PluMGMK wrote:It seems they actually were going to include that extra information in the game, possibly as a slideshow, because those wallpapers were recently found in the game files, alongside the loading screens. So perhaps "technical limitations" and the like shouldn't be taken as an excuse.
I personally don't think there's any excuse for not including it in a playable form, but if they weren't going to include it, I think they made the right decision not to have a slideshow of it at the beginning of the game. It would have made the intro feel very rushed and/or dated and I don't think many new players would have appreciated it.
Now, let's continue my little counter review.
Bradandez wrote:And now moving onto the world of Rayman 2 and oh boy; am I going to get a lot of hell for this. I found Rayman 2’s Glade boring. All honesty right here, I felt that it lack variety. It’s mostly just grass and swamp themed levels most of the time. Sure you get the occasional fire themed or beach levels, but still even when those show up they feel like they lack. In all the other games in the main series didn’t have this problem. The other entries had great diversity in their worlds, the 2D games shine in this area the most! They had great worlds like; Band Land, Picture City, Gourmand Land, Moody Clouds, Fiesta de los Muertos, and 20,000 Lums Under the Sea just to name a few. I guess there’s the argument that Rayman 2 isn’t split into worlds and instead is just a huge world itself. I can see that. But still, I can’t say I found Rayman 2’s Glade memorable.
Indeed, my first counter argument would be that Rayman 2's Glade is one coherent world, which is something none of the other games pull off. The Glade is very natural, which contrasts with the Robo-Pirates' factories and forts. This in turn makes the pollution caused by the Robo-Pirates very evident. It is clear that this was the intention - just look at
the last part of the Fairy Glade, with the black goop coming from the pipes. If Rayman 2 had featured unnatural worlds like the rest of the series, it would destroy this contrast completely and also undermine the feeling that you're really exploring a world, instead of just a few very different levels like Super Mario 64. That in turn would have weakened the story even further, and the point of the game would have simply become to collect all the Lums - not saving the world and your friends, and ending the war once and for all.
For one, this would have had a huge effect on the fanbase - there would only be people like you, who prefer gameplay and fun levels over world and story, as people like myself, who prefer going on an actual adventure, would never have become a fan of a game. Second, reviewers would have looked down upon Rayman 2 as another Super Mario 64 clone, and with the story not having any more importance, the flaws in the gameplay would have stood out more. Most likely, they would have given Rayman 2 scores like your 7.5 and the Rayman franchise would never have gotten important enough for Ubisoft to bring back from the dead. Which they ended up doing in 2011 with Origins.
Besides, how is the Glade not varied? Here, let me sum up the types of levels you get:
- Green forest-themed levels
- Yellow/brown forest-themed level (the Canopy)
- Pirate fort-themed levels (like the sneaking part in the Fairy Glade and the beginning of the Echoing Caves)
- Swamp-themed levels
- Two beach levels
- An ice temple
- A fire temple and a lava temple
- A death-themed cave (Cave of Bad Dreams)
- A pirate-polluted cave (Echoing Caves)
- A deep sea level
- A cliffs level (Precipice)
- A creepy tomb level
- Pirate ship themed levels
Number of categories: 13.
This is what you get in Rayman Origins:
- Forest levels by day
- Forest levels by night
- Desert levels with a night sky background, high up in the sky
- Desert levels on the ground, by day
- Ice levels
- Firey kitchen levels
- A level in the stomach of a dragon chef
- Globox village on fire level
- Deep sea levels
- Inside the mountains (fakir) levels
- Outside the mountains (snow) levels
- Factory levels
- A death-themed bonus level
Number of categories: 13.
As you can see, I tried really hard to split that into several categories and even then I could only just reach the number Rayman 2 has. And this while Rayman 2 is a far shorter game than Rayman Origins! Of course, the green forest and swamp levels in Rayman 2 stand out because there are admittedly many of them, and because the lush forests are beautifully stylized, and I guess because the initial few forest levels create your first impression and first impressions can be hard to change. When I try to think of Rayman 1 or Origins, or Legends, the first level I picture is a forest level, for all games, since that's always how you start out.

I think it stands out most in Rayman 2 because of the Hall of Doors. It's a big, magical and starry forest that you keep returning to, so you're bound to see some forest every 20-30 minutes. I didn't feel Rayman 2 was full of forests when I played the Dreamcast version which had an island instead - instead I felt there were a lot of shores in the game. Note that all of the other Rayman games either had world maps showing each section of the world equally, or not at all (R3), and no world stands out in particular there. Coincidence? I think not!
