Rayman 3 scores

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GOT4N
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Re: Rayman 3 scores

Post by GOT4N »

Hope you'll make a new walktrough, I just launched myself in, as some combos does not work in R3 HD :(
But I'll probabyl wait new combos to be done luls
Maz
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Re: Rayman 3 scores

Post by Maz »

13.620 points at Part 1? That's impressive to say the least :D

I can kind of see 61k after Part 2 if you manage to score this high, but to be honest, I have no idea how to get that.
My guess would be a major extension of the combo in the second room; I'll start CF over and have a look into that :)

Also, it's very nice to see that you already improved the 109.789-Score. Good job!
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Re: Rayman 3 scores

Post by MandM81 »

WeshKanapesh wrote:Hope you'll make a new walktrough, I just launched myself in, as some combos does not work in R3 HD :(
But I'll probabyl wait new combos to be done luls
I guess the time is ripe for a massive overhaul of the walkthroughs. I hope to return to the game after the exams.

Which combos don't work on R3 HD?
Maz wrote:My guess would be a major extension of the combo in the second room; I'll start CF over and have a look into that :)

Also, it's very nice to see that you already improved the 109.789-Score. Good job!
Thanks! Your guess is pretty accurate. 8)

May I ask, what are your current scores in each level?
Cut
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Re: Rayman 3 scores

Post by Cut »

So it seems that we finally made an agreement as we are already talking about the game itself again :)
We defined two categories called SMG, LMG and we're going to ban the Glidewalk and the PCM. Everyone is now free to choose which Glitch-categories he wants to use and which not, we got the sterile way, the classic way and the modern way and everyone should be happy, so I think the final step to make this official would be the implementation into the HoF.
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Re: Rayman 3 scores

Post by RibShark »

One thing: Glidewalk does work on PC in certain circumstances. In those cases where it does work, I guess it could be allowed to be used.
Maz
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Re: Rayman 3 scores

Post by Maz »

@ MandM:

Fairy Council: 38.860 (I got this after ~1 hour, I'll save the difficult combos for when I really have to improve here)
Clearleaf Forest: 109.789
Bog of Murk: 86.820 (I mentioned my lack of patience - I didn't even bother trying to get the Razoff Glitch)
Land of the Livid Dead: 120.999
The Desert of the Knaaren: 108.390
Longest Shortcut: 40.770
The Summit beyond the Clouds: 84.780
Hoodlum Headquarters: 98.450
Tower of Leptys: 99.530

I haven't played the last three in a while, I guess I could pretty easily get better scores, but for certain reasons I don't really want to replay them :P
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Re: Rayman 3 scores

Post by GOT4N »

MandM81 wrote:
WeshKanapesh wrote:Hope you'll make a new walktrough, I just launched myself in, as some combos does not work in R3 HD :(
But I'll probabyl wait new combos to be done luls
I guess the time is ripe for a massive overhaul of the walkthroughs. I hope to return to the game after the exams.

Which combos don't work on R3 HD?
Maz wrote:My guess would be a major extension of the combo in the second room; I'll start CF over and have a look into that :)

Also, it's very nice to see that you already improved the 109.789-Score. Good job!
Thanks! Your guess is pretty accurate. 8)

May I ask, what are your current scores in each level?
Don't remember as I tried back in 2011 when HD came out :oops2:
The only one I remember is in Lotld1 or I just badly executes them :shock:
The problem was the time for getting them
DTUCC
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Re: Rayman 3 scores

Post by DTUCC »

@Hunch: so, it appears we finally decided on glitch categories SMG and LMG to be added to the HoF. Can that be implemented?

@MandM: You're not even going to use the superjumps? I understand you don't want to use the teleporting trick, even though I believe it's pretty neat and only works in that one spot, but superjumps? they're practically the same as launching glitches. Then again, your decision. Will you go for the hoodflyer maximum in TOTL?

I still have my safety save that I have not updated since the findings in TOTL. If it wasn't for the hoodflyer maximum being around 104.100 on GC, I'd totally go for the top score without the use of LMGs. But as i'm about 1.5k points behind xbox, combining the version differences in FC and TOTL, i see no point. I could easily pass 860k at the moment, though.

@Maz: again, this was no reflection on you, you're not even the one that introduced the term and quite frankly, I don't think anyone had any bad intentions when speaking of the "traditional" way, I just think it creates this really bad mindset towards the new findings in late 2013. as you said, it's everyones free decision to use whatever techniques he or she wants and we should not be categorizing those players into any groups in my opinion.

those are pretty nifty scores you have there. why don't you enter them into the HoF? will you try to improve some of them? :)

on a side note, after this issue has been resolved now, i feel a lot more enthusiastic about playing the game again. i think i can increase my score in TOTL ever further, and there is still CF left. all in all, I have 878k points in sight as of now, and I'll definitely be shooting for 880k!
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Re: Rayman 3 scores

Post by MandM81 »

DTUCC wrote:MandM: You're not even going to use the superjumps? I understand you don't want to use the teleporting trick, even though I believe it's pretty neat and only works in that one spot, but superjumps? they're practically the same as launching glitches. Then again, your decision. Will you go for the hoodflyer maximum in TOTL?
I wasn't trying to make a statement on the use of certain glitches. It's just that I haven't had the time to play CF with the teleport trick and the superjumps yet. The scores I listed predates the video from Cut. I have nothing against SJs and the teleport trick. May I ask, what are your scores after each part in CF?

