Rayman-Hoodlums Vengeance

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

that3Dguy wrote:
RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz :shock:
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you. :mrgreen:

Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract. :)

Question: how do Rayman's attacks work?
Last edited by Adsolution on Mon Aug 01, 2011 1:03 pm, edited 1 time in total.
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz :shock:
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you. :mrgreen:

Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract. :)

Question: how do Rayman's attacks work?
what do you mean by polygons and how was it glitchey
also attacks such as punch and kick
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas
Ooh thanks. :D

Nope, not for the time being. I just finished the kicking animation.
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas
Ooh thanks. :D


Nope, not for the time being. I just finished the kicking animation.
cool can i see it :D
fuck it you get all my tings :D
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman-Hoodlums Vengence (In the works)

Post by Adsolution »

Holy crap you serious? Thanks so much!
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman-Hoodlums Vengence (In the works)

Post by Keane »

that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman-Hoodlums Vengence (In the works)

Post by Keane »

that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme
Hunchman, for participating at Record Day.
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman-Hoodlums Vengence (In the works)

Post by DandyGuy »

RayTunes wrote:
that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme
Hunchman, for participating at Record Day.
well thats a shit load of tings
Hedgehog673
Pink
Posts: 254
Joined: Sat Nov 20, 2010 10:21 pm
Location: In your head
Contact:
Tings: 4705

Re: Rayman-Hoodlums Vengence (In the works)

Post by Hedgehog673 »

Can't believe I didn't see this topic before now. I must say I'm impressed by your pictures. No doubt that this is gonna turn out awesome :D
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman-Hoodlums Vengence (In the works)

Post by Keane »

I see you added images from''Eat at Joe's''. They look quite good!
In fact, Joe is only a couple of kilometers away from my house:

Image

The restaurant says ''EAT AT JOE'S'' on another sign, but I couldn't find an image of that.
Danone
Antitoon
Posts: 17089
Joined: Sun Jun 06, 2010 11:50 am
Tings: 0

Re: Rayman-Hoodlums Vengence (In the works)

Post by Danone »

that a weird coincidence
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman-Hoodlums Vengence (In the works)

Post by Keane »

Danone wrote:that a weird coincidence
It was the first thing I noted when I visited the United States for the first time. :)
Post Reply