Rayman 3 scores

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Maz
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Re: Rayman 3 scores

Post by Maz »

The Matuvu-Combo

One, that's the fastest way I know to climb the boxes. Feel free to prove me wrong.
Two, after breaking the Cage, put yourself in the corner; that way, the Hoodblaster will stand on the box closest to you.
Three, don't be an idiot like me, and instead helicopter earlier so that you won't hang onto the edge of the box.
Four, you gotta be quick at taking the Gems on the ledge.
I couldn't do it all with the Vortex, since I messed up here and there, and also had the Vortex spawning in a bad place, but you'll get the idea.

The Matuvu for 2.000 Points?

If you could pull that off before the Vortex runs out, it would mean a few hundreds of extra Points. Maybe 1234's way is possible, too, but if we have to play an annoying Combo either way, let's try this one, it should be more profitable (if necessary, the Black Lum doesn't have to be taken, it would still win 500 Points for the Matuvu).

How to get the Tribelle in the actual Combo

Cut's way doesn't work out very well in the actual Combo, because it my take too much time to climb on the second box, fall down, and do a curved shot. Granted, the way shown in the video is way harder, but it will work in praxis.

My best attempt at the Tribelle-Combo so far

Self-explainary. Sadly, I ever so slightly messed up the Hoodblaster, otherwise I probably would've made it.
Cut
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Re: Rayman 3 scores

Post by Cut »

http://youtu.be/_qbUli2wymA
Improved the Green Gem Combo by 700 points. You can convert the lums really quickly when you press the button right when Rayman stands "on top" of the Shield. Sounds more complicated that it is, it's really easy and as you see I'm not even close to having time problems with the HMF.

EDIT: some little addtions
http://youtu.be/6tlVis5lohk I think I already posted this 1 year ago but I wasn't sure. 40 points
http://youtu.be/mLIBSuaxP1Y You win 200 points from comboing the Hoodboom but lose 20 (or 40?) points since you can't convert the lum.
http://youtu.be/ePzx-6cWPcc This is over 9 years old but it wasn't mentioned in MandM's solution so I recorded it. I love this! 210 points

With our improvements we made so far, we can finish part 1 with 29.640 points now, ignoring all possible lums glitches.

EDIT2: something in HH2
http://youtu.be/0VSEXbF8alg
this combo should be well known for everbody, I just changed a little detail: I break the wooden door before killing the Hoodoo, which is now for 1500 points in combo. Also the technique to let the Hoodmonger intentionally get shot by the Hoodblaster is really nice because it's easy to do and you'll never have issues with the Hoodblaster killing the Hoodmonger.
Maz
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Re: Rayman 3 scores

Post by Maz »

This way of playing the Tribelle-Combo in HH2 wins 110 Points or so over the other way, let's use that instead. ;)
Cut
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Re: Rayman 3 scores

Post by Cut »

oh yeah, that one should do it :D
BTW, what exactly do you want to play as the final combo in HH3? Because we might have a problem with the Hoodboom...
Maz
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Re: Rayman 3 scores

Post by Maz »

Since the Hoodboom commits suicide as soon as you land on the second-to-last platform, I quickly abandoned the idea of somehow building the final Combo around him. The version I had in mind was this one. Admittedly, today was the first time I actually tested the Combo as a whole, so I'm slightly concerned about the Powersuit's duration, but seeing how much time I lost in the video, it should probably fine if you're quick enough. Also, I made this video just in case you have any doubts about connecting the Elite Monger with the Gems. The one problem is that, while the rest of the Combo is surprisingly easy, getting the Matuvu is a pain (I know it's possible though; I've successfully tried it already).

The Combo itself should be worth 9.820 Points on PC, leading to a potential maximum of 109.849 at the moment. Due to the Lum-Glitch, which might possibly (don't know whether it's possible to get multiple Lums from the first Hoodblaster) enable console-players to get 500 extra Points for both the Matuvu and the first Elite Monger, the max for console should be 111k-112k.

As for the Hoodboom, that's pretty straightforward: Take the 6 gems on the very left, kill the Hoodboom, and convert the Lum.

Edit: Before I forget to ask again: Is there a safe way to skip the Gem at the end of HH1? I seem to remember that's it's possible to directly jump on top of the upper netting from below, but I can't do it.
Cut
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Re: Rayman 3 scores

Post by Cut »

Which gem exactly do you mean?

https://www.youtube.com/watch?v=DN8F7mUcCng another 110 points in HH2. After that you of course have to kill the Heckler and take the Matuvu for 2500 in combo each but yeah... I'll save that for later^^
Maz
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Re: Rayman 3 scores

Post by Maz »

The first Gem you take here. I just can't skip it for some reason.

