Rayman Legends
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TeensieKing

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Re: Rayman Legends
Thay need to, like someone said before, give each character a special ability. For example: Rayman could throw his first to reach places and cages no other character can, Ly could jump higher, Teensies could use their magic to move big obstacles, Globox could use his rain dance to put out fire...
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Shrooblord

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Re: Rayman Legends
It sounds like good specific movesets, but I wouldn't wish for them to appear; I don't want to have to play a certain level as a certain character to get to certain places. That forces you to replay the level say four times just to see if you missed a spot that may be accessible by another character.TeensieKing wrote:Thay need to, like someone said before, give each character a special ability. For example: Rayman could throw his first to reach places and cages no other character can, Ly could jump higher, Teensies could use their magic to move big obstacles, Globox could use his rain dance to put out fire...
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TeensieKing

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Re: Rayman Legends
Of, when you're used to the game, you'll directly know where you need a certain character. And too, you have the cage medallion and all to see when you have everything. Only thing that would be bad would be if you started a level with Rayman and you you reached a place where you need Ly and had to restart the level with her, for example.Shrooblord wrote:It sounds like good specific movesets, but I wouldn't wish for them to appear; I don't want to have to play a certain level as a certain character to get to certain places. That forces you to replay the level say four times just to see if you missed a spot that may be accessible by another character.TeensieKing wrote:Thay need to, like someone said before, give each character a special ability. For example: Rayman could throw his first to reach places and cages no other character can, Ly could jump higher, Teensies could use their magic to move big obstacles, Globox could use his rain dance to put out fire...
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Master

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Re: Rayman Legends
Problem is, you're forcing the player to play as a character, if there are segments which require a specific character, even if it does not contribute to the main path "per se," it could aggravate players.
Sometimes, people naturally like a specific character, and they dislike having to switch to another, particularly if it's given playstyle clashes with their own.
Sometimes, people naturally like a specific character, and they dislike having to switch to another, particularly if it's given playstyle clashes with their own.
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Adsolution

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Re: Rayman Legends
I think the point most of us were trying to get across now was that it isn't required, it's just an option to make things easier.Master4lyf1 wrote:Problem is, you're forcing the player to play as a character, if there are segments which require a specific character, even if it does not contribute to the main path "per se," it could aggravate players.
Sometimes, people naturally like a specific character, and they dislike having to switch to another, particularly if it's given playstyle clashes with their own.
Re: Rayman Legends
Yeah, because Rayman isn't very 'unique' if his friends have the same abilities as him.
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sergiomonty

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Re: Rayman Legends
I still think "unique abilities" are unrequired, it could be pretty annoying, specially in multiplayer.
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Shrooblord

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Re: Rayman Legends
They needn't be specific in nature, but maybe just in appearance. Consider this: if you were to play as a Henchman and as Rayman and as Globox, they would all have something in common: they can all attack. However, the way in which they attack may vary. Henchmen would shoot lazor, Rayman could either shoot majik or pound with his fists (which is up to the developers) and Globox would almost certainly be forced to slap stuff (unless he starts shooting energy out of his mouth that's been trapped there ever since he ate a bunch of Yellow Lums). In essence, all attacks do the same thing, but they could give the player more satisfaction when using them, because they would know that their attack is unique to them.
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Master

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Re: Rayman Legends
I see, a bit like what Ratchet and Clank All 4 One did then? Where each character shared the same moveset, but had unique weapons, such as Dr. Nefarious cloaker or Clank's Zoni Blaster.Shrooblord wrote:They needn't be specific in nature, but maybe just in appearance. Consider this: if you were to play as a Henchman and as Rayman and as Globox, they would all have something in common: they can all attack. However, the way in which they attack may vary. Henchmen would shoot lazor, Rayman could either shoot majik or pound with his fists (which is up to the developers) and Globox would almost certainly be forced to slap stuff (unless he starts shooting energy out of his mouth that's been trapped there ever since he ate a bunch of Yellow Lums). In essence, all attacks do the same thing, but they could give the player more satisfaction when using them, because they would know that their attack is unique to them.
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Shrooblord

