The title is pretty self explanatory, what if movies were games and games were movies.
Would you like to play inception or perhaps even the Hunger Games?
Or watch your favourite games, even monopoly, come to life on the big screen?
Which movies would you like to play?
Which games would you like to see?
What if movies were games and vice versa
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Re: What if movies were games and vice versa
I would like to see Assassins Creed.
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Adsolution

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Re: What if movies were games and vice versa
I've thoroughly deliberated a multiplayer Hunger Games adaption before, as a multiplayer game initially seems like the most obvious route to take given the premise of the Games. I've come up with two reasons as to why I don't believe it can work:
- The stakes. In the Games, if you die, you're out for good. Unless you're an extremely dedicated kind of player or the games were really short, this would not be fun.
- Glorifying the killing. The stories are meant to make you not want to kill, and while I can imagine a game promoting the option of teamwork, it would probably come across as contrived and everyone would just kill everyone anyway because unlike real-life, your objective would be to win, and it would reward you for doing so. If it didn't, then it would be boring.
However, I think that if constructed well enough, it can be done, but it would require full dedication from beginning to end during each game. I sort of envision twelve people being invited into a room with twelve separate cubicles, in which they cannot interact with any other players for the duration of the game, and if they choose to quit out, their character will die. There would be two breaks, each half an hour long, one every two hours. It's the kind of game where if you want an accurate simulation, it cannot be casual.
The Game would last a maximum of six hours. If you die, then you're done. If you are the last one standing, then you're done. If time runs out, you're done. There could be a variety of different 'maps' to choose from, each a different kind of environment, randomly-generated; not entirely random though, there would be preset intelligent environmental formations that the engine could choose from and modify to its liking, in tandem with true random generation. It would really be quite simple in concept: a massive array of different ways to survive, the constant deliberation of who you should and shouldn't trust, and perhaps even an engine that allows you to dynamically mix and construct different materials depending on what you find and how you choose to put it together. Surely quite a unique and complicated system to implement, but I feel it can be done. Since these games would be run manually and not via generated servers like previously stated, the Game operators, like in the story, would be able to modify the world and send in little nodes.
The combat would not be very complicated, and it would probably be more of a one-or-two-hit-kill kind of thing, with the chance of maybe being able to block one, or two (if you're both lucky and very skilled) of your opponent's attacks. If someone hits you in the leg for instance, you won't die right there, but you probably will die as a result of the injury later. The same would apply for long-ranged weaponry. Even if you don't die from a head or chest shot, you're pretty much fucked if you get hit in the arm or leg, as if you're hit in the arm, you won't be able to really climb or use a weapon properly, and if you get hit in the leg, you would hardly be able to move at all afterward. These wounds could perchance be healed, however, if a long enough time has passed and you can treat it the proper way. If you don't, then you'll probably bleed out or be killed very easily.
In addition, the implementation of Oculus Rift would be awesome, but I don't know if everyone would be able to handle that for six hours, even with breaks.
- The stakes. In the Games, if you die, you're out for good. Unless you're an extremely dedicated kind of player or the games were really short, this would not be fun.
- Glorifying the killing. The stories are meant to make you not want to kill, and while I can imagine a game promoting the option of teamwork, it would probably come across as contrived and everyone would just kill everyone anyway because unlike real-life, your objective would be to win, and it would reward you for doing so. If it didn't, then it would be boring.
However, I think that if constructed well enough, it can be done, but it would require full dedication from beginning to end during each game. I sort of envision twelve people being invited into a room with twelve separate cubicles, in which they cannot interact with any other players for the duration of the game, and if they choose to quit out, their character will die. There would be two breaks, each half an hour long, one every two hours. It's the kind of game where if you want an accurate simulation, it cannot be casual.
The Game would last a maximum of six hours. If you die, then you're done. If you are the last one standing, then you're done. If time runs out, you're done. There could be a variety of different 'maps' to choose from, each a different kind of environment, randomly-generated; not entirely random though, there would be preset intelligent environmental formations that the engine could choose from and modify to its liking, in tandem with true random generation. It would really be quite simple in concept: a massive array of different ways to survive, the constant deliberation of who you should and shouldn't trust, and perhaps even an engine that allows you to dynamically mix and construct different materials depending on what you find and how you choose to put it together. Surely quite a unique and complicated system to implement, but I feel it can be done. Since these games would be run manually and not via generated servers like previously stated, the Game operators, like in the story, would be able to modify the world and send in little nodes.
The combat would not be very complicated, and it would probably be more of a one-or-two-hit-kill kind of thing, with the chance of maybe being able to block one, or two (if you're both lucky and very skilled) of your opponent's attacks. If someone hits you in the leg for instance, you won't die right there, but you probably will die as a result of the injury later. The same would apply for long-ranged weaponry. Even if you don't die from a head or chest shot, you're pretty much fucked if you get hit in the arm or leg, as if you're hit in the arm, you won't be able to really climb or use a weapon properly, and if you get hit in the leg, you would hardly be able to move at all afterward. These wounds could perchance be healed, however, if a long enough time has passed and you can treat it the proper way. If you don't, then you'll probably bleed out or be killed very easily.
In addition, the implementation of Oculus Rift would be awesome, but I don't know if everyone would be able to handle that for six hours, even with breaks.
That's already being done.jurebj wrote:I would like to see Assassins Creed.
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MisterDark'sFanClub

