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Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 3:06 pm
by Hunchman801
Joshua822 wrote:That's impossible. Rayman games are linear.
Not the Sanctuary of Stone and Fire

Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 4:26 pm
by spiraldoor
I wish every level was like it.
I hope every level in Rayman 4 will be like it.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:13 pm
by Hunchman801
I would love to see totally new levels in Rayman 4, but I would love to revisit the Sanctuary of Stone and Fire even more. But well, who cares about our suggestions? xD
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:16 pm
by spiraldoor
I don't particularly want to revisit it, but I very much want levels in its style. And by "style", I mean its sort of...linearity with lots of passageways and secret areas, but not so much that it becomes free roam.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:32 pm
by stan423321
I know what you mean. Add more "Fairy Glade passages" and we're home.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:44 pm
by Fat_Mario
I really hated this level, but now it's really fun for me
I hate the Tomb of the Ancients - bad Clark battle, too many Zombie Chickens (they aren't scary, but hard to defeat in one toxic room) and crappy music.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:46 pm
by Acarr
I love levels with lots of lava in them.
The tomb of the ancients was fine, but a bit slow-paced if you know what I mean.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 5:47 pm
by stan423321
The Tomb of Ancients - note it was another level with split paths. Add it please.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 7:41 pm
by Henchman1028
I am one of the rare people that like water levels, so Whale Bay is my favorite. (Especially in the PS1 version)
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 7:52 pm
by Rulez
Well, I like BAYOU levels (Marshes of Awakeaning YES, Bayou NO).
But we were talking about TSOSAF, so back on-topic.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 7:59 pm
by Henchman1028
TSOSAF is as hard as hell in the PS1 version, the difficulty is almost doubled!
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Wed Mar 25, 2009 8:15 pm
by Xenon
We need levels like Rainbow Creek. It's interconnected to several different areas and has diverse grounds and walls that are amazing to explore. It is like a level that can be drawn out on a map - that's what I'd like.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Sun Apr 05, 2009 7:21 pm
by Rsandee
maybe ubisoft would not even make Rayman 4!
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Sun Apr 05, 2009 8:16 pm
by RayLums
After Rabbids go home, we'll see ...
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Sun Apr 05, 2009 9:49 pm
by Serza5
TSOSAF is great until you get to Umber. I expected a good boss fight from him.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Sun Apr 05, 2009 11:24 pm
by Henchman1028
But after that you fight Ninjaws in the PS1 version, which is the actual boss fight for the level.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Mon Apr 06, 2009 5:01 pm
by spiraldoor
Ninjaws was a definite improvement.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Fri Apr 10, 2009 5:47 pm
by hugocool
Rayman4321 wrote:maybe ubisoft would not even make Rayman 4!
No, they won't!
The rabbids have totally taked over Rayman!

Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Fri Apr 10, 2009 9:08 pm
by spiraldoor
We know.
Re: Rayman 2: Sanctuary of Stone and Fire
Posted: Fri Apr 10, 2009 9:13 pm
by Serza5
Henchman1028 wrote:But after that you fight Ninjaws in the PS1 version, which is the actual boss fight for the level.
Only in the PS1 version? That sucks, I have the PC version.