Rayman 3 scores

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MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Thanks Hunch and Roles.

It is good to be back. :mryellow:
rolesfamily
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Re: Rayman 3 scores

Post by rolesfamily »

MandM81 wrote:Thanks Hunch and Roles.

It is good to be back. :mryellow:
Well there is a '1' in your name after all :mrgreen:
PluMGMK
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Re: Rayman 3 scores

Post by PluMGMK »

I was playing through TOTL today and it seems that the weird Hoodmongers on the balloons in part 3, rather than awarding points, actually subtract a point when defeated with Rayman's fist. I'm pretty sure I saw "-1" on the screen when they died even though I hadn't been hit. Am I going crazy, or is this a real thing?
1234
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Re: Rayman 3 scores

Post by 1234 »

Yesterday sadly i wasn´t able to reach dry land, but i came quite far/near (maybe ~2-3sec away from the land), so i think, it should be possible. When i will play this or next evening, i´ll try it again. But, to be honest, i was trying this only by feeling, so i don´t know from what the jump height depends. Do maybe someone know that?

@MandM:
As for LS: It seems, that i had exactly the same habit and problem as you had. When i made sure not to jump on to the shoe, the victory dance came in fact back. Thanks for help. :)
To CF: It´s kind from you to make a video from that combo. Actually a screenshot or a exactly description would be completely enough, but if you got the time and desire, a video would be of course cool.
PluMGMK wrote:I was playing through TOTL today and it seems that the weird Hoodmongers on the balloons in part 3, rather than awarding points, actually subtract a point when defeated with Rayman's fist. I'm pretty sure I saw "-1" on the screen when they died even though I hadn't been hit. Am I going crazy, or is this a real thing?
I´ve never noticed that, so i don´t know, but what you said sounds really curious. If that´s a real thing, maybe some more experienced players would know something about that. If not, i´ll look to it in the next days.
(Edit) I watched recently a video (a walkthrough from TOTL from Haruka) and i saw only "+30", but no "-1". Have you done something special last time when you played?
I could only imagine getting no points, if the hit is not fully charged, but "-1"... :?:
DTUCC
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Re: Rayman 3 scores

Post by DTUCC »

concerning that solution, when i was talking about besting my score i clearly meant the score in TOTL. why would i just give out 12k extra points when you beat me in another level? o_o
my personal favourite solution would still be to release everything altogether along with your complete CF and FC solutions and any other level you might have improved. if we work hand in hand we can still reach so much more. maybe 900k is a possibility with pro-ipg rules? new shores could probably be reached without using the ipg as well. i've talked about a "let's just release everything now and in the future"-agreement earlier when new combos in TOTL findings were discovered. i'm still up for that. i hardly care about my hof ranking any more anyways.

however, considering you still have the old max in TOTL i am legitimately surprised you manage to beat me without the teleporting trick. i suppose you did include the superjumps in part 2 of CF, or at least you managed to find launching glitches that yield the exact same result? will you be sharing your level scores with us?

it's nice to see you back on top though. finally have a reason to go further. my score in CF is still at a measely 110k when i can get 117k already. will be a fun hunt and being in 2nd place definitely gets me motivated to go further even though our scores are hardly comparable anymore i guess. possible max will be 878k after cf for me. still haven't looked into all possibilities in regards to ipgs in part 1 though, which could put me over 880k.

i knew about part 3 being above part 4 in BOM for quite a while but i never even considered the possibility of going back to part 3. i considered the part 3 landscape a purely cosmetic thing as you can see it when standing in front of razoff's house or from the shooting range in part 4. it's not even solid ground. i always thought it was similar to the area in SBTC part 1 i found yeard ago. i really don't believe you can go back through parts from how game programming works. there would have to be a loading zone to part 3 anywhere in the part, which makes no sense whatsoever.

since you're dropping by, hunchman, how is it going in regards to the hof modifications?

@1234: the -1 seems to be a graphical glitch. no points are taken from you when you kill the hoodblasters. it does give you the +30 OHKO bonus though if you kill them with a single charged fist. they don't give you any points otherwise.
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Re: Rayman 3 scores

Post by PluMGMK »

I'm pretty sure CheatCat had a video showing him taking some gems in part 3 after coming back from part 4, since he hadn't taken them the first time around.
And damn, I wish I'd known about that +30 earlier today. :P I know it's not much, but I'd like to have at least a half-way decent score.
Maz
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: Here is the video: https://www.youtube.com/watch?v=hsG7nqnoUck
Nice stuff! I found your other videos pretty interesting as well, keep it up! :D

Also, thanks for your offer to try and record the CF-Combos, much appreciated! As I said, sadly, I have no means of recording... I don't know whether a description would help you, but the spot from where you can get the Matuvu is the small space in-between the ground and the first step of the small staircase in front of the - now closed - gate. So, if you're just about to ascend, you should be in a good spot. Of course, hitting that exact spot and finding the Matuvu blindly within the 2-Seconds-Combo-Timeframe is pretty hard, but managable nonetheless.

