Rayman Raving Rabbids
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Harpic fraîcheur

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Re: Rayman Raving Rabbids
I suggest you go see a let's play to find out.
RGH youtube let's play playlist
RGH youtube let's play playlist
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Dart

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Re: Rayman Raving Rabbids
pretty good, but it gets a bit monotonous towards the end.Master wrote:Rabbis Go Home is probably the most intriguing post-Rayman Rabbids game for me, I've always wondered how it actually is to play.
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Bionichute

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Re: Rayman Raving Rabbids
Rabbids go Home is probably one of the most unique Wii platformers you'll ever find. It manages to mix racing controls, standard platformer controls, and Katamari Damacy into an incredibly insane blend that works surprisingly well.Master wrote:Rabbis Go Home is probably the most intriguing post-Rayman Rabbids game for me, I've always wondered how it actually is to play.
Not to mention, it's also an incredibly well done, if ham handed, social commentary about society, it's fear of the unknown, and consumerism.
I would honestly recommend getting it, it's one of my favorite Wii games ever.
Re: Rayman Raving Rabbids
If anybody is interested in getting it, I am selling my copy, with the figures that were bundled along.
Mint state!
Re: Rayman Raving Rabbids
I am interested in it. 
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syntheticgerbil

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Re: Rayman Raving Rabbids
Can anyone help me with a few trophies for Rabbids Travel in Time? They are all online related, at least I think so. The wiki has most of the trophies covered, but some of them are not filled out.
The first is the Rabbid Rumble one, that says that I have to win 5 group battles. What the heck is a group battle? Does it require online?
The second is Beat the Street or Rabbid Ruckus, I kind of forgot. It's the one where you have to win a challenge. The problem is some of the people I play online either aren't accepting the challenges or it doesn't work as expected. If it is working and I'm winning, I'm not sure why it's not popping.
Also I'm missing the one for the invite since randoms don't take my friend requests. Maybe if someone wants to trade RTiT codes, I can press invite?
I'm trying to get all of this done before Nintendo complete disconnects the Wifi for the Wii.
The first is the Rabbid Rumble one, that says that I have to win 5 group battles. What the heck is a group battle? Does it require online?
The second is Beat the Street or Rabbid Ruckus, I kind of forgot. It's the one where you have to win a challenge. The problem is some of the people I play online either aren't accepting the challenges or it doesn't work as expected. If it is working and I'm winning, I'm not sure why it's not popping.
Also I'm missing the one for the invite since randoms don't take my friend requests. Maybe if someone wants to trade RTiT codes, I can press invite?
I'm trying to get all of this done before Nintendo complete disconnects the Wifi for the Wii.
Re: Rayman Raving Rabbids
I fear to tell you this but it is humanly impossible to get all the trophies in the game. I caught maybe 80% of the trophies of the game but some of them I really can't see them done unless someone hasn't got anything else to do and/or "cheats". I also don't play the game for years so I can't remember the situations either.
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syntheticgerbil

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Re: Rayman Raving Rabbids
I figure I might as well try, but so far I am just trying to get the basic Main Hall stuff, but I think Group Battles don't work?
I figured out how I'm supposed to go to Group Battles, by clicking on the info screen in the Main Hall and clicking the "Group" tab, but I just get "failed to connect to server." Does your copy of Rabbids still connect or did Ubisoft take it down?
Weird thing is, I still get randoms and other players coming up and can play with them, so people are still actively playing.
I figured out how I'm supposed to go to Group Battles, by clicking on the info screen in the Main Hall and clicking the "Group" tab, but I just get "failed to connect to server." Does your copy of Rabbids still connect or did Ubisoft take it down?
Weird thing is, I still get randoms and other players coming up and can play with them, so people are still actively playing.
Re: Rayman Raving Rabbids
I presume that mine still works but it has been difficult lately to go to my home consoles. (You know how schoolwork floods can be) It reminds me I should be quick in the Pokedéx conclusion in my White version and have others for reserve for White 2 when I get this copy later since the DS servers will be also taken down by 20th May.
Re: Rayman Raving Rabbids
I don't know if this has been asked or not but is it possible to hack into RRR to discover what challenges are in the World Eclecticism Championship/what the prize is for beating the game?
Re: Rayman Raving Rabbids
I think someone digged the bonus content before and we weren't missing anything at all. It is all known content.
Re: Rayman Raving Rabbids
Wait, so is it meant to be locked forever or what? I don't understand.
Re: Rayman Raving Rabbids
Locking what, in particular?
Re: Rayman Raving Rabbids
What is that ?
Re: Rayman Raving Rabbids
The minigame and final reward, is it supposed to never be accessed?
Re: Rayman Raving Rabbids
I really don't know what you are talking about.
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Cairnie

