Rayman Optimum
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Re: Rayman Optimum
I know I am not the one working on this but presenting this to Ubisoft is awesome idea in my opinion.
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ikke471

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Re: Rayman Optimum
Rayman 60 levels is rare? I didn't even know that
I have the dutch version of Rayman 100 levels but i never realised I had a rare gem on my hands
http://imgur.com/Tfo0fLi,DzKC80E,I8fNMX8#0 some pictures for the interested
I have the dutch version of Rayman 100 levels but i never realised I had a rare gem on my hands
http://imgur.com/Tfo0fLi,DzKC80E,I8fNMX8#0 some pictures for the interested
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Shrooblord

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Re: Rayman Optimum
Yay 100-Levels buddies! Where'd you get it from? A place like the Intertoys or Bart Smit, back in the day? 
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ikke471

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Re: Rayman Optimum
I have no clue man... I think I got it for my brithday once.Shrooblord wrote:Yay 100-Levels buddies! Where'd you get it from? A place like the Intertoys or Bart Smit, back in the day?
and I've never been to a Bart Smit in my life actually haha. (I have been to the Intertoys a few times but just 5 times max as I usually order my games or go to Gameshop Twente)
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Outerbeast

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Re: Rayman Optimum
Will the new launcher have the cool xm music playing when ran?
Re: Rayman Optimum
We have no plans for anything like that. That said, if I find a cool, calm music that's not too annoying, I might LoveMetal about it.The Squishy Potatoe wrote:Will the new launcher have the cool xm music playing when ran?
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Adsolution

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Re: Rayman Optimum
Launcher music is dumb. The few rare games that use it always catch you off-guard and make you want to hit mute.
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technology4617

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Re: Rayman Optimum
On top of that, the music used is generally awful and grating, and tends to be more of a cheesy annoyance than something "cool," in my opinion.Adsolution wrote:Launcher music is dumb. The few rare games that use it always catch you off-guard and make you want to hit mute.
Re: Rayman Optimum
First, java doesn't support mod music natively, so I'd have to use bass or some other lib to play it. I did it for my first launcher because it was in VB.NET. Next, it's a launcher, not a keygen.The Squishy Potatoe wrote:Will the new launcher have the cool xm music playing when ran?
I'm sorry but I didn't made any progress the two last months, because I've a shitload of things to code and I'm going to have huge exams at the end of this year.
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Outerbeast

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Re: Rayman Optimum
Ive also noticed that the all rayman time attack games don't have parallax backgrounds like the original game does, where the background layers don't overlap or move independently ie clouds. Will this be implemented in the next update?
Re: Rayman Optimum
We are making the games playable on modern PCs properly, the way they were intended, not fixing stuff we didn't break. Big difference. Unless this is something we (or Ubisoft with one of their re-releases) broke, it won't get changed.The Squishy Potatoe wrote:Ive also noticed that the all rayman time attack games don't have parallax backgrounds like the original game does, where the background layers don't overlap or move independently ie clouds. Will this be implemented in the next update?
Re: Rayman Optimum
The reason is, in addition of to be genuine, if this stuff is present in the original game it will take a year to fix it, if we can do it. 
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Adsolution

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Re: Rayman Optimum
Well, parallax backgrounds would be a plenty reasonable addition, for the same reason a full 50-track Rayman 1 would be.
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PluMGMK

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Re: Rayman Optimum
Hmm, parallax backgrounds… Come to think of it, that seems like something which would still have remnants of its functionality in Rayman Designer. Perhaps they could be unlocked with Cheat Engine or some such.
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Outerbeast

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Re: Rayman Optimum
Speaking of music, would a music volume setting in the configuration be too much to ask?
EDIT: Yes im spouting out ideas, good and bad, but i am simply trying to share ideas and in no way trying to dictate which direction the project goes. At the end of the day Truner decides whatever happens with the next update. I hope people understood though where i was coming from ^^
EDIT: Yes im spouting out ideas, good and bad, but i am simply trying to share ideas and in no way trying to dictate which direction the project goes. At the end of the day Truner decides whatever happens with the next update. I hope people understood though where i was coming from ^^
Re: Rayman Optimum
Well, volume for which music ? The game music can be adjusted ingame, and the launcher music... well there will not be any launcher music. And by the way, the configuration tool will be completely rewritten and it will be a part of the launcher-updater. It is something I almost achieved right now.
Re: Rayman Optimum
No, you’re wrong. You can’t adjust the music volume.LoveMetal wrote:The game music can be adjusted ingame
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Razorbeard

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Re: Rayman Optimum
I don't think I've ever played the first game without being able to change music volume.Fifo wrote:No, you’re wrong. You can’t adjust the music volume.LoveMetal wrote:The game music can be adjusted ingame
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Adsolution

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Re: Rayman Optimum
You can only change the sound effects volume, the music can only be turned on or off.
Adding that kind of an option to the menu would likely prove very difficult, since at that point you'd be directly modifying the game's code in a way that exceeds simply changing a value. However, I do think it would be pretty easy to add an option for that to the Optimum config menu given that the game just reads CDDA, or to create a command for it you can change on-the-fly in DosBox.
Adding that kind of an option to the menu would likely prove very difficult, since at that point you'd be directly modifying the game's code in a way that exceeds simply changing a value. However, I do think it would be pretty easy to add an option for that to the Optimum config menu given that the game just reads CDDA, or to create a command for it you can change on-the-fly in DosBox.
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Snagglebee

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Re: Rayman Optimum
Original it was meaned that you can change the music volume on the CD-Drive in your computer.
I mean that slider over there:

Obviously, that drive is being emulated and there is no way to change the cd-audio volume.
I mean that slider over there:
Obviously, that drive is being emulated and there is no way to change the cd-audio volume.



