Hm, best bet would probably be Wesh, though from what I've seen of TAS, getting hit isn't usually a big deal, and in some cases, the knockback effects tend to be utilised.
Master wrote:Hm, best bet would probably be Wesh, though from what I've seen of TAS, getting hit isn't usually a big deal, and in some cases, the knockback effects tend to be utilised.
TAS doesn't really count though, because it's not a human playing the game.
I've tried twice, and both times I'd managed to get all the way up to Space Mama without getting hit. I haven't tried again since.
Well, as I believe RaymanPS1 brought up in another thread, there are some pretty talented gamers who can beat Rayman with over 90 lives to spare. I think Rayman 1 is speedrunnable, it's just hard to fathom for we lesser players.
Master wrote:Well, as I believe RaymanPS1 brought up in another thread, there are some pretty talented gamers who can beat Rayman with over 90 lives to spare. I think Rayman 1 is speedrunnable, it's just hard to fathom for we lesser players.
That's for sure. Stuff like Crash Bandicoot, I can see why you can speed run that. I can even speed run those games on a good few levels.
Master wrote:Rayman 2, too long? Where've you been? I'm no speedrunner, but I'd say it'd take me about 5 hours to run through it normally these days.
Hah really? Well I suppose if you're very familiar with the game I find it always drags on a bit. Was doing a play through recently with a friend of mine
Hm, to each their own, I've always felt that most Rayman games have felt a bit on the the short side. Rayman 1's less than forgiving difficulty did drag things a little, so I consider it to be the exception.
Master wrote:Hm, to each their own, I've always felt that most Rayman games have felt a bit on the the short side. Rayman 1's less than forgiving difficulty did drag things a little, so I consider it to be the exception.
Maybe Revolution feels longer since that's the one that I'm playing? Also Rayman 3 is pretty short once you get good at the game.