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Re: What if movies were games and vice versa
@Adsolution
...Assassins' Creed is becoming a movie?
Anyway, this probably doesn't count since it's an anime show, but I would like to play Hellsing.
And I would like to see Knock Knock.
...Assassins' Creed is becoming a movie?
Anyway, this probably doesn't count since it's an anime show, but I would like to play Hellsing.
And I would like to see Knock Knock.
Re: What if movies were games and vice versa
Hmm, I really don't feel the need to see a movie of a game I like, I think if they're good in the first place then they can stand on their own. Of course maybe this is just because there's never been even a half decent game to movie adaptation imo.
As for movie to game, hmm, well there are a few Star Wars games that are awesome, but that's only the same universe and not based on a specific film. But that sort of thing seems to work well.
As for movie to game, hmm, well there are a few Star Wars games that are awesome, but that's only the same universe and not based on a specific film. But that sort of thing seems to work well.
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Adsolution

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Re: What if movies were games and vice versa
Yeah, Ubisoft announced around a year ago that they were filming an Assassin's Creed movie. In fact, they've even cast Michael Fassbender as Ezio.MisterDark'sFanClub wrote:@Adsolution
...Assassins' Creed is becoming a movie?
http://en.wikipedia.org/wiki/Assassin%2 ... adaptation
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Imco

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Re: What if movies were games and vice versa
Personally, I'd love to see a golden Compass game. I really like the books and the movie and I think it could work as a game. Maybe some sort of puzzle as you try and read the golden compass, change shapes as Pan and save the kiddies 
Re: What if movies were games and vice versa
http://www.amazon.co.uk/The-Golden-Comp ... en+compassImco97 wrote:Personally, I'd love to see a golden Compass game. I really like the books and the movie and I think it could work as a game. Maybe some sort of puzzle as you try and read the golden compass, change shapes as Pan and save the kiddies
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Imco

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Re: What if movies were games and vice versa
I didn't know :OMrBadGuy wrote:http://www.amazon.co.uk/The-Golden-Comp ... en+compassImco97 wrote:Personally, I'd love to see a golden Compass game. I really like the books and the movie and I think it could work as a game. Maybe some sort of puzzle as you try and read the golden compass, change shapes as Pan and save the kiddies
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Master

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Re: What if movies were games and vice versa
Hmm, seeing we've got this topic, have any of you fellows outside of the R&C fanbase heard of the R&C movie, if so, what do you guys think will come of it?
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Imco

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Re: What if movies were games and vice versa
I myself, have never played R&C, but I've seen in at a friend.Master wrote:Hmm, seeing we've got this topic, have any of you fellows outside of the R&C fanbase heard of the R&C movie, if so, what do you guys think will come of it?
I think it can be a quite good movie actually.
The trailer looks awesome and pretty well animated
So, I think it's awesome

