I think it's more like Rayman 3's version, since you have to hold the button for him to glide infinitely. In Rayman 2 iirc you just have to press the button once for him to glide. I've gotten pretty used to the change, either super or otherwise myself given the number of times I've attempted Mr. Stone's Peaks...PluMGMK wrote: Sat Jun 27, 2020 9:34 pm There's definitely something up with that helicopter. It feels much more difficult to get out of falling to your death. Pressing the button just before you fall off the screen doesn't seem to cut it anymore...
Is it programmed more like Rayman 2's version, I wonder?
Rayman Redemption
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The Jonster

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Re: Rayman Redemption
Nice! Hope you have fun playing! 
Re: Rayman Redemption
Ah nice, yeah maybe it was a bug in an earlier version then. 
As for the helicopter, I guess it takes longer for Rayman to start ascending compared to the original game. It's a bit off putting in some ways since he will rise way too far then once he starts to actually ascend.
As for the helicopter, I guess it takes longer for Rayman to start ascending compared to the original game. It's a bit off putting in some ways since he will rise way too far then once he starts to actually ascend.
Re: Rayman Redemption
Thanks! I myself am glad to finally be able to play this game properly now without my progress being lost.The Jonster wrote: Sat Jun 27, 2020 10:02 pm Nice! Hope you have fun playing!
I think it's more like Rayman 3's version, since you have to hold the button for him to glide infinitely. In Rayman 2 iirc you just have to press the button once for him to glide. I've gotten pretty used to the change, either super or otherwise myself given the number of times I've attempted Mr. Stone's Peaks...PluMGMK wrote: Sat Jun 27, 2020 9:34 pm There's definitely something up with that helicopter. It feels much more difficult to get out of falling to your death. Pressing the button just before you fall off the screen doesn't seem to cut it anymore...
Is it programmed more like Rayman 2's version, I wonder?
Also, another thing I like a lot about this game so far is the Darktoon battle and its music.
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The Jonster

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Re: Rayman Redemption
I actually find the Darktoon battle and its musi fun and whimsical. At least with that guy I won't have to expect anything out of nowhere.
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Hunchman801

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Re: Rayman Redemption
Now you mention it, I did struggle with the super helicopter a lot more than in the original. The rest of the controls feel completely identical though, except of course for the unlimited regular helicopter.#Rubber mark# wrote: Sat Jun 27, 2020 8:42 pm I like it all, except maybe for the super helicopter mechanics? They definitely feel different from the original game, as if there was some added momentum.
Re: Rayman Redemption
Absolutely stellar fangame! I can safely say that Rayman Redemption has gotten me back into Rayman after a couple years away. I am particularly pleased with how you balanced the Space Mama and Mr Skops boss fights. In the original, Space Mama was exceedingly difficult and Mr Skops was far too easy for a penultimate boss battle, but in Redemption the fight with Space Mama is much more fair while Mr Skops is a bit more of a challenge. Also, the music in the first Playtopia level is really, really good.
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PluMGMK

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Re: Rayman Redemption
kinda reminds me of Selma Bouvier's parting words to Sideshow Bob ("You tried to kill me! I want a separation.") 
Re: Rayman Redemption
Hi guys, (sorry for the wall of text)
Just wanted to share my feelings about this game. Raymanni (and the other people who made the game), you are ABSOLUTELY AMAZING. I was SO HYPED about this game when I noticed it just last Monday, it was hard to wait until its release. I've played through the game almost 100%, and I LOVED IT. It's SO faithful to the original, mainly gameplay-wise, I can only imagine how much work it must have been to mimick everything so well.
So, some of my thoughts about some of the things in the game. (It's mostly feedback, kind of like a review, don't know if I need spoiler tags, but better safe than sorry)
This game has been a great experience for me. So thank you for making this game, you guys rock!
Just wanted to share my feelings about this game. Raymanni (and the other people who made the game), you are ABSOLUTELY AMAZING. I was SO HYPED about this game when I noticed it just last Monday, it was hard to wait until its release. I've played through the game almost 100%, and I LOVED IT. It's SO faithful to the original, mainly gameplay-wise, I can only imagine how much work it must have been to mimick everything so well.
So, some of my thoughts about some of the things in the game. (It's mostly feedback, kind of like a review, don't know if I need spoiler tags, but better safe than sorry)
- First off, the level design is great. The new levels definitely live up in quality to the originals . Also, I really loved some of the alterations of existing levels, . There were a few difficulty spikes though, Don't know if they've been changed with an update, as I haven't replayed them since version 1.0.0.
- Gameplay is top notch. Controls feel very close to the original. Also, I did observe that difficulty ramps up a lot more steadily (in the original, Bongo Hills used to be a nightmare, and Picture City was just really unfair), and it also helps that , so gameplay feels a lot more fair. Also, the . Though life statues reappearing makes the game WAY easier, as one can just play e.g. Pink Plant Woods over and over again and grind lives, which effectively makes Classic mode as easy as Casual mode, so I think this should be changed.
- The new music I mostly enjoyed. Some of them were a bit odd (the music in the Toy world level with the doors was kind of harsh and repetitive), or a bit too quiet, but these I really enjoyed: .
- The boss fights are AMAZING. They are a lot more varied now with bosses having more kinds of attacks and mixing them up. Space Mama's last fight kind of became kind of easy now, but it's still a good one. Also, the Mr. Dark boss fight.
- Other things I haven't mentioned: The characters have a lot more personality now that they talk, the costumes are nice to have, , all of the collectables like cages are cleverly hidden (while also removing *some* of the cheaply hidden gendoor-based ones) the bonus levels are also much more fun because of their level design, the extra decorative elements
This game has been a great experience for me. So thank you for making this game, you guys rock!
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The Jonster

