On PS2, that battle was pure bliss and frustration. I loved it immensely. It was actually my favorite boss in the game, though that's saying absolutely nothing. Hoodlum Havoc stepped up the boss battles ten-fold.Rayfist wrote:The PS1 version is good if you want to see a lot of the differences. I really didn't like the final battle with Razorbeard nearly as much as the other versions though.
Rayman 2
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Embryonic Hoodbrain

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Re: Rayman 2
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Master

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Re: Rayman 2
Honestly, I actually prefer the PS1 versions final boss, felt more like a fight to me.
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Rayfist

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Re: Rayman 2
Really? I liked the other versions better because of the possible outcomes, you could go multiple directions and I actually felt like I was being challenged, sure it isn't hard now, but when I was a young 'un, the lava flowing drove me fucking nuts.
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Razorbeard

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Re: Rayman 2
I might be a bit biased considering I grew up with computer games and still to this day do not own a console (or any of the handheld games of the past, which means I've never experienced there being only 150 Pokemon, but that's another story), but there's just something charming about the feel of PC games as a whole, and the way the already-charming Rayman universe was made on their technology. Yeah, it's lacking in a few features, but I think how comparatively simple it is makes it perhaps the easiest to just get right through and enjoy the worlds that they do have.
Not to mention it's from a time when pretty much everything had its PC version specifically tailored to PC so that you didn't have to worry about the controls being bad (I'm looking at you, Watch_Dogs), so it's just a nice experience.
Also, *insert joke about being Razorbeard here*
Not to mention it's from a time when pretty much everything had its PC version specifically tailored to PC so that you didn't have to worry about the controls being bad (I'm looking at you, Watch_Dogs), so it's just a nice experience.
Also, *insert joke about being Razorbeard here*
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Embryonic Hoodbrain

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Re: Rayman 2
It's back when Ubisoft was really awesome, instead of hit-and-miss.Razorbeard wrote:I might be a bit biased considering I grew up with computer games and still to this day do not own a console (or any of the handheld games of the past, which means I've never experienced there being only 150 Pokemon, but that's another story), but there's just something charming about the feel of PC games as a whole, and the way the already-charming Rayman universe was made on their technology. Yeah, it's lacking in a few features, but I think how comparatively simple it is makes it perhaps the easiest to just get right through and enjoy the worlds that they do have.
Not to mention it's from a time when pretty much everything had its PC version specifically tailored to PC so that you didn't have to worry about the controls being bad (I'm looking at you, Watch_Dogs), so it's just a nice experience.
Also, *insert joke about being Razorbeard here*
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Razorbeard

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Re: Rayman 2
Oh. Wait. I just remembered that's the same bloody Ubisoft that made Rayman and Watchdogs.Embryonic Hoodbrain wrote:It's back when Ubisoft was really awesome, instead of hit-and-miss.
I've gotten so accustomed to that rainbow being their logo that I forgot they later adopted the swirl-thingy as their logo.
Derpy Razor, how do you confuse that kind of stuff.
Re: Rayman 2
The Rainbow era was the best.
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PluMGMK

