Clearleaf Forest walkthrough - SJ version
A walkthrough by Maz and MandM81 with assistance of 1234.
This walkthrough will include the SJs in parts 1 and 2. Most other combos will be the same as the ones in the non-SJ walkthrough. Thus the impact of the SJs on the total score will be clear for those interested.
For those interested in combo structure, each major combo will be written in schematic form as well. I will let capital letters denote an object taken with a Powerup and a regular letter denote an object taken without a Powerup.
Example: yyyrH|HPMuHY|Yyhma
Y: Yellow Gem taken with a Powerup
H: Hoodblaster taken with a Powerup
P: Pig taken with a Powerup
Mu: Mushroom taken with a Powerup
y: Yellow Gem taken without a Powerup
r: Red Gem taken without a Powerup
h: Hoodblaster taken without a Powerup
ma: Matuvu taken without a Powerup
Note: We will ignore point deductions caused by being hit by fire or other mishaps.
Part 1
I have chosen to include two versions of the Hoodblaster - Matuvu Combo. One is difficult and the other really difficult.
I’ll start out including lighter of the two.
This part starts out with a series of
preparations:
1. Weaken the Hoodblasters (optional).
2. Kick the Turtle away.
3. Use an SJ to reach the room with the Pigs.
4. Strafe to the middle of the Bridge to enter the Cutscene.
5. Head for the Cage and the two Hoodblasters. The familiar red circles will appear.
6. Make sure the Cage and the Hoodblasters are hit by the fire from the Hoodblasters below.
7. Use an SJ to enter the Hall with the Cage below. Break the Cage and get the Vortex.
The reason for point 6 is to make sure the Cage is broken and the Teleport Trick is working when the Mushroom is hit with the Vortex. Making sure the Cage and the two Hoodblasters are all hit by the fire below not only ensures the Cage is broken, but that the Hoodblasters will assume their right positions and thus the Teleportation will be successful. The downside is that one loses 60 points from each Hoodblaster.
One probably needs to fool around with the red circles a bit more than I did on the video, but the idea should be clear. It is easily seen when the desired object gets hit.
Now for the combos.
Activate the Vortex and strafe past the first three yellow gems in the Hallway. Get the last two yellow gems and continue back the Hallway and pick up the remaining three gems. Continue the combo with the first three yellow gems on the ceiling - 360 points.
Renew the Vortex and collect the remaining five gems on the ceiling - 540 points.
Now for the main combo in this part -
The Hoodblaster - Matuvu Combo.
• Break the Two Pigs outside the Hallway with one hit.
• Collect the gems and kill the first Hoodblaster.
• Kill the second Hoodblaster with one hit and break the Pig near the stairs.
• Jump up the stairs and hit the Mushroom.
• After teleporting to the Bridge, get the three Yellow Gems on the Bridge.
• Kill the Hoodblaster on the Bridge with one hit; a second Hoodblaster will then appear.
• Collect the 12 Yellow Gems from the already broken Cage.
• Kill the HMF Hoodblaster before the Vortex runs out. Get the HMF.
• Run quickly towards the Bridge, pass the tiny Hoodblaster and break the Door.
• Step on the Hoodblaster and quickly run towards the entrance to this room.
• Send a curved shot to break the Door and activate Look Mode to get the Matuvu.
• Break the five Pigs in the next room and collect the sixteen Yellow gems.
Note: I didn’t break the Door at the end of the Bridge on the video.
The combo is worth 9.540 points - 12.620 points.
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The Hoodblaster - Matuvu Combo
PPYYY|HHPMuY|YYHYY|YYYYY|YYYYYHDHDMa5P16Y
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Renew the HMF and collect the six gems on the way down to the next area - 12.980 points.
Everything in this last area can be taken in one combo -
The Second Hoodblaster - Matuvu Combo.
• Start with the four yellow gems inside the shelter and run for the two Pigs at the other end.
• Turn around and hit the lone Pig behind you to keep the combo going.
• Break the first and the second of the two Pigs in combo.
• Take the gems and kill the Hoodblaster on the box nearby with one hit.
• Quickly run for the red gem from the fist Pig and get it before it disappears.
• Kill the nearby Hoodblaster with one hit.
• Kill the next Hoodblaster on top of the Crates with one hit and head for the Bridge.
• Pass the Hoodblaster and kill him with one hit as far across the Bridge as possible.
• Quickly head for the lone Pig at the upper level and break it just before the combo runs out.
• Get the gems.
• Head for the lower level and get the lone yellow gem on the Crate. This requires practice.
• Get the two yellow gems above the Pig.
• Roll down, break the Pig and get the Matuvu in combo.
• Finally get the three gems from the Pig - 17.500 points.
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The Second Hoodblaster - Matuvu Combo
yyyyp|ppyyy|yyyhr|hhhpy|yyyyyypmayyy
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Head for the Waterfall and finish this part.
