RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you.
Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract.
Question: how do Rayman's attacks work?
Last edited by Adsolution on Mon Aug 01, 2011 1:03 pm, edited 1 time in total.
RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you.
Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract.
Question: how do Rayman's attacks work?
what do you mean by polygons and how was it glitchey
also attacks such as punch and kick
By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings also do you need help with anything elas
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings also do you need help with anything elas
Ooh thanks.
Nope, not for the time being. I just finished the kicking animation.
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.
However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model
Nope, only your model. But it's fine for the time being.
When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings also do you need help with anything elas
Ooh thanks.
Nope, not for the time being. I just finished the kicking animation.