Rayman 3 scores

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Maz
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Re: Rayman 3 scores

Post by Maz »

Thanks! :)

I guess I gotta try the 3-Matuvu-Combo in FC soon if want to seriously aim for 850k... Other than that, I'll aim for 110.779 at SBTC, 114k at CF, and - for now - 42k at LS will have to do.
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Re: Rayman 3 scores

Post by OCG »

Awesome scores.
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Re: Rayman 3 scores

Post by RibShark »

I might start trying to get high scores in this game soon, and I still am not sure whether the few glidewalks that work on all versions (including PC) are allowed. Can someone clarify this please?
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Re: Rayman 3 scores

Post by Maz »

I'm glad to hear that! As said on other occasions, I always welcome any activity on this Topic and the HoF! :D

I think that GWs in general have been banned from the HoF, but I'm not a 100% sure about the ones that work on PC. Perhaps you should ask Hunch about that.

On another note, is there a GW which is actually useful for Scoring? The only levels where I could imagine a GW to make a difference are FC and LS, no? And if there are GWs, do you know how many Points of difference that/those GW(s) mean?

Finally, may I ask what your current Scores are? Because if nothing else, you could always try the levels where you don't need any GWs (I think that getting 100k in both LOTLD and DOTK is fairly easy with a bit of practice). FC and LS, along with SBTC, are usually the last levels to be played because they're the most difficult ones to get a good Score at.
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Re: Rayman 3 scores

Post by RibShark »

Maz wrote:On another note, is there a GW which is actually useful for Scoring? The only levels where I could imagine a GW to make a difference are FC and LS, no? And if there are GWs, do you know how many Points of difference that/those GW(s) mean?
I am not sure yet, but I wanted to know whether they are banned if a situation where they are useful arises.
Maz wrote:Finally, may I ask what your current Scores are? Because if nothing else, you could always try the levels where you don't need any GWs (I think that getting 100k in both LOTLD and DOTK is fairly easy with a bit of practice). FC and LS, along with SBTC, are usually the last levels to be played because they're the most difficult ones to get a good Score at.
I don't actually have a current score as I recently reinstalled the game. I assume that LS is particularly difficult because of the crazy shoe.
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Re: Rayman 3 scores

Post by saerleiya »

Maz wrote:(I think that getting 100k in both LOTLD and DOTK is fairly easy with a bit of practice
LOTLD is actually the only level where I have more than 100k points.

I can't manage to do the big combo with all the hoodlums in CF part 2: I'm not able to quickly do the trick to go to the upper level twice in a row, and in such a fast pace. I only made it happen three times, with around 100 tries between each.
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Re: Rayman 3 scores

Post by Maz »

RibShark wrote: I don't actually have a current score as I recently reinstalled the game. I assume that LS is particularly difficult because of the crazy shoe.
Good luck then!
LS is indeed very difficult because of Part 1; even if you manage to hit the Shoe many times in Combo, you'll still have to get the Matuvu, and get the Gems from the secret room afterwards. If I may give you a recommendation - when playing LS for the first time, try to hit the Shoe at least twice in Combo (which is not that difficult; hit him once and then speed up to hit him again), equip the Lockjaw, take all the Yellow Gems, and then the Green Gems. That way, you will get both of the Green Gems for 9.000 Points, and then a Score of 40.000 +- 500 shouldn't be too much of a problem, which is more than enough for a good total Score.
saerleiya wrote: LOTLD is actually the only level where I have more than 100k points.

