AjaX wrote:@jona:
I played SBTC again.... After two weeks I finished part 1 now with 20.420
Aber I think now it is enough.... SO do you have some time now to tell me some combos?
That's enough for sure.
The first combo here is obvious, just get the HMF, open the piggy bank, kill the Spinneroo and immediately transform the black lum, then reload the HMF by jumping and landing (while moving, so you can keep running) and then get as many gems in combo as possible. The next combo is really hard, but also useless to complete correctly. If you care though, you can try to beat the Spinneroo in combo with the yellow gem. But who cares about less than 100 points. When you beat the Spinneroo, get the TC, transform the black lum and get the one or two gems that are still around in combo.
Now continue on your way in the level. You have to skip everything until you arrive at the cage. Shoot it so you get the Lockjaw. Jump upon the balloons with the gems (you can ignore the Hoodblaster, at some point when you're on the other side, he will join you on the big platform). When you get on the big platform, continue the combo by getting the gems slowly (wait till combo almost runs out, then get the next gem, and so on; this is necessary!) (I think you have to go right in the circle and not left to do the combo correctly). Here I'm not exactly sure about it, but I believe you have to give the Hoodmonger Officer that stands on the other side of the circle, a charged shot. When you continue getting gems then, he'll jump over the ledge into the circle near the place where you get your last gem, and then you can finish him with a charged shot. Obviously transform the black lum as well. Then defeat the other Hoodmonger Officer quickly. While doing this, you will hear the sound of the Hoodblaster coming on the platform here. If you hear it at about the moment you defeat the second Hoodmonger Officer, it should be fine. Transform the black lum QUICKLY, then run into a good position (so the Hoodblaster doesn't run into you, that ruins the combo). You have to get the Matuvu in combo after this. Then run behind the wooden pillars to get the yellow gems, that keep your combo running here. The Hoodblaster should position himself correctly, so after the last yellow gem, you can run back and give him a charged shot, then transform the black lum (it's hard to do). You'll get the Lavomatrix cinematic, and then respawn at a better place. Immediately go back and fall off the platform, and reach the place with some yellow gems and a piggy bank with yellow gems in it, in time. You'll have just enough Lockjaw left to get all the gems in the piggy bank with the Lockjaw in this combo. You'll have to do with a 50 combo for the rest of the gems. This combo reaches a bit over 9000.
Go back upon the big platform. You will see that there's one yellow gem left behind. Good, because you can use that one to combo the first Lavomatrix. Now shoot the last Lavomatrix until it has practically no health left, so you can defeat it with one shot. What comes now, is the most stupid thing in the entire level. In fact, I think it's just as stupid as part 3 of TBOM, where the Hoodblaster has to survive to make the combo even possible. Here, you have to walk in some way near the Lavomatrix so it moves while doing his 'fire bubbles' attack. Then it should float back into the right position, so you can beat him from the platforms above. This is to get it in a 1000 combo (you'll see it's possible when playing the level) and being able to continue the combo afterwards with all the yellow gems. Continue your way up getting those gems, be quick at shooting the snowmans and getting the gems off them, then run into the corridor. What you do now is quite tricky, but worth very many points. You can continue the combo by getting the HMF, jumping on the hanging net getting another yellow gem, get the last yellow gem there, jump off and immediately start charging your fist, when it's charged enough to open the gate, release it (this should be just in time to continue the combo). Then continue the combo with the yellow gems and the piggy bank that are located here. Run up to the yellow gem to the right of the platform with the Hoodboom. Get the gem, run back a little, jump while having a charged fist ready. It's possible to kill the Hoodboom immediately that way. Get upon the platform, transform the lum and get some gems. Combo reaches above 8000. Use the Lockjaw in this room to go back to the secret passage and get the points there (you know how it works, get as many yellow gems before red ones when necessary, get the green gem in time so you still get a 9000 combo for it, then get the rest of the gems). When coming back into the room, use the Lockjaw to get some of the remaining gems in combo, but leave the two gems located behind the wooden structure, alone. It's possible to combo those with the next room. You probably always did this already, but get the HMF and combo the Hoodblaster after getting the yellow gems there (it's recommended you get hit before doing this combo, because then you won't have problems with the Hoodblaster's shots for a while). Then you can try to combo the two gems I talked about in the game combo (you can decide whether to leave the black lum alone or not, it doesn't really matter anyway).
For the next few combos I'll have to replay this part. I'll do so later, meanwhile you can practice doing these combos, they're difficult enough to master anyway.