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Re: Rayman Redemption
I bet I know exactly which achievement you're talking about (). The Ting Magnet can be disabled by going to options and then turning shop bonuses to off iirc.
I really love the influences Ryemanni took from other Rayman games when he made Redemption (the musician's song actually was taken from the gba version of R1). I can't wait to finish the rest of this game (still on Candy Chateau).
I really love the influences Ryemanni took from other Rayman games when he made Redemption (the musician's song actually was taken from the gba version of R1). I can't wait to finish the rest of this game (still on Candy Chateau).
Re: Rayman Redemption
There's been another update. Version 1.05.
Download link
Patch only
Code: Select all
Fixes:
-Optional timer wouldn't appear correctly in some boss stages
-Various visual animation errors
-Rare chance that Mr Dark would stop attacking after the game is paused
-Level layout related softlock in playtopia level 2
-Classic camera wouldn't follow the player properly when jumping off of rings
-Dark Rayman cheat related crash
-Flood stone ledge zip
-Default windows cursor being visiblePatch only
Re: Rayman Redemption
Ah thanks!
This unfortunately means for me though that I'm gonna have to start the game from scratch again (it's not that big of a problem since the last level I had completed was Anguish Lagoon, but still, having to restart a lot is frustrating because it prevents progress from being made).
This unfortunately means for me though that I'm gonna have to start the game from scratch again (it's not that big of a problem since the last level I had completed was Anguish Lagoon, but still, having to restart a lot is frustrating because it prevents progress from being made).
Re: Rayman Redemption
Nah the save carries over. 
Re: Rayman Redemption
Oh wait! I actually read what you wrote in your last post (Patch only), I think what happened is when I saw the word "patch" I instantly went 'oh no' since last time I installed a patch, the game went with it and without it, you couldn't get the patch. My bad. 
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PluMGMK

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The Jonster

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Re: Rayman Redemption
Downloaded the update last night and finished the game!.....almost. I still got one more level, and I took some time to play some of the challenges. I can say for sure that the powerup challenges are the most challenging of the 3 basic types. Thankfully you don't lose lives, and in those challenges, you don't have a time limit unlike the other 2 types. I also found a certain minigame challenge though, that a was very clear reference to R:DMROT, and i really enjoyed that one. 
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Hunchman801

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Re: Rayman Redemption
I'm stuck at the second or third challenge so I doubt I'll ever beat them all. 
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The Jonster

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Re: Rayman Redemption
The powerup challenges are represented by a bottle of potion (looks like the flying potion). I’d suggest people to skip over every third challenge until they’re ready to spend time on them. And frustration. 
Re: Rayman Redemption
I still haven't tried them, but we already know Rayman 1 is the hardest Rayman game, and if these challenges are hard in comparison to that, I doubt many people will want to complete them. Many already complain about how the original game is "too hard".
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#Rubber mark#

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Re: Rayman Redemption
Can you beat bosses more than once? I'm thinking of getting that Mr Sax achievement. 
Re: Rayman Redemption
Seems you have to battle the bosses again when you replay a level, unlike the original game. I guess this is only fair though otherwise there would be miss-able achievements and you'd have to restart the entire game. I wouldn't be too fond of that...


