Rayman Optimum
Moderator: Modding and utilities team
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
Outerbeast

- Posts: 90
- Joined: Tue Mar 18, 2014 7:58 pm
- Location: Behind you
- Contact:
- Tings: 500
Re: Rayman Optimum
Thanks mate, it now works to perfection.
I assume this build had no music?
I assume this build had no music?
-
Snagglebee

- Posts: 11795
- Joined: Tue Jan 08, 2013 6:22 pm
- Location: Yes
- Tings: 2770
Re: Rayman Optimum
Nope there was no music in this build even if you had the original disc.The Squishy Potatoe wrote:I assume this build had no music?
Re: Rayman Optimum
Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
Re: Rayman Optimum
Bitching about it isn't going to help.LoveMetal wrote:Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
EDIT: I might try to do something this Saturday, okay?
Re: Rayman Optimum
I'm not complaining, I just point that out because I thought you progressively deserted the RPC and this project. 
Do that when you want.
Do that when you want.
-
technology4617

- Posts: 2340
- Joined: Thu Jan 10, 2013 6:25 am
- Location: Small children.
- Tings: 10
Re: Rayman Optimum
Nor will being extremely negative.Truner wrote:Bitching about it isn't going to help.LoveMetal wrote:Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
Re: Rayman Optimum
Nice font. Will use it once when doing walkthrough of Rayman Optiumum.
Re: Rayman Optimum
That huge'n'nice font... Thank you, anyway ^^'
Re: Rayman Optimum
I don't quite know how to do the selection background just yet. I guess I do have an idea, but it depends on how good you are at Java or whatever you are using.LoveMetal wrote:That huge'n'nice font... Thank you, anyway ^^'
Also, the size is just to show why it's so god damn hard for me to do this shit. Instead of making sure the graphics look nice and perfect, I use huge ass sizes to make sure they look good at the required resolution. Less effort, but requires me to sit in front of a competent computer. Even said competent computer had a hard time dealing with a 10000x10000 canvas.
Anyway, font done and I hope to god you can:
1. resize it properly
2. use it with pixel perfect alignment
Because I don't think I'll be able to open the image on the Notebook I'm on usually. Though I can try if you give me proper instructions on how you want the texture to look. Better do that in private, instead of cluttering the thread up.
-
technology4617

- Posts: 2340
- Joined: Thu Jan 10, 2013 6:25 am
- Location: Small children.
- Tings: 10
Re: Rayman Optimum
Ye, that font's fucking sexy. It might look nice with shadowing, though.
Re: Rayman Optimum
Of course, although I can't code anything for 2 or 3 days.Truner wrote:Better do that in private, instead of cluttering the thread up.
Also, to simplify the future code I'd prefere to have all the characters without space between them and on a single line, but if your pc too slow for an editing like that, I'll do it.
Swing doesn't even have a built-in rotating method (had to do this by hand, it's fucking trigonometry), and you think it would have a shadowing method ?technology4617 wrote:It might look nice with shadowing, though.
-
Outerbeast

- Posts: 90
- Joined: Tue Mar 18, 2014 7:58 pm
- Location: Behind you
- Contact:
- Tings: 500
Re: Rayman Optimum
It looks nice and its a good color
Is the font being used for the launcher or something different?
Is the font being used for the launcher or something different?
Re: Rayman Optimum
Yes it is !
-
KOManiacJim

- Posts: 8
- Joined: Sat Feb 15, 2014 7:15 pm
- Tings: 40
Re: Rayman Optimum
Sorry that I've been away for so long, Could a libretro port be too much to handle? Libretro is basically the programming code for Retroarch and you can find out more about it HERE.
Re: Rayman Optimum
Well, in fact I already looked at libretro. And yes it would be a lot: different languages to handle, complicated and time consuming wrapper, reduced compatibility, and thousands of lines of code to handle and support through the time...
-
Outerbeast

- Posts: 90
- Joined: Tue Mar 18, 2014 7:58 pm
- Location: Behind you
- Contact:
- Tings: 500
Re: Rayman Optimum
Id love to see Rayman Optimum greenlit on steam.
Though that would never happen.
Though that would never happen.
Last edited by Outerbeast on Sat Aug 16, 2014 11:41 am, edited 1 time in total.
Re: Rayman Optimum
That's an option, I guess, but for now, let them focus on the game itself.
Re: Rayman Optimum
I hardly see a project which use 4 ubisoft pirated games on greenlight to be honest.
Re: Rayman Optimum
Once we are 100% done with the project, I wouldn't mind handing it to Ubisoft (given that everyone else who worked on it is also okay with it). The world deserves properly done DOSBox releases.