I can't manage to do the big combo with all the hoodlums in CF part 2: I'm not able to quickly do the trick to go to the upper level twice in a row, and in such a fast pace. I only made it happen three times, with around 100 tries between each.
That's a step in the right direction! If one can just manage to motivate himself, then it's possible to go even further. ;)

A tip for CF: After you've managed to get the Launching Glitch once, kill the sleeping Hoodblaster, get the HMF, fall down to the floor, and break the Wooden Door next to the 3 Piggybanks. That way, you don't have to use the Glitch, because you'll be able to jump on top of the door. To do so, get on the Pig closest to the Door, and then jump towards it. It may take a bit of practise too, but you'll get used to it after a bit.
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Re: Rayman 3 scores

Post by saerleiya »

Okay, I'll when I have the time. i still need to reach Haruka in the rankings. My personal is currently around 530k, but I haven't tried HH and TOTL yet.
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Re: Rayman 3 scores

Post by Haruka »

Why am I always targeted as a score to beat in the Rayman 3 Hall Of Fame? :P

It reminds me I should recover inspiration for a score improvement. If I remember well, there are three levels that if I replay I'm sure I can improve a couple of points more and help me to rise up a little the ranking. I just need a spark.
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Re: Rayman 3 scores

Post by saerleiya »

Haruka wrote:Why am I always targeted as a score to beat in the Rayman 3 Hall Of Fame? :P
I don't think so, it's just that I keep saying this because you are only 30k higher than me :P
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Re: Rayman 3 scores

Post by Haruka »

Hmmm, I believe I have a reason now to replay some levels... :twisted:
saerleiya
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Re: Rayman 3 scores

Post by saerleiya »

Naaah, come on! Focus on the walkthroughs, please :cry:
Maz
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Re: Rayman 3 scores

Post by Maz »

Quick question: Is it allowed to enter your Score into the HoF when you haven't finished a level yet?

I landed on 110.709 at SBTC, but missed a Yellow Gem in the Green-Gem-Combo, which made me lose 80 Points. Since I decided that I don't want to replay this level anytime soon (especially not for 80 Points), I restarted. Could I have used the code I got after getting 110.709, and then simply restart the level, or is there a rule which forces someone to finish a level before updating the Score?

I'm asking because in hindsight, I'd have liked to have some sort of "safepoint" in case I grow tired of playing this level, and it may happen again.
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Re: Rayman 3 scores

Post by saerleiya »

I don't know, personnally. MandM probably knows mroe about that.
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Re: Rayman 3 scores

Post by Maz »

Nevermind, problem solved.
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Re: Rayman 3 scores

Post by MandM81 »

RibShark wrote:I might start trying to get high scores in this game soon, and I still am not sure whether the few glidewalks that work on all versions (including PC) are allowed. Can someone clarify this please?
The current consensus does not allow any GWs in HoF. I don't know any GWs that work on all platforms, but it's probably the least profitable of all scoring strategies.
Maz wrote:Quick question: Is it allowed to enter your Score into the HoF when you haven't finished a level yet?
Interesting question. I have never really thought of it, but I can't see any problems with writing down the Lums code and restart the part. It's only a problem for the player if the player is not able to beat the previous score and will have to settle for saving a lower score. And that is not an unusual thing in SBTC.
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Re: Rayman 3 scores

Post by MandM81 »

The Tower of the Leptys walkthrough - Console and pc version

A walkthrough by Maz and MandM81.

This walkthrough is made for console as well as pc players. Console players have the benefit of the so-called Lums glitch, which means when converting a Lum it can provide 1, 2 or 3 Lums, while the Lum conversion for pc players always provides one Lum. Obviously this fact has a huge impact on the scoring options for the two platforms.

Console users will have the option for using the Lums glitch strategically. If for instance a Heckler, an Elite Monger or a Hoodoo will move up to the next combo level with an extra Lum converted, then it could be a good idea to restart the game until the Lum conversion is satisfactory.

Example. An Elite Monger (Em) is taken in combo after two Yellow Gems (Y) and a Hoodblaster (H) with a Powerup. Ignoring the Lum conversion from the Elite Monger, the options are

1 Lum (L) from the Hoodblaster: YYHLEm| Combo: 740 points
2 Lums from the Hoodblaster: YYHLL|Em Combo: 1.260 points
3 Lums from the Hoodblaster: YYHLL|LEm Combo: 1.300 points

If a console player gets 740 combo points it’s probably a good idea to restart the part, while pc players always get 740 combo points out of this combo.