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Re: Rayman Raving Rabbids
Aren't all the .bik videos in the PC version accessible with RAD tools anyways?
Re: Rayman Raving Rabbids
It is basically this that I've said few posts ago:Cairnie wrote:Aren't all the .bik videos in the PC version accessible with RAD tools anyways?
Haruka wrote:I think someone digged the bonus content before and we weren't missing anything at all. It is all known content.
Re: Rayman Raving Rabbids
I digged a bit in text files. It does have things not normally seen in gameplay (developpers notes)
Code: Select all
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1
Variable qui definit s'il y a un chargement ou pas
index des marins
paramètres de l'objet en main
range de chacune des armes
Indique l'ID du dernier MG joué
Tout est unlocked !
Demande un reflesh de l'arene
numéro de frame courante
Quantité de MANA
1 = 4/3BB, 2 = 4/3, 3 = 19/9
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1
Definition des MGAMES (Type de MGAMES)
Nombre de jour en mode story... Indice de l'arene
Indique qu'on est en mode WC et donc qu'on doit revenir dans le menu du cachot.
Mode dans lequel doit se lancer le FPS
Indice du World a charger
volume pattern
Mode Story ou pas ?
Sauvegarde la valeur de la variable précedente avant lancement d'un MG (valeur change selon cas spé Dance et FPS)
Score cummulé actuel
Indice du shape du CORPS
Indique a quel moment a eu lieu le dernier PAF sur ce perso.
id de le 2e arme possédée par chaque perso
volume pattern
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1
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points de vie courant
group volume (static part)
Score de chaque joueurs pendant un mingigame multi
Indique que le dernier MiniGame viens d'etre Gagné pour le premiere fois...
Indice MENU du dernier MG selectionné.
Indique si le cheat valider les minigame dans l'arene marche ou pas...
changement d'arme demandé (pour le perso principal)
nombre max de munitions dans un chargeur
group volume (volatile part)
group vol rq
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1
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HI SCORE: Nom des joueurs pour les N minigames
Les tenues de chaque joueur
Quels sont les 10 épreuves [CHALLENGE]
Indique quel reward Costume est debloqué
Indique si l'interface a le Controle
current loaded world ID
Jack
1
Kong
mode jack ou mode kong
Indice de la Clef/Pritezetre courant
Presente les ids d'humains qui sont présents actuellement
inventaire munitions dans le sac
Nbr de Joueur.
Géré par des items au autre mais en attendant
Indice de l'entrée du world a utiliser.
id de l'arme possédé par chaque perso
range "bout portant" des armes
nombre de slot pris par une arme
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1
Quels sont les 4 pads associé aux Joueurs
Indice du jeux sélectionné dans le menu Replay
function track2 = "name"
mette à 1 pour forcer le reinit des var univers lors d'un load
vrai
1
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Definition des MGAMES (Score MAX pour la conversion des scores)
Indique quel reward est debloqué (Reward ultimate score only)
Indique quel reward ZIC est debloqué
Key of the activated world
page de cheat
Indice du shape de la TETE
Indice du shape des LUNETTES
si le timer est à 0 l'humain peut etre attaqué sinon non
inventaire munitions chargées dans l'arme
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vrai
1
Score total de chaque joueur au cumul des parties
Indique quelle est la Zic du JukeBox dans le cachot.
Indique qu'on revient du menu Tenu pour MAJ du SHAPE
LAst vibration
nombre de marins
Indique que l on a deja vu la manip de ce jeu
gère le mode neuneu, exploit ...
Bit par Power UP de RM
range "bout portant" des armes
Nom des Joueurs courants (4 joueurs / 3 caracteres)
HI SCORE: Valeur des scores pour les N minigames
Definition des MGAMES (Objectif a battre en mode STORY)
Géré par des items ou autre mais ne attendant.
Est ce que les cheat Finaux sont activés
nombre de points necessaire pour chopper le next reward
Flag de Cheat
y acceder avec SF_MinByVal 200 = 200 val
Bit Partie de Deguisement + Bit Slip +
shape peau
max munitions dans le sac
console settings by default
set when a new command appears
Peut on jouer en simultanée (Test PAD vs Nbr JOUEUR)
Indice du MG dans la CHALLENGE
Chaque Bit correspond a un unclock
Permet de connaitre les jeux simultane coop en fonction de leur id
ID of the activated world
y acceder avec SF_MinById 200 = 6400 valeurs
Indice de l'arme courante
Nbr de lums récupérés
damage des armes
gao to locate the new micro pos
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Indice du Joueur Courant
Score courant du Trial
Quelle journée est sélectionnée dans le menu Replay
Indique si le cheat raster est en marche ou pas...
Indice de la monture courante
Indice du shape du PIED
0 FPS --- 1 TRIALS --- 2 RACES --- 3 DANCES
Permet de recuperer le costume courant de Ray parmi les costume delocké
y acceder avec SF_MinByVal 200 = 200 val
Les humains s'enregistrent dans cette table
id de l'arme possédé par chaque perso
playing by default
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vrai
1
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Sert a faire clignoter les records.
ID du MG du dernier record break
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syntheticgerbil

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Re: Rayman Raving Rabbids
I think the final movie is just rabbit concept art if I recall correctly. You can't unlock the xbox achievement for the concept art videos unless you unlock the final movie, which is impossible. I got the max 750 gamer score possible for RRR 360. The concept art is not a big deal because out of the two videos that you can unlock it was all available in both the manuals, online, and the little art booklet that comes (with all versions?) on 360.
The final challenge is most likely another stupidly hard arrangement of existing levels. I doubt they'd have any original minigame hidden in there. Getting a high enough score to unlock what is possible to unlock in that game was such a chore already.
EDIT:
https://www.youtube.com/watch?v=PODrWTaQV2E
Here's the link for all of the artwork videos plus the animatic before the last. Looks like there's another animatic at the end of the third artwork video. Shame you can't unlock that. All of the in art in that video art is in the booklet, as I suspected, except for the environment art for the mountainous ruins.
The final challenge is most likely another stupidly hard arrangement of existing levels. I doubt they'd have any original minigame hidden in there. Getting a high enough score to unlock what is possible to unlock in that game was such a chore already.
EDIT:
https://www.youtube.com/watch?v=PODrWTaQV2E
Here's the link for all of the artwork videos plus the animatic before the last. Looks like there's another animatic at the end of the third artwork video. Shame you can't unlock that. All of the in art in that video art is in the booklet, as I suspected, except for the environment art for the mountainous ruins.



