RRR GBA = Poor effort by Ubisoft

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

RRR GBA = Poor effort by Ubisoft

Post by Marley »

Ok.

You might all be wondering "what is so bad about the GBA version of Rayman Raving Rabbids?"
Well, it was rushed, riddled with glitches, and a down-right disappointment.


Perhaps I should give a few examples.

If Rayman is holding on to a ledge, he can kick instead of punch, right? Well, if you kick and let go of the ledge, the foot turns into a fist.
WHAT? Why? Where is the sense in a foot turning into a fist?

Here's another one:
Rayman's Super Fist (charged Punch) is more powerful than his regular fist, correct? WRONG! There are some enemies that Super Fist can beat that the regular fist cannot, but regular enemies recieve the same amount of damage from a Super Fist that they do from a regular fist.
What the...? Not making sense...

But wait, there's more!
If you are holding a plum, tennis ball, or a bunch of raspberries and walk into an enemy, instant death, even if you are not moving.
...Ok...

Another one:
Sometimes when you throw a keg (plum, tennis ball, e.t.c.) up and hold the B button, you start charging your fist up. If you catch the object (while still holding B), throw it up again and let the B button go, Rayman will punch and do the throwing animation again! I mean, for goodness sake... WHY?

And one last one:
They didn't bother to make sprites in RRR GBA style for Rayman's hurting animation. They just re-used sprites from R3 GBA.
Stupid? Well, it doesn't stop there.
When Rayman does not have his hands or is wearing a costume, he DOES have a hurt animation in RRR GBA style sprites.
Bu-But that... but... it... but the... WHAAAAAAAAAAAAAAAAAA??????



Well, that's enough ranting from me. If anyone thinks other wise about the game or has more stupidity to post (like the above stuff), please post it.

Thanks.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: RRR GBA = Poor effort by Ubisoft

Post by Holy Crap »

Marley wrote:O
But wait, there's more!
If you are holding a plum, tennis ball, or a bunch of raspberries and walk into an enemy, instant death, even if you are not moving.
How can you walk into an enemy if you aren't moving?
Cairnie
Globox
Posts: 10163
Joined: Wed Apr 04, 2007 6:05 pm
Location: robin hood land
Contact:
Tings: 90485

Re: RRR GBA = Poor effort by Ubisoft

Post by Cairnie »

The game was developed by Visual Impact so there's its problem. These are the same tormented souls that had to sit and develop Imagine Babies. Anyone that's ttly hardcore enough to actually play it will find a Rabbid cameo there.

RRR GBA was mediocre at best imo.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: RRR GBA = Poor effort by Ubisoft

Post by spiraldoor »

It was a better effort than any of the other versions...
Rsandee
Spyglass Pirate
Posts: 7779
Joined: Sat Nov 08, 2008 5:42 pm
Location: The poolrooms
Tings: 91415

Re: RRR GBA = Poor effort by Ubisoft

Post by Rsandee »

spiraldoor wrote:It was a better effort than any of the other versions...
Yeah... ANYTHING is good compared to RRR (even the GBA and DS versions)
Dimentio
Gorilla Pirate
Posts: 206
Joined: Fri May 22, 2009 10:28 pm
Location: 4 Dimentional Reality
Tings: 1045

Re: RRR GBA = Poor effort by Ubisoft

Post by Dimentio »

I totally agree about all of this spiraldoor, you're now on my friends list.
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: RRR GBA = Poor effort by Ubisoft

Post by Phoenixan »

The first RRR on Wii, PS2, etc. was alright, but once they started making sequels, that's when it went down the tubes. :|

But yeah, the GBA game wasn't that great at all... I just couldn't play it because of the annoying music. :|
Dimentio
Gorilla Pirate
Posts: 206
Joined: Fri May 22, 2009 10:28 pm
Location: 4 Dimentional Reality
Tings: 1045

Re: RRR GBA = Poor effort by Ubisoft

Post by Dimentio »

I didn't think the music was that bad though.
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: RRR GBA = Poor effort by Ubisoft

Post by Marley »

The game is a good resource for sprites, though.
syntheticgerbil
Lum (UbiArt)
Posts: 397
Joined: Thu Oct 09, 2008 5:54 pm
Tings: 35

Re: RRR GBA = Poor effort by Ubisoft

Post by syntheticgerbil »

Ah don't nitpick so much. Rayman Raving Rabbids for GBA wasn't that bad for a handheld game designed as a tie in. It's rushed and short, yes, and there are glitches, but you can still finish the game and it has some nice platforming moments. Of course it doesn't top Rayman 3 on GBA, the best platforming Rayman handheld ever, but it's in the same vein. You could do a lot worse with a GBA port.

I mean have you ever played Rayman 2 or Tonic Trouble on Game Boy Color? Now those are terrible games.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: RRR GBA = Poor effort by Ubisoft

Post by Holy Crap »

Phoenixan wrote:The first RRR on Wii, PS2, etc. was alright, but once they started making sequels, that's when it went down the tubes. :|

But yeah, the GBA game wasn't that great at all... I just couldn't play it because of the annoying music. :|
I seem to remember reading a review of that game somewhere that was written by you...
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: RRR GBA = Poor effort by Ubisoft

Post by Marley »

Rayman 2 GBC I have respect for, as it is the only official 2D version of Rayman 2. Ok, it wasn't perfect, but I enjoyed playing it.

Another reason I didn't particularly like RRR GBA is because you don't get anything for collecting all the lums and breaking all the cages.
No secret levels, no unlockables, no easter eggs, nothing!

Even R2 GBC had unlockables (Time Attack).


