Rayman 3 scores

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Master
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Re: Rayman 3 scores

Post by Master »

I think I know which one you're on about, it's during the segment to the Bog of Murk, right?
rolesfamily
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:I think I know which one you're on about, it's during the segment to the Bog of Murk, right?
Probably (it's been a while) but I just remember keep falling off to go and get this same gold gem :P Is it a common one then? :P
Master
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Re: Rayman 3 scores

Post by Master »

I'm assuming so, I'm not exactly what you'd call a hardcore scorer, after all.
rolesfamily
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:I'm assuming so, I'm not exactly what you'd call a hardcore scorer, after all.
Aren't you like into the 400ks though? :P
Master
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Re: Rayman 3 scores

Post by Master »

I am, but not by the usage of any advance technique, I'll admit to some effort, but I think the majority of that score came from just normal gameplay.
rolesfamily
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:I am, but not by the usage of any advance technique, I'll admit to some effort, but I think the majority of that score came from just normal gameplay.
Yeah nothing too nerdy and super combo-like :P Well I'm kinda in the same boat. I just found out all the score spots, and tried my best.

It also helped a lot when I realised that the combat outfits increase score :P
Master
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Re: Rayman 3 scores

Post by Master »

Hehe, did the x2 not give it away?
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:Hehe, did the x2 not give it away?
Hah, you'd think so right?! I guess I never really paid much attention to it LOL. So I had to play through Rayman 3 again basically with my new found wisdom ;) haha :mrgreen:
Master
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Re: Rayman 3 scores

Post by Master »

Hmm, I guess this is a case of "all there in the manual."
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:Hmm, I guess this is a case of "all there in the manual."
That's true! It doesn't help that my Rayman 3 manual has been separate since I was like 9 years old and took it to school! It's in a separate box somewhere. I'll have to pair them up together.

It'll be a beautiful moment.
Master
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Re: Rayman 3 scores

Post by Master »

Well, I suggest you check out the Wiki then! We've started to add manuals to articles.
rolesfamily
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Re: Rayman 3 scores

Post by rolesfamily »

Master wrote:Well, I suggest you check out the Wiki then! We've started to add manuals to articles.
Well when I'm being a massive noob again I think I'll go look :P

Tbh I found out the hard way after reading posts on here :P haha

Well I did improve my score by like double once I found that out!!
Master
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Re: Rayman 3 scores

Post by Master »

Speaking of manuals, there was a manuals thread, seeing as we're now able to upload PDFs from the Wiki, I'll see about bumping it, I've no doubt that members here have manuals for Rayman games far and wide.
sfn42
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Re: Rayman 3 scores

Post by sfn42 »

rolesfamily wrote:I've found a glitch where you're on the trippy surf-board thing, if you keep falling off sometimes and when you get re-set, there are gems that respawn that you've already collected! It's worth the minus one just to get the score! After you've collected the same one a good few times they sadly do vanish :(
That's been known for a long time, actually (since before I started playing in 2003). It's on the Clearleaf Forest Funkyboard. I think the most common theory behind that was that the developers put so many gems into that one spot that the game couldn't load all of them in one sitting, so you had to take some gems and then repeat the passage for the others to appear. On lower scoring levels, this is a nice boost, but in the higher regions you pass 100k in CF way before that so the whole funkyboard doesn't matter.
Ray502
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Re: Rayman 3 scores

Post by Ray502 »

I decided to do TTOTL and got more than 4000 more points which brings my score to 725K. Now, to improve on TFC.
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Re: Rayman 3 scores

Post by rolesfamily »

sfn42 wrote:
rolesfamily wrote:I've found a glitch where you're on the trippy surf-board thing, if you keep falling off sometimes and when you get re-set, there are gems that respawn that you've already collected! It's worth the minus one just to get the score! After you've collected the same one a good few times they sadly do vanish :(
That's been known for a long time, actually (since before I started playing in 2003). It's on the Clearleaf Forest Funkyboard. I think the most common theory behind that was that the developers put so many gems into that one spot that the game couldn't load all of them in one sitting, so you had to take some gems and then repeat the passage for the others to appear. On lower scoring levels, this is a nice boost, but in the higher regions you pass 100k in CF way before that so the whole funkyboard doesn't matter.
Sweet, well it's pretty cool that I noticed it without even knowing it was a glitch!!!
Maz
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Re: Rayman 3 scores

Post by Maz »

Just thought I should say hi to everyone first, since I'm new here and all that. :)

I followed the last few pages on this topic, and this whole things about CF really peaked my interest. In fact, there's a few things I'd like to know about this topic, and I'd really appreaciate some answers to that :)

I saw a screenshot (by Cut?) somewhere, which, if my memory serves me right, has proven that 117.539 points are possible (I might be wrong here, feel free to correct me). Also, it was mentioned several times that, putting aside the teleportation trick/glitch in Part 1, the only newly invented trick was the mushroom trick in Part 3. If one does the Maths(117.539-109.789=7.750), a new Max-Score should be possible even without the teleportation trick, unless it gains you 7.750 points... right?
(Note: I'm asking for two reasons - Firstly, there's no way I can get that trick working, since patience is not exactly my forte; Secondly, while I fully acknowledge it as a legit way to accumulate points, I don't really want to use it, since subjectively speaking, the traditional way is more fun.)