Also, I've though about the Hoodboom in Part 3; not tested yet, but maybe you can break the Cage on top of the level, leave one Gem, then do some Part1-Warehouse-Stuff (jumping over the Gem, and then taking it while falling down), continue with the 2 Red and 4 Yellow Gems below, and THEN kill the Hoodboom? If it was possible, it would win a few hundred Points.
Cut
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Re: Rayman 3 scores

Post by Cut »

You can simply jump on top of the net, you don't need the box where the gem sits on.
Yeah, the idea with the cage sounds really cool, that would be extremely helpful. Right now we can get 109.840 points without any lums glitches and that's of course not enough to make the new maximum viable.

BTW, I calculated your combo by myself and even when you kill the first Hoodblaster in combo of the yellow gem it's "only" worth 9.480 combo points. Have I got something wrong?
Maz
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Re: Rayman 3 scores

Post by Maz »

Absolutely not. I just checked my calculations, and discovered that I actually made them with a Gem too much. That's gonna hurt. :|

Maybe it's possible to take the third Gem, jump to the left, break the Pig, hang onto the edge, jump up and quickly kill the Elite Monger for 2.500 Points? It would be really bad if the improvement was only worth 200 Points or so...
1234
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Re: Rayman 3 scores

Post by 1234 »

To HH1-warehouse combo: This evening i had some time and i tried Maz´ and my idea a little bit. There are two possibilities to improve the current combo:

1.) In the matuvu combo you can break the cage before taking the vortex, thus you have more time and you can take the matuvu for 2000 points.
https://www.youtube.com/watch?v=INmiwQVrbdA (I came ~0,5 seconds too late. If the hoodblaster hadn´t hit me, i would have reached those gems in time.)
This is an improvement of 480 points.

2.) You can play the combo i described in my previous post. Also the two problems i mentioned doesn´t really exist. So the second hoodblaster stands usually on the right box and the last hoodblaster doesn´t interrupt you, while being in look mode.
https://www.youtube.com/watch?v=IemE5u3wEUc (I made some small errors, but at least you can see the important part)
This is an improvement of 480 points as well.

So you may decide between those two ways what you´ll play. I myself would choose the second way, since the hoodblaster in the matuvu combo is extremly annoying.

A possible improvement: As you can see in the second video, i didn´t convert the lums from the second hoodblaster. If you could do this, this would mean an improvement of 620 points. I think there should be enough time for that, so it might be worth to try it.


By the way, do someone know an easy SJ that allows you to reach the top of this room, so that you don´t need to open the doors with the balls again and again?
Cut
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Re: Rayman 3 scores

Post by Cut »

Wow, awesome stuff again! I also highly prefer the second one. How exactly would that extra lum be worth 620 points? I calculated it and got only 160 out of it. But still, this is a really good one.
Unfortunately I don't know a Superjump but I have at least this: http://youtu.be/uFAAaKE6ZgM
This whole area seems to have no SJs, the only thing I found was tons of superfalls which is pretty much the opposite and completely useless.
Maz
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Re: Rayman 3 scores

Post by Maz »

I think he meant 620 instead of 480 Points there. :P

Cool videos by the way, I'd also definitely prefer the second version.

Has someone maybe thought of possibilities to improve the final Combo in HH3? Also, what Combos are you guys playing in HH2 Room 3?
Cut
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Re: Rayman 3 scores

Post by Cut »

I'm currenty thinking of something in HH3. But that requires to get from the Lockjaw to the platform with the lever in ~8 seconds. Any ideas? ^^
MandM invented a combo in the 3rd room of HH2 which is extremely terrible but also really rich in points.

Weaken the Hoodmonger with 5 hits, don't touch anything else. Put the stone on the switch (it's really annoying to do that with the Hoodmonger still alive but possible), take the Vortex and screw the mushroom. Renew the Vortex and enter the gallery, take 8 yellow gems and kill the First Hoodblaster. Convert his lum, kill the 2nd one and run back to the Vortex. Aim for the 3rd Hoodblaster, kill him as far away as possible, run over the bridge, head for the secret and as soon as you stand with both feets on the grond, roll to the green gem. You should collect exactly to gems by doing that, a yellow and a red one. Then take the green gem as the 15th element, take the rest of the gems in the secret, roll out and kill the Hoodmonger. Take the Matuvu, convert the lum and finally take the red gem.

