Xenon wrote:If these glitches are limited to certain platforms anyway, I'd say that's a pretty good reason to forbid their presence in the HOF (think of it as a cherry on the top sort of thing).
It's not that consequent when you think for instance about the Lums-Glitch in DOTK8/HH4 but if we want equality, we need the moment to start with, so I would agree on this when all Non-GC players agree on playing only GC-compatible combos at the 2nd Tribelle in FC4. The methods have to be only equal in points, not in routing.
Xenon wrote:Watching the videos in the above posts actually makes me feel depressed. Depressed that the scoring in this game has taken this turn, and depressed that a large proportion of the community embraces this new kind of gameplay. This isn't one glitch we're talking about anymore; it's an entirely new rule book that applies to every level in the game and probably most parts of levels.
That's the progress. This development is not new, the last "revolution" of discoveries is just way too long ago. I admit that the PCM is the most annoying shit-glitch I have ever seen in R3, but if it was available on GC, I could not see a reason to forbid it. Everyone is free to not use it, but then you can not expect to be first in the HoF. The snowboard is also the most annoying shit ever, but if you want the 111k, you just have to go through that and be patient. I remember that MandM took around 4 months to achieve 111k, so I'm not surprised that he wants to conserve this ultimate obstacle of SBTC, but we could have seen this coming when Jona (?) found the launching-glitch 2005 (?), I can't remember anyone protesting against that. Sometimes discoveries and development is shit, but even shit is able to be fair. And IPG for instance is absolutely fair.
Xenon wrote:This isn't about maximum scores. It's not even about scoring high. It's about the actual gameplay. Let's face it: it's becoming obvious that the IPG (and other similar/associated glitches) will nullify >75% of everything written on the first page of this thread. Why would a player try a difficult combo when he can simply jump through a wall or double his points by using an infinite Powerup, using half the effort?
Everything written on the first page nullifies >75% of Butterflocke's solution from 2003. Why should I try on difficult combos in SBTC when I can just use the snowboardtrick to break 100k? Because that's the point, TOTL has NOT become easier because 104.499 is NOT the maximum anymore, and achieving 116k makes TOTL to the hardest luck-unbased level ever. It's completely irrelevant how easy/hard it is to achieve 104.499 as it's completely irrelevant how easy it is to achieve 100k in SBTC. The frontier has moved upwards, and I would invite everyone of you to try on 116k in TOTL because this is a challenge with a huge level of difficulty and a challenge you never faced before, I'll give you my full guarantee. Yes, you have to deal with annyoing shit like flying through walls, but that's the new age. Rolling on pigs or flying through walls, both is completely absurd but one of it is new to you and the other one completely known. These things are the minor part of the "new" TOTL. And as far as no one of you every seriously tried on comboing TOTL part 2 with the IPG, I can't take any opionion about the change of the game due to the IPG in TOTL 2 serious or valid, because then you don't have the expertise to make a decision about this. We spent 4 months on the new TOTL, how many did you?
Adsolution wrote:...
One serious question without hidden agenda or the intent to judge you based on the answer, I'm just highly interested: what are your level scores?
MandM81 wrote:It’s short for Playable Camera Mode and it is a way to trigger an IPG. It apparently works in each part shortly after the load screen disappears.
It's not
an or
the IPG, there are technical differences and I don't mean the way of triggering, also the infinte powerup itselfs delivers some differences. I find this just important, on with the show.
MandM81 wrote:I believe we have made some progress in determining the extent of the IPG in R3. Since the revelation of the IPG in TOTL and subsequently in LOTLD months ago, we have found it in practically all parts of the game. Thus it has the potential of completely dominating the gameplay. That alone is a concern, but as it is heavily platform dependent as well, it has now become a glitch that should be banned in HoF. Maybe that has become clear to all by now and maybe the silence can be taken as a concession of that fact. Let's see...
As every glitch in the past handicapped itself, the PCM also does, the crux is: you are practically not able to jump while doing combos, it's at least extremely limited and that's the main reason why I only see few places where this glitch could be potentially useful. We have to consider that, the PCM is not that OP than it seems on the first sight, it makes itself rather useless. And the fact that you can't do easy jumps and the First-person-mode is completely unavailable, the PCM is not the IPG and hase to be treated differently. My (or our?) attitude towards the IPG hasn't changed. I agree on HoF-icons telling that I used the IPG (if this is done consequently with all important glitches) and presenting every IPG found in the game, but this is already a good compromise from my side. I won't go any step further.