I'm fully aware that I'm in no position to ask for any details, but I'd like to have a few question answered nonetheless, if you don't mind:
1.) Does the teleportation trick indeed provide and extra 7.750+ points?
2.) Were improvements also made in Part 2?
3.) Did you make use of any other tricks beside the mushroom trick in Part 3?
(Note: If you wonder about the purpose of THESE questions - I'm trying to find a way to get a new Maximum-Score for the "traditional" way. I've got a few ideas up my sleeves - some of which have already proven succesful - but I don't want to waste my time trying if you already maxed everything out.)

If you don't want to answer all of those questions (or none at all), that's fine by me, but again: I'd really appreaciate your cooperation ;)
DTUCC
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Re: Rayman 3 scores

Post by DTUCC »

First of all, welcome to the forums, Maz. Always great to see new faces (or names, for that matter) around playing the game.

I appreciate the curiosity but I can see from your questions that you didn't fully read the discussions about CF or else you would have noticed that all your questions have been answered in the past. The teleportation trick does indeed provide a good deal of extra points. I do not know the exact value, but as we stated, we tried to optimise every combo in the entire level. As far as tricks go, we revealed everything.

Regarding your calculations, your logic is a little flawed, so allow me to correct: before the new maximum was reached we used the hoodlum combo after the master kaag boss fight in order to get past 100k. We obviously don't use said combo anymore as there is no way to increase it by 9k points. as such, a lot more than 7k points had to be found, as you need to be close to the 100k mark earlier in the level.

what i honestly don't like is how you acknowledge the teleportation trick as the untraditional way to play the game, as we put it into the same category as all the glitches we've been using for 10 years. don't take this personal, it just creates this mindset amongst readers that there is the solution on page 1, and everything that came after that is "the untraditional way". i don't believe this is the way we should be going when categorizing new findings. as i said, please don't take this personal, I just think the phrasing "traditional or untraditional" is really out of place for this matter and I'd like to point this out before it takes over and new players are told about "untraditional methods" and such.

hope you'll give CF a go. I believe there's still a lot to go for.
Maz
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Re: Rayman 3 scores

Post by Maz »

First of all, thanks for the answer and for welcoming me :)

Maybe "untraditional" was a bad choice of words, when I said traditional, I meant nothing else than the old way. No matter whether it's PCM, IPG, Teleportation trick or whatever, I regard everything as a legit possibility - provided by the game mechanics - to gain points. Maybe I should not refer to it as traditional and untraditional, but rather as old and new. I apologize if that came out wrong, I don't intend to badmouth whatever glitch may be used.

As for my logic: Of course, I'm fully aware that, using the old way, you'd have to get the maximum score by beating Master Kaag. However, someone got 117k points without having to do so. As I said, that's an improvement of 7.750 points or something like that.
It's a bit hard to put my thoughts into words, but I thought that, if you'd get 7.750 extra points just by using the teleportation trick, and then continued to use the "old" way (including some improved combos obviously), then one should be able to get to 109.789 points before Master Kaag if he only leaves out the teleportation trick. My question was basically whether the improvements apart from Part 1 would be enough to get to a new Max-Score when playing the old way.

Maybe it's easier if I explain it for my case: According to MandM's solution, you can get the following scores in CF:
Part 1: 11.050
Part 2: 55.960
Part 3: 98.180

Now, I'm trying to improve on some of the old combos. There's one combo in Part 2 where I still have to investigate whether or not it can be pulled off; but I've confirmed that at least a few of those ideas can be put to practise. I'm stuck on Part 2 at the moment (as I said, one combo left to investigate, and otherwise trying to get all the new combos on one run), but according to my calculations with the combos of which I currently know that they're manageble, I should be able to get the following scores:
Part 1: 11.690
Part 2: 57.680 (Trying to get 57.980)
Part 3: 99.900 (100.200) if one simply follows MandM's guide
(These scores may slightly differ though.)

As you can see, with all that, I'm still 9.889 (9.589) points short. My question (without asking for any details about the actual combos) is: Do the improvements on Part 3 exceed this amount? Or not?

Also, since I'm stuck on Part 2, I've obviously not given up on CF ;)

Edit:
Sorry, writing this took me so long that I forgot about you telling me that you don't know the exact value.
I hope it's not asking for too much, but if you are fine with sharing that bit of info, is there any way for you to find out? (Without playing it of course, I'm aware that would be asking for too much indeed :P)
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:I'm trying to find a way to get a new Maximum-Score for the "traditional" way. I've got a few ideas up my sleeves - some of which have already proven succesful - but I don't want to waste my time trying if you already maxed everything out.
Welcome to the forum.

It's a noble quest you have embarked on and I hope you will share your findings along the way.

The walkthroughs on the first page are about six or seven years old. I have released new findings that are not included in the walkthroughs on the previous 270+ pages.

As for Clearleaf Forest, the "traditional", or "classical", way to play the game can indeed lead to a new maximum score. My score at the moment without using the teleport trick, going through walls or using any superjumps at all is:

Part 1. 13.620 points.
Part 2. 61.160 points.
Part 3. 110.650 points.

Also, due to a busy schedule I have not had the time to "rewrite" some old combos in part 2. I'm sure some points will be added to part 2 in that process.

Good luck with CF :D
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