Adsolution wrote:This only noticeably affects a small percentage of the game's backgrounds, and if you're not comparing them directly to their PlayStation counterparts, they look aesthetically and artistically fine.
This is an example of a difference in our standards of porting more than anything else.
Adsolution wrote:I actually thought that when I first played the game, the less-gradient-esque look of the PC version's Gong Heights background for instance was a stylistic decision to have it looking more watercolour/pastel-like, and if you look at it in that way without knowledge of it being so due to a technical limitation, then it succeeds very well.
The first time I saw this, I realized it was a technical limitation.
Adsolution wrote:On a fun little note, reducing an image down to 256 colours without heavily editing it would cause something to look incredibly 'scanned'. They clearly put very meticulous effort into obtaining the best possible result they could within their 8-bit limitation.
The "limitation" was due to their own choices, as there were obviously computers technically superior to the PlayStation at that time. But for the sake of argument, let's say that every computer at that time was technically inferior to the PS1. My judgement of ports, in most cases, involves comparing the port directly to the original game, and analyzing whether they did a good job of preserving the atmosphere and impact of the game, which, in this case, is a resounding no. In Silent Hill 2 for the PC, they heavily compress the FMVs and sound effects to save up disk space, but I still bash it for that reason, since the PS2 version had much better FMVs and sound effects. While you can argue that I'm not taking development time and effort into account, to me the only thing that really matters is how enjoyable to port is compared to the original, and whether they did the original game justice. Our judgement of the PC is clearly based on how we judge the quality of ports, which seems to be very different.
Adsolution wrote:How do you 'fix' any of these things? They literally are not things you can fix, and there's a reason why they are the way they are.
OK, what about the combined CDDA tracks? Were those really necessary? A "technical limitation" required them to put in an alternate CDDA TOC?
Adsolution wrote:Maybe because Windows 95 and Rayman were released within literally two weeks of eachother? Use some common bloody sense: how are you supposed to develop a game for a week-fresh operating system in one week? I'm sure you're aware of the obvious fact that unlike with consoles, game developers don't for some reason receive early beta releases of operating systems.
I'll admit defeat here, though common sense would dictate that PCs that were more powerful than the PS1 existed at that time, especially considering the fact that Rayman was developed on PCs.
And now you're going to tell me that there wasn't a PC available at that time that had superior technical specs to the PS1? That's the argument you're gonna make?
Adsolution wrote:I'm quite sick and tired of you going on about this. Every time you bring it up I refute your arguments on the PC version being 'total shit port', you admit defeat and that things like the SFX pitching are obviously left up to personal opinion, yet only a week or two later you turn around and reinstate your same totally over-exaggerated hatred towards the PC version with your arguments only modified ever-so-slightly, and I counter them the same way, you admit defeat, and then the same thing happens again.
Well, that's one thing we agree on, as I really don't want to talk about this any more either. Every single one of my posts so far has been a RESPONSE to someone arguing with me, to which I restate my opinion and go on my merry way. I'm not trying to change anyone's mind, more just explaining my reasoning.
I admitted that the PC version's sound effects were at the normal pitch, but I never said they sounded better to the ears than the PlayStation ones did. It's clear that they did everything in their power to make the PS sound effects sound as good as possible, and, to me at least, the same effort was not put into the PC version. Though, admittedly, I shouldn't have brought it up again, as it is left up to personal taste at the end. I was just quickly restating my reasons for liking the PS version, and that happened to be one of them.
Also, in-game, the PlayStation sound effects actually
do sound better when you're not just comparing the audio rips, as the PlayStation has a form of audio interpolation that makes the sound effects sound as though they are higher-quality than they actually are, which is absent in the PC version.
And by the same token, I refute your arguments saying the PC version is an excellent port. Each side has a differing view, and you aren't instantly right just because you can refute the point of the other person. I am quite capable of doing the same thing.
I also never bring it up unless another person does, usually accusing me of judging the quality of the port too harshly, after which I explain my reasoning.
Adsolution wrote:For fuck's sake, stop complaining just for the sake of wanting to 'have an opinion', because you're completely wasting your time demonstrating an abhorrent lack of common sense and knowledge on the topic of development, and not only once, but over, and over again. I've been quite busy lately and only have time to pop in here once for a brief moment every day or two, and for once it would be nice if this didn't solely comprise refuting some kind of dumbassery.
So now you've resorted to insults simply due to a disagreement. Real mature.
Also, my "wanting to have an opinion" is simply having a higher standard for the porting job than you do, apparently. Sure, you can enjoy the PC version well enough, but there's no question that it is absolutely inferior to its console counterparts. There's a fucking difference between having an opinion and complaining.
Adsolution wrote:I've witnessed otherwise, and so have the moderation logs.

Maybe I didn't submit the edit quickly enough a couple of times due to having to leave the computer for a bit (such as when I'm at school), but I do take the time to the time to read my posts after they have been submitted to scan for any formatting errors. I never read a prompt for me to fix the issue. I did it on my own, even if it was much later on. If a response was submitted coincidentally, that's evidence built solely on ignorance. I'll hit "preview" before I submit a post next time.
Adsolution wrote:PlayStation-fanboyish hatred
lmao