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Re: RRR GBA = Poor effort by Ubisoft

Posted: Wed Jun 17, 2009 5:44 pm
by Hunchman801
Joshua822 wrote:Why is it that bad that they reused sprites from other games ?
I've never said it was.
Joshua822 wrote:There also isn't anything wrong with reusing engines for a sequel.
Sure. It just proves that RRR GBA is more of a license game developed to earn easy money than an original game of its own.
syntheticgerbil wrote:While I don't believe it was anywhere as bad as Rayman 2 GBC, it is more fun to me to play than Rayman Advance, which I find very buggy and hard to control compared to the original, and I like it better than the Rayman Raving Rabbids on DS, which I found somewhat charming but lacking in gameplay and sort of boring because you do a lot of repetitive stuff in nearly every level.
Rayman 2 Forever isn't terrible though. After all, it reuses the perfect game engine of the GBC version of the original game, which makes it a nice game if you forget about its unbelievable linearity. But I don't agree with you as concerns Rayman Advance, I actually find the controls and the gameplay much more accurate than in RRR GBA. I guess it's quite subjective anyway.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Thu Jun 18, 2009 4:49 pm
by spiraldoor
RRR1 GBA could have been a great game. It has most of what made R3 GBA great, just...stupid enemies, crappy bosses, irritating and unnecessary use of costumes, lack of unlockables and things like that. If that rabbid-eared arch in the map level turned out to be a portal to a final level when you got all the lums and cages, that would have been great.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Thu Jun 18, 2009 6:15 pm
by dingodile555
spiraldoor wrote:If that rabbid-eared arch in the map level turned out to be a portal to a final level when you got all the lums and cages, that would have been great.
Thats what I thought it would've done but I was quite disappointed when I found out you get nothing. But still, I find the game fun and nothing to bitch about here.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sat Jun 20, 2009 1:52 am
by Marley
I have another example of the rushed job that RRR GBA is.

Here's a screenshot:

Oh, and I don't completely hate the game. It was okay, but it could have been better.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sat Jun 20, 2009 10:49 am
by Cairnie
This is what I mean when I say that this game had poor collision detection. Also, what the fuck were they thinking when they made the organs levels?

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sat Jun 20, 2009 12:50 pm
by spiraldoor
They were being creative and original, maybe.

I finished the entire game without encountering a single glitch, oddly enough.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sat Jun 20, 2009 6:34 pm
by dingodile555
So did I, infact I don't think I've encountered a glitch ever and I've probably played through the game 5 or 6 times.
StaceyW wrote:This is what I mean when I say that this game had poor collision detection. Also, what the fuck were they thinking when they made the organs levels?
I don't know... It's the only land that I don't like. Boring.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sun Jun 21, 2009 2:05 am
by Marley
What I disliked the most (and yes, I have already brought this up) is the fact that the Super Fist isn't really Super, as it does the same amount of damage as the regular fist. I mean, why bother putting it in the game if it is (basically) the same, give or take the fact that only some enemies can be hurt by the Super Fist.

And Funky Rayman's Glowing Fist... what's up with that?
It's supposedly more powerful than the Super Fist, yet enemies that can only be injured using the Super Fist are resistant to it.



But, yes, the Organic Cave world did creep me out a lot.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sun Jun 21, 2009 3:04 pm
by dingodile555
All the reasons why you hate this game are so minor that I thought this was a joke for a minute..

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sun Jun 21, 2009 3:42 pm
by spiraldoor
The organic caves were a cool idea, I think. They could have been a lot creepier and weirder, but...I am satisfied

Re: RRR GBA = Poor effort by Ubisoft

Posted: Tue Jun 23, 2009 1:17 am
by syntheticgerbil
Hahah, I liked the organ caves because it reminded me of the awesome Blind Cave Salamander level in Earthworm Jim 2.

I still think a lot of you are still being a bit harsh, although I agree with every shortcoming listed. Rayman Raving Rabbids GBA was trying to at least mix up things a little bit by putting a lot of the older characters back in and having a Rabbids game that wasn't a series of minigames but more of a story arc. The still pictures were very nice as well. I think it's just obvious the team meant well but I'm sure Ubisoft needed it published very soon, which makes me sad it appears very unfinished. It probably would have been a very nice game had it had more development time, but GBA was already dead and it was really there to just support the Wii and DS version.

I did experience the same glitch over and over where my background turned grey when getting hit by an enemy on one of the later levels.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Tue Jun 23, 2009 11:13 am
by Cairnie
Loads of games tend to suffer when work in the final months are done round the clock and everything has to be put together at the last minute, and that always results in disappointment.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Tue Jun 23, 2009 4:25 pm
by spiraldoor
Is it the last 2D Rayman game to be made?

Re: RRR GBA = Poor effort by Ubisoft

Posted: Tue Jun 23, 2009 6:13 pm
by syntheticgerbil
StaceyW wrote:Loads of games tend to suffer when work in the final months are done round the clock and everything has to be put together at the last minute, and that always results in disappointment.
Yeah it seems to be the complete opposite with Rayman 3 GBA, like they had almost way too much time to do it. I get the feeling it was started to be a really nice 2D handheld to support Rayman Revolution and then Rayman 3 came along in the middle of the development time, causing the game to be a weird amalgamation of Rayman 2 and 3.

Rayman 3 GBA is personally my favorite side scrolling Rayman game. I prefer playing it over the original Rayman levels, but that's blasphemy! :P
spiraldoor wrote:Is it the last 2D Rayman game to be made?
It seems so for now... Maybe they can do a nice 2D one for DS like the new Prince of Persia had? No more Rabbids though, please! Rayman Raving Rabbids DS games are kind of ugly, but then again the 3D on that handheld is very underwhelming and can't really do nice lighting and texture effects. I don't know if the DSi has better hardware though that handles 3d better, I haven't looked into it.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Wed Jun 24, 2009 1:49 pm
by spiraldoor
syntheticgerbil wrote:Rayman 3 GBA is personally my favorite side scrolling Rayman game. I prefer playing it over the original Rayman levels, but that's blasphemy! :P
Hmm... :pfff:

At least you admitted it...that's a start...

Re: RRR GBA = Poor effort by Ubisoft

Posted: Thu Jun 25, 2009 2:05 pm
by soxfan2006
I found RRR GBA pretty fun. Although it had pointless collectables, repetive boss fights, costumes that to me didnt make much sense at all (yes of course being goth allows you to use BUBBLEGUM). But for the most part i found it fun.
The level designs brought back many memories from Rayman 1, As do some of the enemies.

The game did seem unpolished though especially on the level before the final boss where everytime i punched an enemy my screen turned grey...

Re: RRR GBA = Poor effort by Ubisoft

Posted: Thu Jun 25, 2009 3:13 pm
by Cairnie
Yeah goths TTLY chew pink bubblegum [it seems that they mixed up goth with scene, aka an equally pathetic subculture, but then again the costume is neither goth or punk] like TR00 TEENAGAHS!

Re: RRR GBA = Poor effort by Ubisoft

Posted: Fri Jun 26, 2009 3:05 pm
by syntheticgerbil
I would have preferred Goth Rayman to slit his wrists and shoot blood bullets instead.

Re: RRR GBA = Poor effort by Ubisoft

Posted: Fri Jun 26, 2009 3:06 pm
by Cairnie
And the BGM would be composed by either Linkin Park or Evanescence. :P

Re: RRR GBA = Poor effort by Ubisoft

Posted: Sat Jun 27, 2009 9:48 pm
by dingodile555
The last three posts in this thread are gold.

I just remembered the goth in the original Rayman Raving Rabbids trailer and how facepalmable she was.