Ok. I'm not going to try and say people who like the game are wrong. I'm just curious to know other people's views on the game, that's all.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: RRR GBA = Poor effort by Ubisoft

Post by spiraldoor »

I found the music to be one of the better aspects of the game...
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: RRR GBA = Poor effort by Ubisoft

Post by Phoenixan »

Well, I salute you then for standing through the Toy Land music. :mryellow:
Holy Crap wrote:
Phoenixan wrote:The first RRR on Wii, PS2, etc. was alright, but once they started making sequels, that's when it went down the tubes. :|

But yeah, the GBA game wasn't that great at all... I just couldn't play it because of the annoying music. :|
I seem to remember reading a review of that game somewhere that was written by you...
You probably have. :P I have beaten the game before.
dingodile555
Red Lum
Posts: 989
Joined: Fri Aug 01, 2008 10:00 pm
Tings: 65

Re: RRR GBA = Poor effort by Ubisoft

Post by dingodile555 »

I actually enjoyed this game a lot and replay it every now and then. Yes it isn't great, but just be happy with whats there especially since the other versions just shitted over the Rayman name and this one played in the classic style with many nods to the original games.

Topic starter, every one of your reasons for hating the game are just ridiculous.
L.M. Murphy
Teensy Wizard
Posts: 116
Joined: Fri Nov 03, 2006 7:27 am
Tings: 2446

Re: RRR GBA = Poor effort by Ubisoft

Post by L.M. Murphy »

It wasn't really that bad. Tonic Trouble GBC, now that had some noticeable play control issues. Can't say I am too fond of the recent Rabbid games, paticularly TV Party, which showed Rayman as being a TOTAL WUSS.
Hunchman801
Bad Rayman
Posts: 87634
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640282

Re: RRR GBA = Poor effort by Ubisoft

Post by Hunchman801 »

It certainly isn't the worst game ever, but it sucks hard compared to the other Rayman platformers. It's quite a nice game to play though, but you can't help noticing that they did as little work as possible on this version: most of the sprites and even the game engine are copied from other Rayman games, it's rather short and the costumes serve little purpose. It somehow reminds of Rayman 2 Forever on GBC.
I wouldn't call it a crap game, but it suffers by comparison with the great platformers we were used to.
Joshua822
Estelia
Posts: 2810
Joined: Thu Apr 17, 2008 8:43 pm
Location: The Woods of Light
Tings: 21010

Re: RRR GBA = Poor effort by Ubisoft

Post by Joshua822 »

Why is it that bad that they reused sprites from other games ?

It was indeed a bit buggy. But, let's be honest, aren't all remakes of games designed for consoles and computers to a hand held buggy ?

There also isn't anything wrong with reusing engines for a sequel. Look at Jak 2 and Jak 3. Both used the same engine and both where as good with the game play. But, yes, you need to rewrite some engine aspects if you're going to do some stuff that wasn't planned when writing the original engine. And i don't think Visual Impact Games did those rewrites.
Marley
Teensy Hermit
Posts: 371
Joined: Sat May 31, 2008 6:05 am
Tings: 1835

Re: RRR GBA = Poor effort by Ubisoft

Post by Marley »

dingodile555 said:
Topic starter, every one of your reasons for hating the game are just ridiculous.
Yeah, the game could be worse, and my reasons are quite silly. :oops2:
syntheticgerbil
Lum (UbiArt)
Posts: 397
Joined: Thu Oct 09, 2008 5:54 pm
Tings: 35

Re: RRR GBA = Poor effort by Ubisoft

Post by syntheticgerbil »

Marley wrote:Rayman 2 GBC I have respect for, as it is the only official 2D version of Rayman 2. Ok, it wasn't perfect, but I enjoyed playing it.

Another reason I didn't particularly like RRR GBA is because you don't get anything for collecting all the lums and breaking all the cages.
No secret levels, no unlockables, no easter eggs, nothing!

Even R2 GBC had unlockables (Time Attack).
Well you have a point, but the Time Attack from Rayman 2 GBC was the same unlockable from the first Rayman GBC, almost set up in the same style. The first Rayman GBC was well made, but the 2nd one was badly designed and a lot of the times it just seems like they stuck lums wherever. I can also beat Rayman 2 GBC in like 30-45 minutes playing slow. There's not even a last boss on that game, just a pirate! At least Rayman Raving Rabbids has bosses.

But yeah RRR GBA was definitely rushed, and I think if you look at the map there's a lot of stuff you wonder why it's there but you can never interact with it, like the arch or extra houses. I'd bet the team was planning unlockables but the game was rushed out by Ubisoft to tie in to Rabbids on Wii as quick as possible. RRR GBA seems to have a lot more effort put into the beginning of the game than the end. I know this team can do good, because Rayman 3 GBA is just simply amazing and one of the best platformers available on the GBA. It has all the unlockables, time attacks, animations, and story that you would expect from RRR.
Hunchman801 wrote:It certainly isn't the worst game ever, but it sucks hard compared to the other Rayman platformers. It's quite a nice game to play though, but you can't help noticing that they did as little work as possible on this version: most of the sprites and even the game engine are copied from other Rayman games, it's rather short and the costumes serve little purpose. It somehow reminds of Rayman 2 Forever on GBC.
I wouldn't call it a crap game, but it suffers by comparison with the great platformers we were used to.
While I don't believe it was anywhere as bad as Rayman 2 GBC, it is more fun to me to play than Rayman Advance, which I find very buggy and hard to control compared to the original, and I like it better than the Rayman Raving Rabbids on DS, which I found somewhat charming but lacking in gameplay and sort of boring because you do a lot of repetitive stuff in nearly every level.

I agree, I think they did as little work as possible, but I just can't seem to shake the feeling that the team meant more for the game and were going to add in more parts with past characters, but the development was cut short. It is the only Rabbids handheld with completely original art and story, even if they reused sprites from Rayman 3, which I also don't see as necessarily a bad thing.
Post Reply