am still looking for the line which triggers the CDDA track but yet i didn't find it. It could be anywhere in any file. It's like finding the nail in Haystack.
Adsolution wrote:you'd end up editing either hex values
And that's exactly how I work. I am still looking for the line which triggers the CDDA track but yet i didn't find it. It could be anywhere in any file. It's like finding the nail in Haystack.
If it's any help it is not in the level files. I tried swapping two levels around once but the music stayed the same, while the levels (predictably) were swapped.