Bradandez wrote:Last but not least, wait a second this is least because Rayman 2’s music is by far the least enjoyable for me in all of the Rayman series. I am sorry Shroobie, but I swear I just can’t for the love of God couldn’t enjoy Rayman 2’s soundtrack. Sure it has some fantastic tunes that I really love, but even then the negatives just outbalance than the positives. It literally took me three days to motivate myself just to finish the entirety of the In-Game soundtrack (also thanks Droolie for ripping of all the Rayman music! That’s real nice of you!). I hate to say it but I found most of the tracks to feel repetitive. Not in melody but in the instruments. The tracks definitely differ from one another, but the instruments don’t seem to change as much as the tune. Sure you get the occasional electric guitar but I can’t say it makes up for the lack of variety. I think this might be because I don’t listen to Rayman 2’s soundtrack as much as the other games’ soundtracks, but overall I found most of the music to be boring.
(You're welcome!)
But basically, you listened to the entire soundtrack on RayTunes and found it repetitive. You didn't listen to all the reprise versions of the same melody, did you? Those were just added to Rayman Revolution to provide extra material when looping the same melody for too long.
If that's not it, then all I can say is that while going along with the coherent world idea that's present in Rayman 2, Eric Chevalier tried to create a "sound" for that world. That sound - along with the instruments - changes according to the type of level you're in, and according to the action. I think there's enough variety in the instruments... unless you're talking about the crazy kind of instruments, like a kazoo and whatnot - only RO and RL have that and I think it's for the better. That kind of instruments would effectively ruin the atmosphere.
That said, while the music in RO and RL is definitely not bad, and Christophe Héral is an amazing composer (I love his work for BG&E, maybe more than the R2 soundtrack!), I have to say a comparison between the R2 and the RO soundtrack in terms of feelings immediately points out what's wrong with the new Rayman games in general. When I listen to Rayman 2's soundtrack, I hear a lot of catchy melodies expressing many different feelings and many different situations. I don't want to listen to the whole soundtrack at the moment, so I'll just take some random songs:
- Hopelessness (intro music)
- Funny situations, jokes, etc (King of the Teensies)
- Rest, peacefulness (Teensie circle)
- Danger (the Pirates! theme, of course)
- Sneaking (Infiltrating the Fortress)
- Wonder and miracles (Ly's theme)
- Help, this is going too fast! Wait, this is getting kind of fun. Whoa I must look badass! (Water Skiing)
- Seeing with your own eyes how the enemies are polluting the world (Bayou ~ Dark Swamp)
- Whoa... what is this place? (The Four Masks)
- Wow, this guy is so strong... a little bit too strong for his own good though, it's kind of scary. I wouldn't want him as my enemy... (Clark's theme)
See, I didn't even bother listing the feelings I get for more than 1/10th or so of the complete soundtrack, but the list is already longer than the one I can write for Rayman Origins:
- Gotta go fast! (too much songs like this)
- Hmm I'm treading on dangerous territory here, but still... gotta go fast! (too many songs like this)
- Let's beat up the enemies! (still too much songs like this)
- That boss looks really fierce and dangerous because it's so huge! (pretty much all boss songs)
- Hey guys I'm on a Moskito! Bzzzzz! (Shooting me Softly)
- This is fun! (but ugh shut up already, background voices!)
- I'm so badass. (Chasing a Dream)
The music in Rayman Legends is a lot better in this regard, with catchier melodies and less annoying instrumentation as an extra, but sadly, it's still miles behind Rayman 2's soundtrack in my opinion. But hey - I guess some people enjoy listening to laughing chefs more than listening to the score of an epic adventure.
Anyway, so far I provided counter arguments and counter opinions about the story, the world, the art and the music.
These things all work together to create an atmosphere, and that atmosphere is what countless people have said to be better in Rayman 2 than in any other Rayman game. It can pretty much be summed up with the feelings I listed from the music above. As you can see, in Rayman Origins and Legends, there was really little to no variety in feelings (which doesn't mean there was none! A happy feeling is a feeling too, and it creates atmosphere, but there was just too much of that happy feeling). The atmosphere that Rayman 2 painted was far more majestic, far more varied, thanks to the huge palette of feelings it is able to convey.
And that, my friends, is why Rayman 2 rules.
... As for the gameplay, I agree. But I feel it is less important for a game when the game is clearly a lot more about the atmosphere than anything else.

I can forgive that RO and RL don't have that kind of atmosphere too, as it's clear the games are all about the gameplay - but then I feel they shouldn't have been sequels to the Rayman games. The Rayman games had always been atmospheric since the first one, but they haven't been since RRR (except RRR GBA, which I found okay in that aspect).
...... Also, this post is far too long already, but I just want to apologize if I insulted RO and RL slightly too much. It's definitely nothing personal if that's what it seems like, and I kind of like Rayman Legends now (not Origins, sorry)! It's just that I find it quite a daring feat to rate Rayman Legends higher than Rayman 2, even for non-gameplay aspects - and I felt I had to reply with an elaborate two-post counter review like this.
Sorry for the huge walls of text, and see you!
Drolpiraat.