TOTL will be a project way into the future for me.

Maz: Cool scores! And yes, BOM is borderline annoying to play. However, when you find the motivation the last three levels should provide a lot of points.
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Re: Rayman 3 scores

Post by Maz »

@ DTUCC: Exactly my thoughts :) Should be up to everyone to freely decide how to play.

The problem with my scores is that they're from two different savegames; I might enter my score to the HoF, but I'd like to improve some of the scores first :)

On that note: My first savegame contains my Top-Scores in FC, CF, BOM, TLOTLD, DOTK and LS, while the second is home to my scores for TSBTC, HH and TOTL. Speaking from your experiences, would it be easier to replay the first six on my second savegame, or should I rather give the three last ones a shot on my first savegame?

I'll try to improve those scores one day, but as I said, there's a few things keeping me from doing so atm. Mainly those:

TSBTC: I find the second part to be one of the hardest levels to play, also, I'm dreading to play that snowboard part.
HH: The Green Gem for 6.000 points... I never even got close to succeeding in that combo. Also, my low patience doesn't get along well with the Warehouse-Combo :oops2:
TOTL: Getting good scores for each part takes too long - sadly, I don't have a lot of time to play.
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:TSBTC: I find the second part to be one of the hardest levels to play, also, I'm dreading to play that snowboard part.
HH: The Green Gem for 6.000 points... I never even got close to succeeding in that combo. Also, my low patience doesn't get along well with the Warehouse-Combo :oops2:
TOTL: Getting good scores for each part takes too long - sadly, I don't have a lot of time to play.
SBTC: Yeah, part 2 is quite a challenge. There are six or seven huge combos that must work at the same time, but I think they are all fun to play. :D
HH: I have made a video of an "easy" way to pick up the green gem for 6.000 combo points. It requires the Lums bug though. What platform do you use?
TOTL: I do agree, patience is a must here. But again, the combos are mostly fun to play. You should be able to get around 56k without too many restarts. And if you are so inclined, you can use the IPG in part 2 to boost your score further.
Maz
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Re: Rayman 3 scores

Post by Maz »

I play on PC, so the easy way is not an option :P

I agree that most combos in TOTL and STBTC are fun to play, but as I said: My impatience gets into the way. That's also why I most likely won't try to use the IPG in TOTL, since according to several comments on this topic, the level gets even harder this way. Also, as long as I don't even know the "basic" stuff, I see no point in trying advanced techniques.
Cut
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:That's also why I most likely won't try to use the IPG in TOTL, since according to several comments on this topic, the level gets even harder this way.
Maybe this was a bit mistakable. The IPG makes it possible to achieve a score higher than 104.499 and that is actally WAY harder than the old maximum without the IPG, but if you just want to boost your score, then the IPG is very useful here. Would be kinda interesting which combos you would play since there is no solution for TOTL part 2 with IPG and you are free to create the combos the way you think it's best. BTW, meanwhile it's possible to achieve the Hoodflyer-Maximum (on PC it should be 105.369) without using the IPG, so even for the anti-IPG-people there is a nice challenge in the TOTL.
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: Maybe this was a bit mistakable. The IPG makes it possible to achieve a score higher than 104.499 and that is actally WAY harder than the old maximum without the IPG, but if you just want to boost your score, then the IPG is very useful here. Would be kinda interesting which combos you would play since there is no solution for TOTL part 2 with IPG and you are free to create the combos the way you think it's best. BTW, meanwhile it's possible to achieve the Hoodflyer-Maximum (on PC it should be 105.369) without using the IPG, so even for the anti-IPG-people there is a nice challenge in the TOTL.
I know that you people used the IPG for a new maximum score. :)

My point was that, according to several comments in this topic, 104.499 points can be achieved quite easily even without it (as I said, I didn't play TOTL in a long time, and for scoring, it has always been one of the harder levels to me back then, but it seems to be the opinion of quite a few people around here, so I took that as a reference). Maybe I didn't make that clear, but I first wanted to play for that score before even thinking about further improvement. But since I can only play on weekends at the moment, and back on sunday I was still stuck on investigating Part 2 in CF, TOTL - as well as the other levels - will still have to wait.

On that note:
MandM1981 wrote: As for Clearleaf Forest, the "traditional", or "classical", way to play the game can indeed lead to a new maximum score. My score at the moment without using the teleport trick, going through walls or using any superjumps at all is:

Part 1. 13.620 points.
Part 2. 61.160 points.
Part 3. 110.650 points.
I've finally given up on finding out how to get 13k+ points without use of the teleportation trick. :P
The only way I could imagine to get anywhere near that score would be to include the Matuvu in the Second-Room-Combo, in order to combo it for 2.000 or even 2.500 points, which is impossible of course unless you can look through the wall. I contented myself with 11.690 for now, and continued investigating the second part.