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Re: Rayman Legends
I guess, but I wouldn't know for sure. I've only ever played a R&C game for one level and that was a decent seven years ago.
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Master

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Re: Rayman Legends
The Ratchet and Clank game I am speaking of is a purely Co-Op game, even if you are the one player a follower will still be around. It obviously has some differences compared to the mainstream franchise, but it's not a bad game at all, it's rather entertaining.Shrooblord wrote:I guess, but I wouldn't know for sure. I've only ever played a R&C game for one level and that was a decent seven years ago.
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gamegirl the rayfan

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Re: Rayman Legends
i still worrie about the rabbids 
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The Edditaur

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Re: Rayman Legends
Don't. It's been painted here fairly clearly that they're only appearing in that one bonus add on level in my opinion. No need to worry I say.gamegirl the rayfan wrote:i still worrie about the rabbids
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sergiomonty

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Re: Rayman Legends
What the hell? they did that in origins! Rayman punches, Globox slaps and the teensies use magic, but they' all are basically using the same attack.Shrooblord wrote:They needn't be specific in nature, but maybe just in appearance. Consider this: if you were to play as a Henchman and as Rayman and as Globox, they would all have something in common: they can all attack. However, the way in which they attack may vary. Henchmen would shoot lazor, Rayman could either shoot majik or pound with his fists (which is up to the developers) and Globox would almost certainly be forced to slap stuff (unless he starts shooting energy out of his mouth that's been trapped there ever since he ate a bunch of Yellow Lums). In essence, all attacks do the same thing, but they could give the player more satisfaction when using them, because they would know that their attack is unique to them.
gamegirl the rayfan wrote:i still worrie about the rabbids
People, we should start monitoring these websites
http://www.rayman-legends.com
http://www.raymanlegends.com
they could appear any second now.... aaany second now

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Adsolution

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Re: Rayman Legends
Exactly... I'm not really sure how no one else except you caught that.sergiomonty wrote:What the hell? they did that in origins! Rayman punches, Globox slaps and the teensies use magic, but they' all are basically using the same attack.Shrooblord wrote:They needn't be specific in nature, but maybe just in appearance. Consider this: if you were to play as a Henchman and as Rayman and as Globox, they would all have something in common: they can all attack. However, the way in which they attack may vary. Henchmen would shoot lazor, Rayman could either shoot majik or pound with his fists (which is up to the developers) and Globox would almost certainly be forced to slap stuff (unless he starts shooting energy out of his mouth that's been trapped there ever since he ate a bunch of Yellow Lums). In essence, all attacks do the same thing, but they could give the player more satisfaction when using them, because they would know that their attack is unique to them.
I'm still not in favour of it. Different abilities would actually be nice.
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El Dango

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Re: Rayman Legends
The trick is to find a way to not have them alter the main gameplay too much. I'm confident that this is possible.sergiomonty wrote:I still think "unique abilities" are unrequired, it could be pretty annoying, specially in multiplayer.
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sergiomonty

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Re: Rayman Legends
moveset variation between characters in a 2d scroller game is unnecessary, however, it would be pretty good for balanced online gameplay, specially in that football thing.
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TeensieKing

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Re: Rayman Legends
And to have something only your fav character can do. 20+ characters weren't required either but sure they were a nice idea.sergiomonty wrote:moveset variation between characters in a 2d scroller game is unnecessary, however, it would be pretty good for balanced online gameplay, specially in that football thing.
Re: Rayman Legends
Count down to E3: http://e3.gamespot.com/press-conference/ubisoft-e3/
I'll watch the conference through here. In Tuesday, I'll go to this topic to leave my thoughts.
I'll watch the conference through here. In Tuesday, I'll go to this topic to leave my thoughts.
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Master

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Re: Rayman Legends
Likewise.
Hopefully the forum is well prepared for the increase that is coming our way.
Hopefully the forum is well prepared for the increase that is coming our way.