@ DTUCC: Since you seem to drop by from time to time, I'd really appreciate you answering a question: This has been bothering me for a while now... May I ask why you guys' Scores for CF vary so much? If I recall correctly, you had 111k points, MG had 115.906, and Cut had 117.339 - was your walkthrough still incomplete back then, or are the Combos so difficult that you decided to settle on a lower Score for the time being, or whatever was the reason? It's not really important, I'm just curious.
1234
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Re: Rayman 3 scores

Post by 1234 »

DTUCC wrote: the -1 seems to be a graphical glitch. no points are taken from you when you kill the hoodblasters
I see. Would be strange, if points would get lost by killing hoodlums. :lol:
I´m also looking at your above mentioned idea positively.
PluMGMK wrote:And damn, I wish I'd known about that +30 earlier today. I know it's not much, but I'd like to have at least a half-way decent score.
That´s the right attitude, every single point is important! :D
Maz wrote:Nice stuff! I found your other videos pretty interesting as well, keep it up!
Thank you Maz!
Maz wrote: As I said, sadly, I have no means of recording...
I don´t know, what you exactly mean with that, but if the problem is, that you don´t have a program for recording and you don´t want to pay anything for that, i could advise you the unregistered version from Bandicam. I´ve downloaded it too. It´s for free and (i´m actually to 100% sure) legal and neither the game, nor the video is laggy (and my Pc is ~7-8 years old). :wink:

Thank you also for the good description, i´ve found that place, so i can start with CF in some days, maybe also before LS. Let´s see. :)
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

DTUCC wrote:concerning that solution, when i was talking about besting my score i clearly meant the score in TOTL. Why would i just give out 12k extra points when you beat me in another level?
Maybe I misunderstood you. But since you claim I’m your only competition, and since I’m not using the IPG, I thought it would be no harm done as far as the competition goes. And to ease your concern further, I will post a screenshot of my score in TOTL each time I improve my score.
DTUCC wrote:i hardly care about my hof ranking any more anyways.
Then why, may I ask, did we have all these arguments a few months ago about the HoF? The few times you were asked for details about your score, such as the score after part 1 in TOTL, you gave nothing away citing “competitive reasons” for making that choice.

If you seriously want a more open discussion about the game, well, I’m game.
DTUCC wrote:i am legitimately surprised you manage to beat me without the teleporting trick. i suppose you did include the superjumps in part 2 of CF, or at least you managed to find launching glitches that yield the exact same result?
We plan to give CF an overhaul when my exams are over. It would be cool if we could make it an open project for all players. Cut and MG are welcome to join in too. You will get your answers by then I’m sure.
DTUCC wrote:will you be sharing your level scores with us?
The forum consensus unfortunately makes it necessary for me to keep my cards closer to the chest than I’d like to.

I guess it’s no secret I’m not happy about letting the IPG into HoF as it changes the rules of the game imo. I play R3 without using IPG and thus, if I am to compete at all in the HoF, I have to find the points to cancel out the effect of the IPG elsewhere. At the moment the IPG provides about 12.500 points, but you can correct me if I’m wrong. Now, I did find enough points to beat the IPG, and then some actually.

I am in favour of an open exchange of ideas, and if or when the TSF will remove the password protection and if we can have a competition without the use of IPG, I’ll be more than eager to provide more information about my improvements. If I am to compete with anyone, it must be on equal terms with equal rules.

I’ll provide the info warranted by the consensus though:

IPGs, or more generally, LMGs: None
Known glitches in new positions: None
Further info:
Instances of going through walls, roofs or other natural boundaries: None
New combos: Yes!
DTUCC wrote:it's nice to see you back on top though. finally have a reason to go further. my score in CF is still at a measely 110k when i can get 117k already. will be a fun hunt and being in 2nd place definitely gets me motivated to go further even though our scores are hardly comparable anymore i guess. possible max will be 878k after cf for me. still haven't looked into all possibilities in regards to ipgs in part 1 though, which could put me over 880k.
Good to see your competitive side is still alive and well. I thought for a moment it had left you. :shock:

I think Maz asked a relevant question, one that had made me wonder as well. How come your scores (yours, Cut’s and MG’s) differ so much in CF?

