THEdragon wrote:I see it as the 'people' who were enemies in R1 (livingstones, hunters, clowns, etc) were just normal people who fell under Mr Dark's spell like the boss enemies (So I doubt he would want to actually kill them), while the antitoons and obstacles like those spiky crystal ball things and those pointy stone rockets appeared as a result of the Valley falling into chaos.
In Rayman games, there are definite groups of enemies (Robo-Pirates, Hoodlums, Rabbids…) but the others are most difficult to classify.
I still think about it with lists. According to me, there are:
- Nightmares of Polokus (born from the bad dreams of the Bubble Dreamer: Jano and his siblings, caterpillars, Antitoons, Hunters, Livingstones...)
- Corrupt Glade natives (they become bad when the balance of the planet is broken: piranhas, zombie chickens, clowns...)
- Normal Glade natives (their aggressiveness is natural. Here, we have enemies from R3 such as Knaarens, Podocrocks, Muddibogs...)