Edit:
Submitted a score of 768.320 to the Hall of Fame for now. 18th place isn't too bad I guess.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:My point was that, according to several comments in this topic, 104.499 points can be achieved quite easily even without it….
It’s not that easy to get this old maximum.
Maz wrote:I've finally given up on finding out how to get 13k+ points without use of the teleportation trick. :P
It’s a shame we can’t have an open exchange of ideas in this forum. We will have to settle for PMs.
Maz wrote:Submitted a score of 768.320 to the Hall of Fame for now. 18th place isn't too bad I guess.
Congratulations! It’s really cool. :partyhat:

Will you try to reach the 800k milestone?
Maz
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Re: Rayman 3 scores

Post by Maz »

I will, since my total score from both the savegames is already somewhat close (~790k points).

As for the TOTL, as I said, to me it was always one of the harder levels, but it seemed like many considered this to be the score to be easiest to reach after DOTK and TLOTLD. I will replay this sometime to have a look myself, but my memory keeps telling me that I even had problems to get my 99k-Score.
Cut
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:It’s a shame we can’t have an open exchange of ideas in this forum. We will have to settle for PMs.
It's funny, actually, when you think about it.
Maz wrote:As for the TOTL, as I said, to me it was always one of the harder levels, but it seemed like many considered this to be the score to be easiest to reach after DOTK and TLOTLD. I will replay this sometime to have a look myself, but my memory keeps telling me that I even had problems to get my 99k-Score.
Everybody has his strengths and weaknesses, for instance I achieved the maximum score in HH before 800k points in total, while my score in FC where laughable 36k. On your level it's a luxury to play mostly what you like and what you can do best but in higher regions it's also an exciting challenge to proceed in levels you never really liked. I hope you will experience this on your own soon :)
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:As for the TOTL, as I said, to me it was always one of the harder levels, but it seemed like many considered this to be the score to be easiest to reach after DOTK and TLOTLD. I will replay this sometime to have a look myself, but my memory keeps telling me that I even had problems to get my 99k-Score.
The main challenge for me when I aimed for the maximum in TOTL was the fact, that part 1 and 2 seemed so long. There were quite a lot of semi-big combos that needed to work out. Fail one of these and it was a restart. The first step should be getting around 56k after part 1.

Maybe I'll revisit TOTL after CF. If so, we can have a look at it by then.
1234
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Re: Rayman 3 scores

Post by 1234 »

Hello,
finally i decided to join this topic, too. But my english is quite bad, so i will make some errors and i could choose some wrong words as well, but i hope, you will understand and accept me here; if not, just tell me! :)

There are also some things i would like to know. Nobody needs to answer any of my questions, but one or two answers would be great. :mryellow:

1. Just to be sure: Is the result of the discussion now following: Every known glitch is allowed, except of the PCM and GW. New glitches have to be revealed.

2. In FC4: How can i reach the upper level for the matuvu-combo? (I am playing on PC)
a) Can PC-Players use the usual way (jumping left)? If yes, do you have any tips for it?
b) Can PC-Players use the trick, which is similar to the glitch in SBTC1? If yes, what do i need to do there?
c) Is there a SJ possible?

3. How does a SJ work, also what keys do i need to press, what things are important here and in what places does it work? (i saw a video about the SJ, but i didn´t understand it completely(because of my english.).)

4. In FC2: Is it possible to take the two yellow gems from the bridge and the two gems from the wooden ground (where the matuvu is) in one combo? i would like to know this, because i began to count the points in every level to know the maximum scores or a score near the maximum of every part. With this combo i calculated something just about 49k for FC, but the exact score depends on the next question.

5. In FC6, the last combo: How many gems do i have to leave, to get the combo points added?

6. In CF1: Is it possible to take the yellow gems near the vortex and then a hoodlum in one combo? (Also taking the vortex, collecting the yellow gems on the way back and then killing a hoodlum in one combo)

7. In CF3: Some pages back, i read something about a mushroom-trick. What is the trick about and how does the trick work?

8. In BOM3: In the first pages i read something about a trick for PC, to keep the hoodlum survive. How does the trick work?

i think that´s all in the moment.
If anyone has time, please correct my severe grammatical errors, so i can learn from it. :wink:
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Re: Rayman 3 scores

Post by RibShark »

I will answer the questions that I can:
1. I believe you are correct. Although, I do think that the GW that does work on the PC version should be allowed, but no decision has been made.
3. Simply hold the first-person camera button as you go off a ledge. Works in many places, easiest to try and figure them out for yourself. Some places only work with certain angles.
7. I believe you can simply go to where the mushroom is, jump, enter snapshot mode, hold first person button, exit snapshot mode, and you will float high enough to reach the mushroom.
8. I think it is just random. but don't quote me on it.
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