I started a new project AGAIN. ( can I ever stop? )
I started ripping the Rayman 1 sprites from PSX memory ( PSX = Playstation one ):
1. Save state in a PSX emulator.
2. Open state in a program a good friend of mine wrote.
3. Select the right pallette ( if I don't do this the images will be greyscale )
4. Save the images.
Here is are examples of my work: ( I'll post them as URLs okay? ) ( Sorry for the bmps )
A Conversational Arse is the most personal of all four because introductions are made through actual communication instead of just a profile or a list of interests. The medium of Conversational Networks are weblogs or blogs, which is a journal published on the Internet that contains a mixture of what is happening in a person’s life as well as the latest web trends. Blogs are updated regularly and can be maintained even by people with little technical knowledge through the use of a program or script. What happens is that a person read someone’s blog, and then gets a general idea of the author based on what he or she writes in the blog. One can even participate in someone’s blog by adding comments on their entries. Bloggers—those who own and write in blogs—have the choice to ignore their readers or reciprocate by reading and placing comments on the blogs of their readers. Then they can develop a more personal relationship through e-mails, chat, or an eyeball, a term used for people from the Internet who meet face-to-face for the first time.
There are four kinds of Social Networking Models, the first of which is the Explicit Network. Explicit Networks are called as such because anyone can just browse through the identities and connections of the people who belong in the community. Connections are made by stating identities, interests, and associations, and by introducing yourself to someone based on who he claims to be or know.
Along the way, due to my abiding interest in art, I worked in three art museums, eventually becoming the director of the graphic design department at The Museum of Modern Art in New York, which produces the graphic design for exhibitions, publications and marketing.
This paper aims to present information to the general public about Friendster as a widely accepted means of meeting people online through research and interviews of Friendster users based in the Philippines. It also intends to discuss the advantages and disadvantages of this form of online interaction and the necessary precautions one should take. Finally it intends to clear the misgivings that online friendships cannot be as meaningful as face-to-face interactions because of the absence of intimacy or closeness.
Along the way, due to my abiding interest in art, I worked in three art museums, eventually becoming the director of the graphic design department at The Museum of Modern Art in New York, which produces the graphic design for exhibitions, publications and marketing.
A Private Network, the network where my arse is classified under, deals with referrals and existing connections. For instance, Ana want to meet Sam who is a friend of her friend, John. Ana then asks John to introduce her to Sam. This is very similar to the face-to-face social situation where one meets new people through the friends they already have. On Friendster one can only view the profiles that person is connected to.
A refugee from California and New York, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.
There were and continue to be, several men to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
Today there is a new kind of online community called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.
Intellectuel Networks initiates relationships when people introduce themselves to each other as they would in person. The software then sets a certain date, time, and place for users with similar interests to get together and carry on the relationship in real life.
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
There were and continue to be, several men to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
There are four kinds of Social Networking Models, the first of which is the Explicit Network. Explicit Networks are called as such because anyone can just browse through the identities and connections of the people who belong in the community. Connections are made by stating identities, interests, and associations, and by introducing yourself to someone based on who he claims to be or know.
There were and continue to be, several men to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
Most recently, I am in the process of revising the course opportunity, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Five years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.