And why don’t you all have 116k+ points in TOTL?

If we add your improvements in TOTL and CF the result is around 20.000 points. Why don’t you all have around 876k - 878k points by now?
saerleiya
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Re: Rayman 3 scores

Post by saerleiya »

My gosh, guys, yhou have been improving!

Last year, you stopped around 858k if I remember correctly. Now 872 :o.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

saerleiya wrote:Last year, you stopped around 858k if I remember correctly. Now 872 :o.
Yeah, I've been stuck at 858k for a few years. I finally managed to break the deadlock. I'm working on further improvements. :D
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Re: Rayman 3 scores

Post by Maz »

So, I'm currently replaying BOM. At the moment, I'm stuck on Part 5, and putting that aside, I would be scared to botch it up in Part 6, so I'm just gonna ask: In Part 6, what's wrong with going up to 98.499 Points and then getting the 3.000 Points from killing Razoff to get to 101.499? Doesn't that work, or why does it seem like noone has done this yet?
Cut
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Re: Rayman 3 scores

Post by Cut »

it's just not possible (confirmed by DTUCC). I never understood why but apparently Roket's Glitch doesn't work with bosses.

I also remember that you've asked for 101.299. If you really want this 400 points and also absolutely never ever want to play BOM again, then it could be worth it for you but you still have a shitton of points left which can be achieved much easier. It took me 4 weeks, the combo is almost frame- and position-perfect, but I had it three times in total. I recommend to you not wasting much time trying on techniques which go further than just shooting and razoff (e.g. jumping and helicoptering to be in the air while you shoot). If you don't focus 1000% on the shots then you will definetly fail. Also I only made bad experiences with super long sessions, if you feel that you're doing bad after 10 minutes than you should rather quit and pause for few hours than going on and wasting time. Feel good, play some nice music in the background and then you can manage it. I can't remember whether you're playing on pc but if you do then I recommend to play on maximum resolution with minimum texture quality. Do you have Fraps? Fraps locks your framerate to 60 (but only while recording) so framedrops and framepeaks can't affect you anymore (except you have a bad computer).
Maz
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Re: Rayman 3 scores

Post by Maz »

Thanks for the quick answer Cut, I figured it would be something like that.

Actually, I never had any intention of getting 101.299. My current score is "only" 86.280, and all I'm aiming for at the moment is 99.999. Granted, it will be annoying to replay the many difficult Combos later on, but BOM is still somewhat fun, so I don't mind. ;)
1234
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Re: Rayman 3 scores

Post by 1234 »

Cut wrote:I also remember that you've asked for 101.299.
I asked for that, so thanks for the accurate answer. Unfortunately i finished BOM with 100899, so i´ll have to replay the whole BOM in some months, but i agree to Maz: all in all this level is quite fun (part 5 only isn´t). Good luck with the horrible part 5, you are playing now, Maz! :P


Sometimes i´m also still trying to reach dry land in BOM3/4, therefore CF/LS sadly must wait. I know, the effort is probably useless, but i´ll continue, just because of curiosity. (my best try was < 0,5 sec away from the ladder, so: I won´t give up... :fou2: )

a few more questions to BOM6: How many points can you get in this part, so: if you would start this part with 0 points, how many points could you have maximal in the end.
Would be the following way theoretically possible: 1. weaken razoff until the red can appears 2. take the HMF 3. hit razoff 5 times (he mustn´t fall down) 4. renew the HMF before razoff destroys the red can 5. hit razoff 5 times (would the red can appear now?) 6. repeat step 4 and 5 until the next 7 hits would kill him (how often could you repeat step 4 and 5?) 7. hit him 6 times (would the fall reduce rezoffs life (kill him) in this case?) 8. hit him the last time and take the 200 + 3000 points from him.
Thanks for answers in advance!
MandM81 wrote:IPGs, or more generally, LMGs: None
Known glitches in new positions: None
Further info:
Instances of going through walls, roofs or other natural boundaries: None
New combos: Yes!
Because of this (in my opinion amazing) points i excluded some levels from improvements. May i ask you, whether my following assumption is right:
You had not improved the levels BOM, LOTLD and TOTL. In LS and SBTC you don´t have a higher score than ~43500/112200.
If you don´t want to answer, just ignore the last sentences. That would be completely ok. :)
Last edited by 1234 on Sat Jun 21, 2014 11:10 pm, edited 1 time in total.
Cut
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Re: Rayman 3 scores