MandM81 wrote:According to this and other videos, it seems that it’s all about triggering glitches that put the game in a mode where the usual rules and boundaries are lifted. These glitches include the IPG (and thus the PCM) and the GW (glide walk). These glitches constitute a category of their own, which perhaps can be referred to as LMG (long mode glitch). Opposed to this one can also introduce a category SMG, short mode glitches. The SMG would include launching glitches, SJ and most other glitches we have known for years. The short mode refers to the timeframe in which the mode is active after being triggered. A launching glitch or a SJ (superjump) is active a fraction of a second after being triggered where after the normal rules of the game apply.
When you take it consequently then glidewalk is already forbidden due to it's unavailability on PC
LMG and SMG, well. It's valid to differentiate glitches like this, but I would not give too much on this when we are going to decide on allowed or forbidden.
MandM81 wrote:Isn’t the main problem in the scoring game the appearance of LMGs? As RibShark points out, all LMGs are platform dependent, so maybe the problem will sort itself out?
Actually it's funny because there never was a problem, but I know what you mean with it so it's okay. IPG is not platform-dependent. I'm happy about platform-differences finally get the adherence from the community but you have to understand that it has a negative connotation (does this match? German would be "fader Beigeschmack") to me that platform-differences suprisingly become relevant when they fit so good into your argumentation/your purpose and your DOTK and HH-scores are not resettable (funnily, on PC it would be possible thanks to CheatEngine^^). It's ok that we go this way now but I wanted to have this said.
MandM81 wrote:I’m not sure it’s the general position of the forum. There’s a very vocal group of players who have been using the IPG for about half a year, but other than that I detect only a few supporters.
"few" is a relative numeral. As the community is small too, it doesn't fit very well here as we have 5 supporters in form of me, sfn, CC, MountainGoat and Sajiki.
MandM81 wrote:I can understand why players find these new discoveries interesting. I do too. It’s really cool to watch a speedrunner video. But I’m sure the same players can see how the glitches used in a speedrunner context may not benefit the scoring game.
Call me blind but, no. I can't see, and you know why? Because I actually PLAYED the new TOTL, and I can't understand how you as an absolute lover of this game can reject this new challenge. It's like you disagree on replacing 1 ounce of gold with 1 bar of platinum because you don't like the colour of silver. Maybe were are just that totally different, but this can't be it. The new TOTL is fucking great, no one can tell me anything else. Sorry^^
MandM81 wrote:I agree that at the moment the HoF doesn’t reflect the results of a game where all players use the same set of rules. We will have to fix that.
The main job of a rule is guaranteeing the fairness, the second is the interest/fun of a game. In case of the IPG, the current rules do their job perfectly. In case of GW and PCM, they don't. That's actually true. CC wanted to do some investigations about the PCM, maybe we know more about it when he is done (especially on the concerns about the platform-availability).
MandM81 wrote:One thing we all have agreed on, TSF included, is that a glitch must work on all platforms to be accepted into the game (and thus the HoF). And it turns out the IPG is in fact platform dependent, so the conclusion should be straight forward.
Excatly this sentence gives me the negative connotation of your "platform-fairness"-attitude. To constitute IPG and PCM as equal is wrong on all levels, and I don't want to call you a hypocrite but it gives me the impression that your new attitude is just an alibi to push your interests. You never showed real interest on platform-equality (maybe because Xbox is the "Golden" platform of R3), why now?
MandM81 wrote:Those who have retired have been left behind for many reasons. Progress has been made, also without the aid of game changing glitches. A tell-tale sign of a “scoring by all means available” mentality by the TSF has been the continuous effort of hiding glitches from the RPC. The IPG was not disclosed by the TSF but by a member who posted a speedrunner video. And we still haven’t been presented with the glitch they use in CF, despite the fact they have entered scores into the HoF using this glitch.

Every glitch is game-changig. Every glitch, the only expection is the giant-murphy-glitch in the main menu. As for the CF-glitch, I'm going to make a video.
EDIT:
http://youtu.be/4NbJNnMmdFc
accidentaly on the wrong channel