Following this strategy it will be possible for console players to get the equivalent of two Lums on average from each conversion. This will be the basis of the calculations for the console version.

The scores for the console version are listed in green while the scores for the pc version are listed in red.

The walkthroughs will lead to “maximum score” for this level using the Hoodflyer Combo in part 3.

Note: As usual we ignore deductions of points from hits and other mishaps.

Part 1

Leave the Pigs as you head for the big yard.

We start out with The Hoodlum Combo

• As you have entered the yard weaken the Hoodoo with three hits.
• Jump to the exit with the Yellow Gems in the Hallway. Make sure the Hoodblaster is located near this exit.
• Proceed to the big room at the end of the Hallway.
• Activate the Lockjaw and get all the Yellow Gems in this room.
• Refresh the Lockjaw and continue the Combo with the Gems in the Hallway.
• Charge the fist as you approach the entrance to the big yard.
• Kill the Hoodblaster with one hit.
• Kill the Hoodoo and convert the Lums.
• Collect the gems on the staircase, starting at the low end.
• Kill a Hoodblaster on the way to the top.
• Take the Red Gem and jump down to finish off the second Hoodblaster. Convert the Lums.
• A series of Elite Mongers will enter the yard. Electrocute the first near the Wooden Door.
• Electrocute the second Elite Monger jumping out of the Secret Room. Collect the Lums.
• Kill the remaining two Elite Mongers; try to electrocute them while they are on the move.
• Convert the Lums.
• Charge the fist while waiting for the Hoodstormer. Position yourself near the place where the HMF will appear.
• Kill the Hoodstormer, get the HMF and convert the Lum.
• Break the Wooden Door and get the four Yellow Gems that follows.
• The combo is worth 21.580 (20.780) points - 26.280 (25.320) points.

Refresh the Lockjaw and get the two Yellow Gems behind the fabric. Fall down to get the Pig and the Yellow Gem in combo - 26.420 points (25.460)

Break the Pig and collect the Yellow Gem at very beginning of this part - 26.480 (25.520) points.

Refresh the Lockjaw and head for the Secret Room. Use an SJ to enter the Secret Room.


Collect the Yellow Gems and break the Pig - 27.980 (27.020) points.

Refresh the Lockjaw and enter the room full of boxes.

The Box Combo

• Collect as many Yellow Gems as possible before the Lockjaw runs out.
• Getting the Gems from the Cage in combo requires timing.
• It’s possible to get all but three Gems with a Powerup.
• The combo is worth 2.530 points - 31.220 (30.260) points.

Now it’s time the first combo in the huge room after the Box room.

The Elite Monger Combo shown without a Powerup and a different starting point.

• Weaken the three Hoodstormers with two or three hits. Be careful they don’t kill each other.
• Make the Hoodstormers move to the end near the metal grid on the wall.
• Use this SJ to get to the metal grid. Don’t take the Yellow Gems yet.
• Activate the Lockjaw and fall down as you take the Yellow Gems as you fall.
• Kill the Hoodstormer just below the grid. An extra Hoodstormer will enter the scene.
• Kill the next two Hoodstormers and collect the Lums in the process.
• Kill the last Hoodstormer near the spot where the Elite Monger will descend on Balloon.
• Convert the Lum just before the combo time runs out to keep the combo going.
• Kill the Elite Monger on the Balloon. Convert the Lum.
• The combo is worth 4.180 (2.920) points - 36.960 (34.620) points.

Activate the HMF and kill the Heckler. Convert the Lum - 37.520 (35.140) points.

The next two combos will be different for the platforms. Pc players will chose to include the Green Gem in the first combo, while console players will include the Green Gem in the combo that follows.

The Heckler - Hoodoo Combo console version.

• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lums.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 7.560 points - 48.140 points

The Heckler - Hoodoo Combo pc version

• Break the Cage to get the Green Gem. One can lock on to the Cage from the ground floor from a spot close to the pillar near the Cage.
• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Convert the Lum and get the Green Gem.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lum.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 14.880 points - 55.960 points

The Shoe Combo console version

• Break the Cage to get the Green Gem.
• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill three Slapdashes and convert the Lums.
• Get the Green Gem.
• Kill the rest of the Slapdashes and convert the Lums. The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 14.360 points - 66.890 points

The Shoe Combo pc version

• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill the Slapdashes and convert the Lums along the way.
• The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 4.280 points - 61.470 points

Next up two Slapdashes

• Use the Throttle Copter to get to the Lockjaw on the metal grid.
• Use the Hooks to enter a pathway between the big room and the box room.
• Two Slapdashes will appear. Kill them and get the Lums - 67.250 (61.730) points.

Use the Hooks to get across the box room. A cage will be found in the upper pathway. Approach the Cage but don’t break it. This small exercise will make the Hoodstormer appear in the big yard.

The Hoodstormer Combo - video to appear

• Fall down into the box room from the ledge with the Cage.
• Enter the yard.
• Weaken the Hoodblaster with four regular hits.
• Return to the big room and activate the Lockjaw on the metal grid.
• Use the Hooks to get to the Cage above the box room.
• Break the Cage to get twelve Yellow Gems.
• Take the Gems and continue down the path towards the yard.
• Collect the three Yellow Gems on the way.
• Kill the Hoodstormer as you enter the big yard. Convert the Lum.
• Use the Throttle Copter to get to the two Yellow Gems above.
• The combo is worth 1.700 (1.620) points - 69.530 (63.910) points.

Head for the exit and break the Wooden Door on the way out - 69550 (63.930) points.

Part 2

Right at the beginning, you'll find two Lavicrafts. Hit one of them 8 times, so that one more hit will finish him off. Now head towards the Piggybank lying on the side. Lock, and then jump onto it. Roll forward in order to trigger a Launching Glitch, and jump the balloons.

Take the lone Yellow Gem on your way up. 69.540 (63.940) points.

Jump further up the balloons, and helicopter towards the Cage. Break it, and have the Teensie provide the Lockjaw.

Equip the Lockjaw, and helicopter towards a place near the lone Yellow Gem in the air. Face towards the Hook, and grab it. You will collect the Gem while doing so. Fall back down to the staircase, and take the 4 Yellow Gems on here in Combo. 69.710 (64.120) points.

Now climb to the top of the tower. Jump towards the pillar. When doing so, you'll be able to weaken two of the Hoodstormers.

Renew the Lockjaw, and fall down. Move towards the Lavicrafts.

The Lavicraft-Combo:

• There's a platform next to the Lavicrafts. Jump onto it, and take the four Yellow Gems.
• Kill the Lavicraft which has been weakened beforehand, and break the Piggybank.
• Finish off the second Lavicraft as well. Convert the Black Lum from the other one while doing so.
• After the Cutscene, close in on the Black Lum from the second Lavicraft, and convert it.
• This Combo is worth 2.160 points. 73.010 (67.420) points.

Get the newly appeared Lockjaw, and climb the stairs. Position yourself on the roof with the three Piggybanks on it.

The Hoodlum-Piggybank-Combo:

• Break the Pigs to the left and the right, and take all the Yellow Gems.
• Break the remaining Piggybank.
• Collect the Yellow and Red Gems, and head towards the Hoodblaster afterwards. Finish him off.
• Helicopter onto the platform said enemy was standing on, and face towards the Hoodmonger. Kill him as well.
• Convert the Black Lums. I’ll calculate two Lums regardless of platform.
• Fall down, and move towards the Yellow Gem at the statue.
• Take it, and break the nearby Piggybank.
• After having collected all the Gems, quickly head towards and break the remaining Piggybank. Take the Yellow Gems.
• This Combo is worth 4.180 Points. 78.470 (72.880) points.

Renew the Lockjaw. Use the Hook to reach the balloon, and land on the ledge close by. Equip the Shock Rocket, position yourself on the switch, and finally, break the Cage using the Shock Rocket. Equip the Heavy-Metal-Fist provided by the Teensie.