EDIT: Okay, there is a launch on the Hoodboom-platform and I founda launch from the lever-platform to the tribelle-platform. Both are easy enough to do them on the first try. Now we only need a Superjump from the Boxes nearby the Lockjaw to make this happen. I pretty much want to start with the tribelle and after the last gem fall down to continue the combo with the Hoodlums below. When we're able to get to the Tribelle fast enough (in ~10 to 12 seconds) I'm convinced we can make this happen!

EDIT2: wow, the launch on the Hoodboom-platform can be high enough to reach the tribelle-platform on it's own. I guess I'll put my money on that.

EDIT3: okay, when we reach the Hoodboom-platform as fast as possible the regular way and succeed on the first roll, we might be fast enough
1234
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Re: Rayman 3 scores

Post by 1234 »

Thanks!
And sorry for the mistake. I meant an improvement of 640 points compared to the "old" way, so 160 points more than in the current way (640-480=160).
Thank you also for the video, it´s really helpful!

To the secret room: Since you can take the 4 red gems with the vortex, can you take some gems in this room with this powerup as well? Would you win some points in this way? If yes, how many?

To the last room: I think i´ve found a small improvement:
Skip all gems, weaken the hoodboom, take the vortex.
Start with the gem on the box and kill the hoodboom (as in Cuts video), jump back on the box and from there on the netting, helicopter to the red can, convert the lums, break the wooden door, fall down and take the lone gem on the right side, roll off and take the two gems on the left side (maybe you could roll off a box after that and then continue with the two remaining yellow gems?).
I´m quite sure, that it´s possible. The improvement isn´t great, but that are still points.

I think that´s all for part 1. Now we have:
720 points (box combo); 420 points (4 red gems); 12150 points (green gem combo); 420 points (2 yellow and 3 red gems in the first room); 640 points (gems from the cage); 2*100 points (2*3 yellow gems in the warehouse); 1920 points (3 hoodlums + 3 lums); 11980 points (with the lums 12140 points)(warehouse combo); 1110 points (might be more with the vortex) (secret room combo); 660 points (if the above described combo works)(hoodboom combo); 140 points (remaining 3 gems in the last room).
Total: at least 30360 Points
Potential improvements: secret room with vortex; extra lums in the warehouse combo; 2 yellow gems in the hoodboom combo.

If anyone can see any errors please correct me. :)
Except of that i can´t see anything else in part 1.

At the moment i can´t say much to part 2 and 3, so i´ll think about those parts and especially about the final combo in the next days. But your ideas sounds all quite great already, so it might be hard to come up with something better. :P
Last edited by 1234 on Tue Dec 02, 2014 10:52 pm, edited 1 time in total.
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Re: Rayman 3 scores

Post by Mountain Goat »

1234 wrote:Thanks!
To the secret room: Since you can take the 4 red gems with the vortex, can you take some gems in this room with this powerup as well? Would you win some points in this way? If yes, how many?
admirable timing, recently i have just started investigating this case and was about to share my findings, so have fun:

http://youtube.com/watch?v=HHYoJSBi5xQ

currently trying to get familiar with part 1, would bet at least my left hand on the hypothesis that you can get even more with the vortex, atm it yields 110 points more compared to the oldschool-version

edit: nice, the url starts with HH 8)
Cut
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Re: Rayman 3 scores

Post by Cut »

http://youtu.be/vCrljquiAxI
This is what I have in mind for HH3. I made a couple of mistakes but you should be able to see what's supposed to go on here. With the Piggybank-roll we're able to reach the Tribelle-Platform really fast. The combo itself takes 36-39 seconds and the duration of the Lockjaw is 49 seconds, thus we need something to reach the Hoodboom-Platform in 6 to 8 seconds. If we can make that, I'm conviced the Lockjaw is long enough.