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Re: Rayman 2
I actually voted PC as well. To be honest, I get the feeling that the N64 and PC versions are unfinished, with the Dreamcast version being what they were really going for.
However, the PC version has the Hall of Doors, which I love. The forest with the star-filled river just seems to suit the music a lot better, in my eyes (and ears). I prefer being able to see Rayman jumping into the spiraldoors properly. There's a feeling that the place extends beyond what we see just by moving along the rail, as opposed to the Isle, which is, well, an island!
There's also the fact that the PC version can be played in true HD!
However, the PC version has the Hall of Doors, which I love. The forest with the star-filled river just seems to suit the music a lot better, in my eyes (and ears). I prefer being able to see Rayman jumping into the spiraldoors properly. There's a feeling that the place extends beyond what we see just by moving along the rail, as opposed to the Isle, which is, well, an island!
There's also the fact that the PC version can be played in true HD!
Re: Rayman 2
I don't know habits here, a always write nicknames with a capital letter.He is a master, isn't he?
Do I know.. If you're using nullDC it has higher resolution than native.I'd totally go for an HD remaster which is just that.
Voice acting remastered yes, music enough untouched from PSX 44khz, but with all segments.
But this all is impossible because R2 has already released for PS3 as just PSX content.
And no chances for new generation of consoles. It's just a dreaming.
That's that moment when linear game does nonlinear, I don't like it, and I don't like all this searching for levels...Its easy to get lost and not knowing where to go.
PSX has better music quality, I don't know how with sound effects.Dreamcast version sound awesome
Re: Rayman 2
iOS Master Race! Yeah, boy!
Re: Rayman 2
Honestly, I feel like the majority of sections that were cut were some of the worst or least memorable in the game. I personally think the Ps1 version would deserve the backlash it gets regarding cut content, if it had involved a level like the precipice being dropped. Instead, (for the most part) it's mediocre sections such as when you are required to navigate a clunky pirate ship, ride a clunky roller-coaster, as well as the first part of "The Tomb of Ancients" which is probably my least favourite section of the other versions.Embryonic Hoodbrain wrote: Others could wager it streamlines the more superfluous parts of the level design, though I'll have to see for myself how true that is..
I remember someone saying that the PS1 version is the equivalent of a demo for the other versions - I definitely disagree with that statement
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Rayfist

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Re: Rayman 2
How the hell does the PS2 version have the most votes? wut.
Watch Dogs wasn't made by Michel Ancel at all though. It's a shame the Rayman games had to be published by Ubisoft, I just wish Michel would form his own company, it sucks how Rayman has to be stuck with Ubisoft.razorbeard wrote:Oh. Wait. I just remembered that's the same bloody Ubisoft that made Rayman and Watchdogs.
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Adsolution

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Re: Rayman 2
I'll always like the PC version the best, it feels like the original, intended Rayman 2. As much as I find the Dreamcast version's upped shading to be depthier, it feels more like a personalised modification - the darker shading washes out the colours. Ever since I got this monitor with a brilliant contrast ratio and colour range, I've realised how utterly perfect the colour design/swatches are in the PC version. It's saturated yet soft, it always has a discernable pallette and yet rarely is there a hue left untouched. It's incredibly lush and beautiful, its meticulous beauty I still find mind-blowing.
Comparatively, the Dreamcast version's lighting is messy. You can tell what they were going for, but far too often there are areas swamped in darkness that are sorely lacking in colour (often giving this pukey green/brown tone) as well as artifacts/lighting errors produced as a result of the prerendered lighting and shadows. The additions like the crystals and Globox Village feel (and are) tacked-on and irrelevant to the rest of the game, and it seems like an attempt to be more like other games of the time for no apparent reason. Additionally, the Hall of Doors, this amazing atmospheric centre of the game is completely absent, replaced by this generic and rather ugly-looking island. That for me ruins the experience more than anything. At least Revolution tried to replace the Hall with a fully-flourished, roamable hub world, it was quite beautiful and due to the effort is far more forgivable.
Comparatively, the Dreamcast version's lighting is messy. You can tell what they were going for, but far too often there are areas swamped in darkness that are sorely lacking in colour (often giving this pukey green/brown tone) as well as artifacts/lighting errors produced as a result of the prerendered lighting and shadows. The additions like the crystals and Globox Village feel (and are) tacked-on and irrelevant to the rest of the game, and it seems like an attempt to be more like other games of the time for no apparent reason. Additionally, the Hall of Doors, this amazing atmospheric centre of the game is completely absent, replaced by this generic and rather ugly-looking island. That for me ruins the experience more than anything. At least Revolution tried to replace the Hall with a fully-flourished, roamable hub world, it was quite beautiful and due to the effort is far more forgivable.
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Rayfist

