Project: UnLockRay ( ULR / REL )

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Master
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

The N64 version has been sufficiently hacked to modify textures, though it'll be quite a step up if we could do that to the PC version.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Well, actually, it is pretty easy to do on PC, you just need the textures tools and recompile everytime textures, but I need to manage to launch Rayman 2 first
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Hm, is that so? I'll be sure to reward you if you manage that, it'll be quite a good step in the modding direction.
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Re: Project: UnLockRay ( ULR / REL )

Post by Rayman fan2000 »

In that case...
Have you tried it on any other Rayman game for PC? Rayman 3 perhaps?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Rayman fan2000 wrote:In that case...
Have you tried it on any other Rayman game for PC? Rayman 3 perhaps?
Yes, but you can't import them in R3 :(

Also, got it! I managed to extract Rayman M textures. Also, now I have THE proof that it uses R3 - which uses R2 engine - engine. In text files there is some texts of the R3 debug mode!
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Fascinating, any footage or screencaps to share with the masses?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Uploading a vid on youtube, but don't except anything cool, you can't control it. Maybe because this is just some statistics. :p
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

WeshKanapesh wrote:Uploading a vid on youtube, but don't except anything cool, you can't control it. Maybe because this is just some statistics. :p

Guys, I need you (all) on Skype! Got4n123
or Steam : Banana66
You'll probably help me for Debug mode or finding, even if you don't' know anything, you'll help me :p
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

AHEM...
Master
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Hmm, so you've managed to create some cheat codes for the Arena prototype? Nice work.
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Re: Project: UnLockRay ( ULR / REL )

Post by RibShark »

Well actually I believe he found them, as they were already in the game. This seems similar to the discovery on Rayman M; I wonder if there's anything else to find with a similar activation method.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Yes, you can do that too in podium but it'll do nothing except freeze at character choosin'.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

useless but whatever... i found the debug mode font in Rayman 3 beta textures (it's also in Final)
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Hm, think this is all good stuff for the TCRF wiki, hm?
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

WeshKanapesh wrote:OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
I want to know how you did this.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

incognito wrote:
WeshKanapesh wrote:OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
I want to know how you did this.
It's only on proto of RArena, press L&R on GC controller
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Hm, I was looking back at some of my old posts, and I found this thread: viewtopic.php?t=9640
Perhaps there might be something useful in there.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Wow, that is so cool! :shock: I wonder why he didn't release the text-changing tool.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Master wrote:Hm, I was looking back at some of my old posts, and I found this thread: viewtopic.php?t=9640
Perhaps there might be something useful in there.
Yeah, I want that tool tho :mryellow: . Rayman 2 doesn't use a "text" format basic in a hex editor, dunno what it uses though.
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