Addendum: Playing part 1 with an extended version of The Hoodblaster - Matuvu Combo.
The preparations are all the same. Activate the Vortex, but this time one starts by taking the yellow gems on the ceiling only - 280 points.
The Extended Hoodblaster - Matuvu Combo
• Activate the Vortex and get the first four yellow gems in Hallway.
• Strafe past the fifth and last gem and take it as you roll off the extreme edge of the Hallway.
• Quickly turn right and kill the Hoodblaster on the stairs in combo. This is tricky and requires immaculate timing.
• Break the two Pigs and collect the gems.
• Kill the second Hoodblaster with one hit and break the last Pig.
• Continue the combo with the Mushroom. From there on out it’s the same as before. The combo is worth 10.500 points - 13.660 points.
It’s a challenge to make the Powerup last long enough, so one can start by weakening the second Hoodlum in the beginning beforehand. Also, one can leave the third Pig in the first area out of the combo to start with.
The rest of this part is the same as above - 18.300 points.
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The Extended Hoodblaster - Matuvu Combo
YYYYY|HPPYY|YHPMuY|YYHYY|YYYYYYYYYYHDHSMa5P16Y
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I will continue the walkthrough with this score.
Part 2
The preparations in this part include an SJ. Further SJs in CF part 2 can be found
here. I will use one of the shown SJs.
I’ll start out with the
preparations:
• Use the Pigs, or an SJ, to get to the upper level.
• Use an SJ to enter the room with the Cage. Break the Cage.
• Use an SJ to enter the Valley area.
• Break the Cage to get the Lockjaw.
The first major combo in this part is
The Matuvu - Tribelle Combo
• Get the Lockjaw and use the Hook to cross the Valley.
• Get the Yellow gem on the Netting and break the Pig.
• Collect the three Yellow Gems and proceed across the broken Bridge.
• Collect the gems and helicopter to the Netting with the Red Gem.
• Take this and kill the nearby Hoodblaster with one hit.
• Immediately fall down into the small stream and summon the Slapdash.
• Take the Matuvu from a position a fist-range away from the Slapdash.
• Kill the Slapdash and quickly head for the Ladder.
• Run towards the Pig and activate Look Mode while helicoptering to the Gems below.
• Take the two Yellows Gems closest to the wall with the Pig above.
• Take the last Yellow Gem as you jump to the green patch across the stream
• Break the Pig and head for the big Ladder. Climb it and get the three Yellow Gems.
• Take the last Yellow Gem as you jump and fall down towards the Pig below.
• Break the Pig, collect the Yellow Gems and helicopter to the Tribelle.
• The combo is worth 5.300 points - 25.360 points.
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The Matuvu - Tribelle Combo
YPYYY|YYRHMa|SYYYP|YYYYP|YYYT
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Renew the Lockjaw and go back the pathway through the wooden Door to the first area. The next major combo in this part will take place at the upper level.
The Green Gem Combo.
• Head for the five Pigs. Four of these Pigs contain one Gem the last contains three Gems.
• Break three Pigs with one Gem and one Pig with three Gems.
• Collect the six Gems while charging the fist.
• Kill the Hoodblaster (red circle visible) in the shelter with one hit to get the HMF.
• Activate the HMF and kill the Hoodblaster on the wooden Bridge with one hit.
• Quickly jump and helicopter to the shelter with the Pig.
• Break the Pig and continue to break the Door.
• Get the Green Gem and finish the combo with the Red Gem.
• The combo is worth 10.840 points - 40.020 points.
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The Green Gem Combo
PPPPY|YYYYY|HHPDG|R
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Go back to the HMF and activate it. Break the Door and wait for the cinematic. When it’s over get the four Yellow Gems in the pathway in combo. Immediately after taking the fourth Gem turn right and roll off the edge to finish this small combo with the two Gems there - 40.320 points.
Return to HMF and break the wooden Door below - 40.340 points.
Now for the third major combo in this part -
The Ground Floor Combo.
• Go back to the upper level and renew the Lockjaw. Return to the first area.
• Break the lone Pig that got left behind on the upper level (there’s two on the video).
• Get the Gem, fall to the ground floor and take the four Yellow Gems in combo.
• Break the two nearest Pigs and get the Gems.
• Enter the room where the wooden Door used to be and break the Pig on the left.
• Get the Yellow gems and break the second Pig.
• Get the gems and head outside to break the lone Pig on the right.
• Take the Yellow Gem while charging the fist.
• Kill the Hoodblaster behind the Stone with one hit.
• Kill the next two Hoodblasters each with one hit and head for the small Cave.
• Get the four Yellow Gems in there while charging the fist.
• Kill the incoming Hoodblaster near the Mushroom with one hit and get the Vortex.