The Piggybank-Combo:

• Break the Wooden Door which is further away from the Heavy-Metal-Fist, and pull the Lever. A Green Gem will appear.
• Break the Piggybank next to this room, and take the Yellow Gems.
• Head towards the second Wooden Door. On your way there, break another Pig.
• Refresh the Heavy-Metal-Fist after having broken the Wooden Door.
• Break the Piggybank in the middle. Take the Yellow Gems.
• Break both the remaining Piggybanks, and take the Gems.
• This Combo is worth 3.420 Points. 82.810 (77.220) points.

Equip the Lockjaw. Swing from Hook to Hook. Once you've hung onto the final Hook, helicopter towards the balloons you used to get the Lockjaw prior to killing the Lavicrafts. Jump up until you can reach the wooden platform.

Take the Yellow Gem on it and the two Gems on the other platforms in Combo. 82.910 (77.320) points.

Jump the balloons to reach the other Lockjaw. Activate it, and climb to the top of the tower once more. This time, the Hoodstormers will have appeared. Weaken the Hoodstormer which is further away from the Throttle Copter (the other one has already been weakened). Lock onto the other Hoodstormer, and fall down towards the Yellow Gems.

The Green-Gem-Combo (video to appear):

• Take the 12 Yellow Gems, and send a curved shot towards the Hoodstormer you've locked onto.
• Use the Throttle Copter to get back to the top. Finish off the other Hoodstormer with the Powersuit still on, and convert the Black Lum.
• Two more Hoodstormers will appear. The one to position himself closest to the Throttle Copter has already been weakened. Lock onto him, equip the Throttle Copter, and kill him.
• Quickly get back up, and finish off the remaining Hoodstormer. While doing so, convert the Black Lum from the other one.
• Convert the Lum, and finish off the two incoming Hoodstormers.
• Now the final Hoodstormer appears. Hit him repeatedly while getting as close to the edge as possible. Once you've finished him off, roll off the edge, and use a combination of helicoptering and Free-Falling to reach the Green Gem with the Combo-Mode still intact.
• This Combo is worth 12.230 (11.410) points. 97.900 (91.300) points.

Climb back to the top of the tower. Equip the Lockjaw, and fall down towards another group of Gems.

Take the remaining 6 Yellow Gems. 98.140 (91.540) points.

Now the time to leave this room has finally come. Climb back to the top, renew the Lockjaw, and use the Hook to reach the next area. After some climbing, you'll find yourself in a room with an Elite Monger. Weaken him with five hits.

Take one of the Gems in the small gap, and turn around in order to finish off said Elite Monger. Convert the Lum, and quickly climb up the gap to get the remaining Yellow Gems in Combo. 99.400 (92.740) points.

Equip the Lockjaw, and take the next 3 Yellow Gems. 99.500 (92.840) points.

Climb up the ladders until you reach a Throttle Copter. Take two Yellow Gems in Combo on your way. 99.560 (92.900) points.

For the sake of counting I’ll keep adding scores even though the game doesn’t allow it.

When you climb further up, you'll find a bunch of Throttle Copters, as well as 16 Yellow Gems. With a bit of practice, one can include 13 Yellow Gems into a single Combo. 100.260 (93.600) points.

Take two of the remaining Yellow Gems. 100.320 (93.660) points.

Take the remaining Yellow Gem. 100.340 (93.680) points.

Walk further towards the end of the level. At some point, you'll find yourself in a room with moving platforms, and a Hoodstormer. Weaken said enemy 5 times. Then, jump 'n' run across the platforms. Skip all the Red Gems on the first balloon for now, but come to a halt at the second balloon.

Take the 4 Red Gems by jumping the balloon. Equip the Lockjaw while doing so. Now quickly head back towards the first balloon. Take the remaining 4 Red Gems before finishing off the Hoodstormer, and convert the Lum. 101.870 (95.230) points.

Use the Hook to reach the top. Head towards this room's exit, and equip the Lockjaw there. Break all the Piggybanks, and take the Gems in the right order. Ideally, a Combo worth 3.740 Points can be obtained. 106.570 (99.930) points.

