Not very well, to be completely honest.
During my last years at university I was forced to stop even the little work I was doing for Dreambound, especially with my level generation thesis which demanded my attention pretty much non-stop. I graduated in September and haven't really taken on any full-time job yet, but right now I'm getting paid for developing a speech training game at home. I can also choose when I work on it, as long as I make some deadlines, but that also means that whenever I even think of working on Dreambound, I feel like I should be working on that other game instead. :/
To make matters worse, even after trying to learn 3D modeling really hard, I still suck so badly at it (rigging especially) that I feel forced to restart in 2D again. I already have (on paper) a ton of environments, cutscenes and gameplay mechanics planned out for a 3D version, and a lot of care went into that, so creating a 2D version based on that material feels like a huge downgrade. I can create pretty cool-looking stuff in 2D but it isn't about that - I just feel I can't create good worlds (not levels) with that sidescroller perspective, and well-designed worlds are one of my favourite things in games. I would not be able to love a Dreambound without that, so I'm doing my best to come to a solution, whether 3D or 2D.
On the bright side, I never stopped working on the story or music, and I recently started working on artwork again as well. I've vastly improved over everything I posted all those years ago so all of that is now better than ever. I haven't shared anything because I wanted the next update to be bigger than just a piece of artwork or a song or two, and I still do, so I really, really, really hope I can deliver something playable before or in 2037.