• Activate the Vortex and aim for the Pig near the Matuvu.
• Break the Pig with a curved shot and jump up to take the three Yellow Gems above.
• Roll off the edge and take the Gems from the broken Pig.
• Get the Red Gem and head for the group of Three Pigs. Break one and get the Gem.
• Break the other two Pigs and get the Matuvu in combo with the Gems from the two Pigs.
• This combo is worth 11.280 points- 54.300 points.
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The Ground Floor Combo
PYYYY|YPPYY|YYYYP|YYYYY|YPYYYRRRPYHHHYYYYHPYYYYYYRPYPPYYYYMa
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It’s time to pick up loose points in this area
Renew the Vortex and climb the Mushrooms the reach the level where you entered this part. Take the Yellow Gem behind the Stone on the right. Continue with the first Yellow Gem on the Mushroom and take the third Yellow Gem on the next Mushroom as you fall down to break the Pig below. Take the three yellow Gems - 54.600 points.
Take the two Yellow Gems behind the crates - 54.660 points.
Finally lower the Mushroom - 54.680 points.
Go to the next area and renew the Lockjaw.
Use the Hooks to enter the Cave with the Tribelle. Take the three Yellow Gems and strafe towards the Tribelle - 55.780 points.
Take the two Yellow Gems and one Red Gem on the wooden Bridge - 55.960 points.
Go to the level below and head for the Pig nearby. Break it, take the three yellow Gems and get the Red Gem in the water - 56.220 points.
Renew the Lockjaw and head for the final area. Near the entrance to the Hoodlum Camp there are three Yellow Gems on a ledge and one Red Gem below. Take them in combo - 56.440 points.
It’s time to prepare the last big combo in this part.
Wake up the Hoodblasters behind the wooden Gate. Break the Cage to get the HMF.
Activate the HMF and break the wooden Door to the last area - 56.460 points.
Weaken the Hoodblaster(s) closest to the two Pigs on the scaffolding (optional).
Now for the final combo in this part -
The Hoodlum Camp Combo.
• Refresh the Lockjaw and head for very last room.
• Take the Gems under the Plum Tree.
• Break the Pig furthest away from you as you head for the other room.
• Break the second Pig just before the combo runs out and run to the next room.
• Break a Pig on the scaffolding with a curved shot. Break the remaining Pigs as well.
• Collect the Gems and fall down from the scaffolding to kill the nearby Hoodblaster.
• Kill the next two Hoodblaster in this area and run to the room with the HMF.
• Pass the Hoodblaster in the doorway, activate the HMF and kill the Hoodblaster beside it.
• Run towards the next room and kill the Hoodblaster in the doorway.
• Kill each of the three incoming Hoodblasters.
• Finally kill the Slapdash and get the Red Gem behind the Slapdash.
• The combo is worth 9.620 points - 68.720 points.
Note: On the video I accidentally ran into a Hoodblaster and lost a second. Hence I didn’t get the final Red Gem with a Powerup. This will normally cause no trouble, so I saw no reason to make another video just for that.
This combo, like many others, can be a source for frustration, so load up some patience before playing it.
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The Hoodlum Camp Combo
YYRYY|PPPPP|YYYYY|YYYYY|HHHHHHHHSR
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Refresh the Lockjaw one last time. Return to the last room and shoot the Plum. Throw it to the stick and leave the area. Take the three Yellow Gems and wait for the combo points to tick in before finishing this part. The third Yellow gem must be taken very carefully, but it can be done without the final cinematic starts. Finish the part - 68.820 points.
Part 3
Kill the Hoodmonger with one hit, activate the Shock Rocket and get the Switch in combo - 69.070 points.
Shoot the three Portraits - 69.130 points.
The first of the three major combos in this part is coming up. First some preparation.
Pass the next room with the two Hoodmongers and head for the area outside. Head for the Mushroom. After the short cinematic - position yourself in front of the Mushroom. The two Hoodblasters will now fire at you incessantly. Don’t let them hit each other! The idea is to activate the Lockjaw on top of the Mushroom. This can be achieved with the so-called Mushroom Trick. Jump in such a way the fire from one of the Hoodblasters will hit you while you are near the highest point in your jump. When done right, Rayman will be lifted high enough into the air to activate the Lockjaw. This jumping exercise requires patience, but one can try to “get” the frequency, or rhythm, of the Hoodblasters shooting and jump according to this rhythm or frequency.
Get the Lockjaw and use the Hook to enter the scaffolding. Hit the Switch nearby in order to open the Gate - 69.190 points.
Now it’s time for the first major combo -
The Piggybank Combo.
• Renew the Lockjaw and go to the room with the Piggybanks.
• Break the Piggybanks and make sure the number of broken Pigs and collected Yellow Gems exceed 20 before taking any Red Gems or killing anything.
• When enough Gems are collected kill the HMF Hoodmonger with one hit.
