Page 11 of 37

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 12:56 pm
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz :shock:
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you. :mrgreen:

Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract. :)

Question: how do Rayman's attacks work?

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:00 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:I've got an idle and walking animation done.
i just shit brickz :shock:
i wish i knew ho to animate
Haha, well I guess there's one thing I'm good at in a 3D program. The thing with animating is that you need to be able to see and predict how physics and the world interact. I'm not much of a modeler myself. I'll leave that to you. :mrgreen:

Although I must warn you that your model took up 160,000 polygons, and that's waayy over the limit for a game target model. I reduced it down to 6,500, and you can't really tell a difference. Also the rig was totally glitched up when I opened it so I wasn't able to use it. But I think I'm actually fine without the rig, as I'm already so used to hand-animating these guys. The reason why I've noticed it's probably not such a good idea to use a rig with Rayman limbless characters is because they don't have a defined length in which their parts can move, it's more abstract. :)

Question: how do Rayman's attacks work?
what do you mean by polygons and how was it glitchey
also attacks such as punch and kick

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:03 pm
by Adsolution
By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:05 pm
by DandyGuy
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:08 pm
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:09 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:11 pm
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:14 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:33 pm
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas
Ooh thanks. :D

Nope, not for the time being. I just finished the kicking animation.

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 1:50 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:By polygons I mean the poly count / vertices. Not much other way to describe it. The amount of faces that make up the model. And by glitchy I mean the bones were spazzing all over the place when I touched them.

However the characters like Ly which have limbs would need a rig for sure.
oh ok i got to turn on my specs also sorry about the glitch i did not have that problem also did you have that problem when i rigged your model :?:
Nope, only your model. But it's fine for the time being. :)

When you say punch, do you mean a normal "swing punch" or where Rayman winds up his fist and throws it?
witch ever one is easier
and do you need a fist model
Nope, the fist would probably be an external animation.
ok so here comes your 1000 tings :D also do you need help with anything elas
Ooh thanks. :D


Nope, not for the time being. I just finished the kicking animation.
cool can i see it :D
fuck it you get all my tings :D

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Mon Aug 01, 2011 6:37 pm
by Adsolution
Holy crap you serious? Thanks so much!

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Tue Aug 02, 2011 1:40 am
by DandyGuy
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 4:48 am
by Keane
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 7:44 am
by DandyGuy
RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 2:27 pm
by Keane
that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme
Hunchman, for participating at Record Day.

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 2:41 pm
by DandyGuy
RayTunes wrote:
that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
RayFan9876 wrote:Holy crap you serious? Thanks so much!
yesh :D
Well, you got your tings back pretty quickly. :wink:
who donated theme
Hunchman, for participating at Record Day.
well thats a shit load of tings

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 3:50 pm
by Hedgehog673
Can't believe I didn't see this topic before now. I must say I'm impressed by your pictures. No doubt that this is gonna turn out awesome :D

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 4:38 pm
by Keane
I see you added images from''Eat at Joe's''. They look quite good!
In fact, Joe is only a couple of kilometers away from my house:

Image

The restaurant says ''EAT AT JOE'S'' on another sign, but I couldn't find an image of that.

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 4:47 pm
by Danone
that a weird coincidence

Re: Rayman-Hoodlums Vengence (In the works)

Posted: Thu Aug 04, 2011 4:50 pm
by Keane
Danone wrote:that a weird coincidence
It was the first thing I noted when I visited the United States for the first time. :)