EDIT: dafuq, the heckler doesn't spawn as long as the lever isn't pulled. RIP points
1234
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Re: Rayman 3 scores

Post by 1234 »

Mountain Goat wrote:admirable timing, recently i have just started investigating this case and was about to share my findings, so have fun:
Indeed! :mrgreen:
So with this improvement at least 30470 points should be possible.
Here´s also the improved last room combo:
https://www.youtube.com/watch?v=Ekgb0FSSKsY

As from now, i guess i´ll make a short break for the next two weeks, because there is much to do for school, so i won´t be able to do much for HH in the next time.
Cut wrote:The combo itself takes 36-39 seconds and the duration of the Lockjaw is 49 seconds, thus we need something to reach the Hoodboom-Platform in 6 to 8 seconds.
I remember that once (several month ago) i could somehow reach this platform from somewhere quite near the lockjaw (maybe i used a hook and a glitch occured?). So i´m sure it´s doable, i only don´t know how.
I know, that wasn´t really helpful, but at least you can be sure, that there is something to discover. After some school test i´ll try to find this glitch(?) again.
Cut
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Re: Rayman 3 scores

Post by Cut »

That sounds good, I'm 100% certain that we need at least something. Otherwise the time won't be enough.

BTW guys, what exactly is now our maximum-combo in CF3? I read through all the posts but I'm not sure if I got everything correct because we discussed so many different ways. I'm a little confused now^^ I can of course try to reconstruct the combo by myself but I really don't want to miss out on anything important just because I'm retared and can't remember things
Maz
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Re: Rayman 3 scores

Post by Maz »

Well, unless someone has tested and succeeded in the big Combo, the one for 27.120 Points should be the best we have right now.
Maz wrote:

Re: Rayman 3 scores

Postby Maz » Mon Nov 17, 2014 10:55 am
Wow, another extra Hoodlum? How interesting! :P

There's this one idea for the final Combo in CF3. Let me tell you about it (old idea, so the double Hoodlum is not yet included):

4 Preparations have to be made beforehand:
1.) Break the Wooden Door to make the Piggybank accessable.
2.) Pull the Lever to open the gate.
3.) Break the Cage to get the Green Gem.
4.) Make the Hoodblasters stand still. (I don't have access to Rayman 3 at the moment, but if needed, I can make a video on the weekend)

After you've done that, climb up to the platform which the Lever is on, and jump onto the Mushroom to equip the Lockjaw. Then, helicopter through the gate; this is necessary to escape the Hoodblasters' attention. Now climb to the very top floor. Collect the 4 Gems, fall down to the floor below, and break the Piggybank closest to you. Turn to the left, break the lone Pig, and collect the Gems. Now take the 2 Gems from the first Piggybank which are furthest away from the edge. Get close to that last Gem, and take it by rolling off the edge. Run towards the Green Gem, but turn around to break one of the Piggybanks. Collect the Green Gem, roll off the small platform, and quickly break the other Pig (I have succeeded in this, but it requires really good timing; arguably one of the hardest parts of this Combo). Now take the 9 Yellow Gems on the ground, and run towards the Hoodblaster who is stuck on the opened gate. On your way there, you will have to jump up, and break the 2 Piggybanks on the upper floor to keep the Combo going. If you did everything right, you should make it to that Hoodblaster in the nick of time (he has to be weakened beforehand though). Now here's another hard Part of the Combo: Use the Hook to reach the Lockjaw, renew it, roll off the Mushroom, and break the Piggybank. This is most likely THE hardest Part of the Combo. Maybe your double Hoodblaster would come in handy here to gain some extra time? Either way, after breaking the Pig and taking the Gems, kill the remaining Hoodblaster. Finish off the one running on the small bridge as well. Run to where the Green Gem was, and use the platform to get back to the upper floor. Kill the incoming Hoodblaster as late as possible in mid-air. Once you hung onto the edge, immediately jump to the next highest floor (you don't have the time to climb up, you'll have to reach the other edge immediately), and quickly climb up. Get another 2 Yellow Gems, strafe into the Tribelle, fall down, and defeat the last Hoodblaster. After the cutscene, kill the Hoodboom by jumping off the barrel. Take the Matuvu, hit the Slapdash, equip the Vortex, lower the Mushroom, and get everything in the Tribelle's cave into the Combo.

Basic: 6.740 Points
Combo: 25.520 Points
Total: 32.260 Points
This with the Double Hoodlum, and going into the Tribelle's cave after the first of the two Hoodlums. Also, getting the Gems in the Matuvu's cave after killing the second of the double Hoodlums... I hope you know what I'm talking about. :P
Cut
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Re: Rayman 3 scores

Post by Cut »

Gotcha :wink:

EDIT: ok, calculated everything again. We're able to get 127.450 points with and 122.770 without the IPG (funny that such a powerful glitch makes such "little" difference) so I guess I'll focus on this combo first and try to get ~125,5k before I move on to HH.
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