• Collect the rest of the Gems and kill the second Hoodmonger with one hit.
• Head for the first room and collect the gems in small compartment in the floor.
• The combo is worth 5.780 points - 76.450 points.
The next combo puts together some “loose objects” -
The Cave Combo.
• Renew the Lockjaw and go to the area where the Green Gem will later appear.
• Jump and helicopter to the next levels until you reach a level with four Yellow Gems.
• Take these four Gems and fall down while charging the fist.
• Break a Pig in the corner at the ground floor on your way down.
• Take the three Yellow Gems on the water and break the second Pig in the corner.
• Collect the Gems while charging the fist.
• Break the Pig in the middle at the upper level and head for the Cave.
• Take the remaining Gems in combo.
• The combo is worth 1.140 points - 78.030 points.
The next combo combines the objects in the last two rooms. Due to limitations on the Powerup time range and the combo time window from the Matuvu it is necessary to make some preparation.
Go to the room with the tower of crates and climb discretely to the top. Climb the ladder and pass the Yellow Gems on the small pathway between the rooms. It requires practice to do so!
Hit the Hoodblaster near the crates two times. Climb back up the ladder and return to the first area.
It’s time for an elaborate combo -
The Third Hoodblaster - Matuvu Combo.
• Refresh the Lockjaw, head for the top of the tower of crates and climb the ladder.
• Take the three Yellow Gems on the pathway and continue with the Gems on the ceiling.
• Hit the Switch and fall down and break the Pigs below.
• Collect the gems and hit the nearby Hoodblaster with one hit.
• Take the Matuvu and quickly kill the second weakened Hoodblaster.
• Fall through hatch in the floor and take the Yellow Gems on the way down.
• Break the Cage to get the HMF.
• Kill the Hoodblaster outside the entrance with one hit.
• Climb the tower of crates counter clockwise and take the Yellow-Red-Yellow Gems.
• Fall down and Break to Pig on the ground floor in a hollow in the tower of crates.
• Take the Gems and kill the nearby Hoodblaster with one hit.
• Go clockwise and jump to the ledge opposite the hollow to reach another group of Y-R-Y Gems further up.
• Quickly fall down to refresh the HMF.
• Continue clockwise to take the three Yellow Gems on the ledge.
• Kill the last Hoodblaster on the ground floor with one (curved) hit.
• Climb towards the top to break the Door.
• Finally collect the last group of Y-R-Y Gems.
• The combo is worth 9.800 points- 90.430 points.
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The Third Hoodblaster - Matuvu Combo
YYYYY|YYSwPP|YYYYY|YHMaHY|YHYRYPYYYHYRYYYYHDYRY
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Climb to the top of the tower of crates and activate the HMF. Climb the ladder and enter the next room. Break the Door and break the Cage - 90.450 points.
Activate the HMF and break the last Door in this room - 90.470 points.
Go to the main area and break the Cage that provides the Green Gem.
Return to the Piggybank room and activate the HMF. Break the Door near the Mushroom - 90.490 points.
Now for the final combo -
The Green Gem Combo.
• Position yourself on top of the mushroom with the Lockjaw.
• Roll off the Mushroom and break the Pig in the room behind the broken Door.
• Collect the Gems while charging the fist.
• Kill the nearby Hoodblaster with one hit.
• Move to the opened gate and kill the second Hoodblaster with a fully charged hit.
• Head for the Green Gem. When nearly there, turn around and kill the Hoodblaster running on the scaffolding with one hit.
• Get the Green Gem, jump and helicopter to the upper level.
• Break the Pig on the left and collect the Gems.
• Break the two remaining Pigs nearby and collect the Gems slowly while charging the fist.
• Kill the Hoodblaster on the ground floor with one hit.
• Run towards the Tribelle shelter.
• Take the second Yellow Gem, strafe towards the Tribelle and get the first Yellow Gem.
• Fall down and kill the Hoodblaster below with one hit.
• Charge the fist, jump the Barrel and electrocute the Hoodboom.
• Position yourself near the Slapdash and get the Matuvu.
• Kill the Slapdash and get the Vortex.
• Run towards the Tribelle Cave and hit the Mushroom on the way.
• Jump the top box to enter the Cave.
• Strafe towards the Tribelle while taken the Gems on the way.
• The combo is worth 22.600 points - 119.630 points.
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The Green Gem Combo
PYYYY|YYHHH|GPYYY|PPYYY|YYYHYTYHHoMaSMuYYT
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With the final combo of 22.600 the status is as follows for the SJ version:
Ideal score before the final combo: 99.999 - 6.540 + 250 = 93.709 points.
Potential maximum score: 99.999 + 22.600 + 250 = 122.849 points.
Missing points: 93.709 - 90.490 ≈ 3.220 points.
Conclusion: There’s still work to do.