Exit the room, and break the Piggybank to the left. 106.590 (99.950) points.

Renew the Lockjaw, and jump the balloons. Kill the Hoodblaster on the last balloon. 106.650 (100.010) points.

Use the Hook to reach the next area. Break the nearby Cage, and take the Yellow Gems before breaking the Piggybank standing close by. Finally, take the Red Gem. 107.530 (100.890) points.

Move further into the room. Kill the Hoodblaster standing on one of the balloons. 107.590 (100.950) points.

Jump the balloons, and kill the 7 remaining Hoodblasters on your way up. The Lockjaw will run out before getting near those. 107.800 (101.160) points.

Go to the very top where you find a HMF. Leave the Cage be for the moment. Activate the HMF, break the Pig and take the Red Gem. 107.940 (101.300) points.

Activate the HMF and quickly fall down to break the Cage and take the Yellow Gems with the HMF. Don’t hit any Balloons on the way down. 108.580 (101.940) points.

Part 3

Now it’s time to kill some Hoodflyers.
Kill all the Hoodflyers in the first room and get as many of them as possible in combo. One should get 1110 points in this room. 109.690 (102.410) points.

The Hoodflyers in the last room come in the following combo groups:

I: 4 Hoodflyers
II: 8 Hoodflyers
III: 41 Hoodflyers
IV: 3 Hoodflyers
V: 15 Hoodflyers
VI: 9 Hoodflyers
VII: 3 Hoodflyers

In order to use a Hoodflyer Combo for a “maximum” score, one has to choose the biggest of the groups above, that is the one with 41 Hoodflyers. The question is, can group III be combined with group II or IV to make a bigger group? Well, group IV is ruled out as this group appears much too late for a combo to continue. The best bet is trying to combine groups II and III to make it 49 comboable Hoodflyers.

I have not yet been able to do that, but the strategy is the following: Kill the last Hoodflyer in group II as late as possible and guess where the first Hoodflyer in group III will appear and start shooting at that position. I have been within a fraction of a second to make it work, so maybe?

I will do the calculations for 41 Hoodflyers as well as 8 + 41 = 49 Hoodflyers.

It is clear that a Hoodflyer maximum can be done on all platforms, even though it will be much tougher on pc due the Lums glitch on consoles.

The score needed after part 2 in each of the relevant cases mentioned above should be:


41 Hoodflyers: 99.999 - 1.110 - 210 - 540 - 41x30 = 96.909 points + some extra for being hit.
49 Hoodflyers: 99.999 - 1.110 - 210 - 49x30 = 97.209 points + some extra for being hit.


In each case the Hoodflyer maximum score for TOTL is


41 Hoodflyers: 104.619 points
49 Hoodflyers: 105.819 points

For 41 Hoodflyers the The Hoodflyer Combo goes like this.

Good luck with this level.
saerleiya
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Re: Rayman 3 scores

Post by saerleiya »

Damn, that's real shit over there :o.
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Re: Rayman 3 scores

Post by Maz »

On that note, thanks for another fruitful collaboration, MandM!

(Although admittedly, I didn't contribute a lot to it this time around. :P)
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Re: Rayman 3 scores

Post by 1234 »

Thank you for the walkthrough, great to see another new highscore. After improving some other levels, i´ll try it as well. :)
But unfortunately i had nearly no time to play in the last weeks, so that i´m still in CF. Except of that, there are some control-problems i have and one of this problems is quite annoying in CF 2.
So I can´t do following at the same time:
- going forwards, going left, charging fist (or shooting)
- going backwards, going right, charging fist (or shooting)
- strafe, going forwards or backwards, charging fist (or shooting)
These errors are quite annoying in general, but until now it was ok, since it wasn´t very important for combos. But now the matuvu-tribelle combo in CF2 will be much harder, because of the third problem. Do someone know, how i can solve this or why this errors occur?

And also congrats for #4 and for beating my score Maz! :partyhat:
Last edited by 1234 on Sat Aug 16, 2014 6:43 pm, edited 1 time in total.
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