Also, this was shared on official Ubisoft Rayman facebook page by admins themselves:

Looks really cool


I was about to do the exact thing! Its the first time we see that scenario in an drawing mode. Its probably one of the most obscure R2-related drawings we have seen so far.Squiz wrote:Hey this artwork reminds me of something !
http://youtu.be/6KujjiLYaW8?t=53s
I remember talk about rumored RO port for tablets when Rayman Jungle Run was not even announced so I also thought about that it was probably adaption.Haruka wrote:- Rayman Jungle Run is the result of the adaptation of RO to touch devices and it was initially thought to be a free app

RJR was originally a port. It's funny how a game's internal name often shows what it was originally supposed to be. The internal name for this is "ROMobile", much like RRR's internal name was "Rayman4".OldClassicGamer wrote:I remember talk about rumored RO port for tablets when Rayman Jungle Run was not even announced so I also thought about that it was probably adaption.Haruka wrote:- Rayman Jungle Run is the result of the adaptation of RO to touch devices and it was initially thought to be a free app
Yes, but you can hear references to this very particular song in DragonslayerHaruka wrote:- Antisocial from the Trust musical group was planned to have a musical level in the game but it was not possible due to copyrights.
There was also a LMFAO's "I'm sexy and I know it" parody planned: it would have been called "I'm Teensie and I love it". ROFLHaruka wrote:Other music planned was the notourious music of Rabbid Jacob's movie.
I guess they didn't use it because it was looking to much badass in order to be a boss.Haruka wrote:a long purple serpent with a golden helmet and hammer.

And indeed they were, I'm glad to see the man himself agrees with me, the 3DS version offered nothing new and still lacked the "Portable R2 definitive experience" (Anyone remember this false image: http://cdn3.spong.com/screen-shot/r/a/r ... -2DS-_.jpg), whileas the iOS version graphically, was a huge powerhouse, but control wise, was bad. Rayman 2 for the iOS was not designed for people with large thumbs, it is virtually impossible for me to strafe.Haruka wrote:Michel Ancel revealed his disappointment about the iOS and 3DS ports of Rayman 2, saying that they are bad ports since they didn't bring improvements and even points as an opportunist act.
I think Ancel could have fixed the small amount of the problems in the game too, Lum Spring was pretty broken with the random spawning lums. Arena/M was a great game but you kind of get the sense of "rushed" when you play it for some reason. It's weird how Lum Spring is the first option there too on the battle menu as Lum Fight was actually way more based on skill, and far more enjoyable.Haruka wrote:Michel Ancel feels sorry for not having done a bigger presence in Rayman M's development. He admits it is a good game but he regrets not having done anything in order to make the game even better.

This fact made me happy for some reason.Haruka wrote:- Barbara was designed by Jean-Crhistophe Alessandri and co-designed by Christophe Villez. The idea of implementing a female character was something that Ancel wanted to do.

Probably good thoughts, other then a few framerate issues, Revolution is certainly not something to be disappointed with... well I personally can't say I'm a huge fan of the slower fist animation, but that's just me.Master wrote:So Michel himself was disappointed in the 3DS and iOS remake for not expanding R2? Makes me wonder what he thinks about Revolution.