Post by Cut »

unfortunately i finished BOM with 100899
ah, those were the days...
1234
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Re: Rayman 3 scores

Post by 1234 »

I think, i wrote one word to much. :?
Actually i´m quite happy about this score. The only thing, what restricts the happyness a little bit, is the thought, that i´ll have to do the razoff double/triple glitch again.
Maz
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: Good luck with the horrible part 5, you are playing now, Maz!
Thanks! I hope I can get the Double-Glitch working soon. :)
It's indeed the only Part I completely dislike. Granted, getting the Hoodblaster to survive in Part 3 was annoying, but at least the Combo itself was quite fun to play. This Double-Glitch, however, is seriously depressing me. I finished Part 4 with 66.037 points, so I can get at most 80.000 - 81.000 points at the end of Part 5 without the Glitch. And getting 20.000 points out of the last Part... :pfff:
1234 wrote: a few more questions to BOM6: How many points can you get in this part, so: if you would start this part with 0 points, how many points could you have maximal in the end.
Would be the following way theoretically possible: 1. weaken razoff until the red can appears 2. take the HMF 3. hit razoff 5 times (he mustn´t fall down) 4. renew the HMF before razoff destroys the red can 5. hit razoff 5 times (would the red can appear now?) 6. repeat step 4 and 5 until the next 7 hits would kill him (how often could you repeat step 4 and 5?) 7. hit him 6 times (would the fall reduce rezoffs life (kill him) in this case?) 8. hit him the last time and take the 200 + 3000 points from him.
Thanks for answers in advance!
I'm not a 100% sure, but I think Razoff can be hit 5 times without him trying to destroy the can... So in theory, it should be possible to hit him 5 times, renew the HMF, hit him 5 times again - only NOW will he try to destroy the can - renew the HMF and hit him 5 times again. Since you have 4 cans, you could be able to get:

Can 1: 5 + 5 + 5 (now the can will be destroyed)
Can 2: 5 + 5 + 5 (now the can will be destroyed)
Can 3: 5 + 5 + 5 (now the can will be destroyed)
Can 4: 5 + 6 (here you'll have to get him to fall down before he can destroy the HMF) + 1 (thus killing Razoff)

Getting 5 hits in gains you 5*200 = 1.000 points, as well as 0 + 200 + 200 + 200 + 200 = 800 Combo-Points, so 1.800 points for each group of hits. Since you've got 10 times 5 hits, that 18.000 points. Add the 1.200 + 1.200 = 2.400 from the six hits, as well as the 3.000 from killing him, and you're at 23.400 points. But as I said, I'm not completely sure about that. And anyway, who in their right mind would seriously try to go for that? :P
Cut
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Re: Rayman 3 scores

Post by Cut »

5 hits without razoff falling down is practiaclly the same thing as 6 hits with razoff falling down, so this calculation is pretty much nonsense. Theoretically due to the technical circumstances you could pull 5 or 6 razoff-hits in part 5 too but the chance is practically 0% due to the brutally low chance of 4 hits and the fact that 5 is an odd number (if anyone want's an explanation on this then please ask, i'm not in the mood to do it now^^) so i wouldn't count on this either. When you're really experienced with the dungeon you can pull out 600-combos quite regulary with some 400-combos inbetween. The optimal ratio should be around 2:1 for 600 and 400 combos so you should calculate with ~2.500 points and 3 2/3 hits per combo. Maybe the wiki knows the exact HP of razoff.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:Because of this (in my opinion amazing) points i excluded some levels from improvements. May i ask you, whether my following assumption is right:
You had not improved the levels BOM, LOTLD and TOTL. In LS and SBTC you don´t have a higher score than ~43500/112200.
If you don´t want to answer, just ignore the last sentences. That would be completely ok. :)
I would like nothing more than to talk about the game. But we do have a special situation at the moment regarding glitches, the HoF and an open forum.

My current opponents use the IPG and I don't. Thus I have to come up with at least 12.500 points to balance out the effect of this glitch.

My current opponents keep their discoveries private. It would jeopardize my position if I'm the only one making discoveries public.

That being said, if we could all agree on playing without the IPG and if all fora were open for all, then I would be more than happy to share my discoveries.

By the way, you're right about most of your assumptions.
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