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Re: Rayman 2
The lighting? Didn't you have that really weird copy of the game with the fucked up lighting? From my experience the lighting was fine, I could see crystal clear, and it felt if not the same as the PC version. Hrm... if only I had a game recorder. I'm gonna do emulation to take a picture of one of the levels and compare with the PC version to see what you're talkin bout later.
I also really didn't mind the crystals, I don't see how you could look at them as such a nuisance, I felt they didn't hinder the experience in any shape or form, they were just.... there, pick them up and proceed. Also I didn't find the map for the DC version bad at all? I think I may favor the Hall of Doors (PC) but I still didn't see much wrong with it. Also I don't get how the map screen just completely ruins a huge portion of it for you, I mean it isn't like Revolution where you have a hub world you can actually explore, the levels heavily outweigh the maps. And Globox Village was a very nice addition, you got to understand more of the personalities of the baby Globox's. It wasn't nearly as big as the hub world in Revolution, but it was nice to fool around in.
I also really didn't mind the crystals, I don't see how you could look at them as such a nuisance, I felt they didn't hinder the experience in any shape or form, they were just.... there, pick them up and proceed. Also I didn't find the map for the DC version bad at all? I think I may favor the Hall of Doors (PC) but I still didn't see much wrong with it. Also I don't get how the map screen just completely ruins a huge portion of it for you, I mean it isn't like Revolution where you have a hub world you can actually explore, the levels heavily outweigh the maps. And Globox Village was a very nice addition, you got to understand more of the personalities of the baby Globox's. It wasn't nearly as big as the hub world in Revolution, but it was nice to fool around in.
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Razorbeard

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Re: Rayman 2
I know, just, it's both got Ubi's name on it, and thus...Rayfist wrote:How the hell does the PS2 version have the most votes? wut.Watch Dogs wasn't made by Michel Ancel at all though. It's a shame the Rayman games had to be published by Ubisoft, I just wish Michel would form his own company, it sucks how Rayman has to be stuck with Ubisoft.razorbeard wrote:Oh. Wait. I just remembered that's the same bloody Ubisoft that made Rayman and Watchdogs.
Bad things happen sometimes.
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Rayfist

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Re: Rayman 2
Ubi has gotten progressively worse over the years. Though I am interested in playing Far Cry 3 at some point, a lot of us are really disappointed Michel is latched onto Ubisoft, as he really deserves a better home.
Re: Rayman 2
Nobody voted for iOS...forever alone. Actually my first Rayman game was R2. In iOS.
The iOS version is VERY UNDERRATED.It's actually fine, some things are wrong, yeah every game has one thing wrong.
But anyways the iOS version is good. Not GOODGOODGOOD but good.
The iOS version is VERY UNDERRATED.It's actually fine, some things are wrong, yeah every game has one thing wrong.
But anyways the iOS version is good. Not GOODGOODGOOD but good.
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Rayfist

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Re: Rayman 2
The iOS version is NOT good for people who have abnormally large thumbs like myself. No matter how many times I pinch he will NEVER strafe, but then I lend it to my sister, she does it the exact same and it works perfectly. Was not ported for people with large thumbs in mind.
Re: Rayman 2
I know that feel bro. Same thing happened to me. I can't beat the last level (Anyways it was a long time ago)Rayfist wrote:The iOS version is NOT good for people who have abnormally large thumbs like myself. No matter how many times I pinch he will NEVER strafe, but then I lend it to my sister, she does it the exact same and it works perfectly. Was not ported for people with large thumbs in mind.
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Embryonic Hoodbrain

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Re: Rayman 2
I can tell you from experience that Far Cry 3 is complete garbage. It's one of the most irritating, shallow experiences I've ever taken. Similar to Assassin's Creed IV, but without any redeeming value. It's one of the few games to make me vomit just looking at it. To contrast, I'm incredibly excited for Far Cry 4, which releases the day after my birthday.Rayfist wrote:Ubi has gotten progressively worse over the years. Though I am interested in playing Far Cry 3 at some point, a lot of us are really disappointed Michel is latched onto Ubisoft, as he really deserves a better home.



