Page 144 of 869

Re: Rayman Origins

Posted: Sun Jun 26, 2011 1:28 pm
by spiraldoor
frenkystijn wrote:I still don't like the fact that the Hunter enemy looks like a human now (I never like it when ordinary humans enter a magical world full of unique creatures).
Then I guess you must really hate The Lord of the Rings.
iambored2006 wrote:I do not wish to return to that stupid argument, but I just noticed a lot of similarities between these 2 levels, so I thought I'd post them: In both levels, you start in a desert and enter a cave which makes up most of the level. In the cave live creatures which are immune to your attacks and will kill you easily if you do not avoid them. The only way to avoid them is to use gongs, although in R3 they attract the Knaaren, while in RO they repel the bats/locusts/insects.
My point was that the level in Rayman Origins is a desert from start to finish, while the level in Rayman 3 has only a few minutes of desert and is a dark cave for the remainder of its duration. The Knaaren which stalk the hallways of the tunnels are radically different to the thousands of bats which swarm around the characters in Origins. The return of the gongs is interesting, but they look very different and have a very different use to the ones in the Desert of the Knaaren. The deserts themselves also look very different; one has scorched red sand and giant bones, the other has white sand and strange buildings.
iambored2006 wrote:btw, someone probably already posted this, but I think the platforms seen in the jungle level (and their equivalents in the desert level) are taken ultimately from the platforms in the dream forest in R1.
https://raymanpc.com/wiki/en/Nenuphar
iambored2006 wrote:Well, they are one game in 2D and one in 3D. Can't have everything, can you? But, they do have something in common in visuals- they both, if I'm not mistaken, have cave drawings. Again, I'm not sure about the Knaaren level, but the RO one certainly has cave drawings.
If they wanted to make this level look like the Desert of the Knaaren, the background desert would not be visible for the majority of the level, and there would be Knaaren instead of bats, and there wouldn’t be any spiky balls from Rayman 1. The Desert of the Knaaren’s cave drawings are Knaaren drawings while the ones here are Globox drawings.

The Desert of the Knaaren will not appear in Origins. Any inspiration drawn from that level was minimal. This is good, because it’s one of R3’s dullest locations.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 2:32 pm
by Nannerb3
stan423321 wrote:GameStop. GAME. WOW!

Okay, I don't want to talk about shops. Still, nobody knows anything about controls and such. Time for some crazy speculation! We may assume jump has a button, slap has a button (maybe fused with charged attack) and making a platform doesn't have a button (up on main control). But what do you think about helicopter? You may use it on ground, so should it have a combination (down+jump, up+jump)? Well, it would surely reduce any aiming with land helicopter. So maybe separate button? But do you need that separate button for helicopter in air?
Discuss.
Maybe Helicopter is a button, to glide, press jump+heli. As for the ground helicopter, hold down the helicopter button, and use the main control to change the direction Rayman blows.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 2:59 pm
by Haruka
No one can visit the USA shop of Ubisoft right? I'm always redirected to the UK one.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 3:58 pm
by Wiiola
And I'm redirected to the Polish version of the shop...
And it doesn't have anything regarding pre-orders of Rayman Origins...
The only thing Rayman related there is the possibility to download "Rayman: Raving Rabbids". And it's labeled under the 'Rabbids' section... Yay.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 4:46 pm
by Haruka
Stangely the North American residents can already pre-order the game. Why us not? Will the game be only for Xmas in Europe or what?

Re: Rayman Origins

Posted: Sun Jun 26, 2011 5:24 pm
by El Dango
Greenbottle3 wrote:
stan423321 wrote:GameStop. GAME. WOW!

Okay, I don't want to talk about shops. Still, nobody knows anything about controls and such. Time for some crazy speculation! We may assume jump has a button, slap has a button (maybe fused with charged attack) and making a platform doesn't have a button (up on main control). But what do you think about helicopter? You may use it on ground, so should it have a combination (down+jump, up+jump)? Well, it would surely reduce any aiming with land helicopter. So maybe separate button? But do you need that separate button for helicopter in air?
Discuss.
Maybe Helicopter is a button, to glide, press jump+heli. As for the ground helicopter, hold down the helicopter button, and use the main control to change the direction Rayman blows.
Sounds a bit complicated. I'd have the helicopter work like in previous games, and activate the blowing helicopter by pressing down + jump. The direction would depend on which way Rayman is facing.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 6:42 pm
by Rizz
I thought i'd share these backgrounds, i photoshopped rayman the teensies and globox out of the picture, so i could enjoy the beautiful backgrounds :D

here ya go !

Image
Image
Image

Re: Rayman Origins

Posted: Sun Jun 26, 2011 6:58 pm
by iambored2006
spiraldoor wrote:
iambored2006 wrote:I do not wish to return to that stupid argument, but I just noticed a lot of similarities between these 2 levels, so I thought I'd post them: In both levels, you start in a desert and enter a cave which makes up most of the level. In the cave live creatures which are immune to your attacks and will kill you easily if you do not avoid them. The only way to avoid them is to use gongs, although in R3 they attract the Knaaren, while in RO they repel the bats/locusts/insects.
My point was that the level in Rayman Origins is a desert from start to finish, while the level in Rayman 3 has only a few minutes of desert and is a dark cave for the remainder of its duration. The Knaaren which stalk the hallways of the tunnels are radically different to the thousands of bats which swarm around the characters in Origins. The return of the gongs is interesting, but they look very different and have a very different use to the ones in the Desert of the Knaaren. The deserts themselves also look very different; one has scorched red sand and giant bones, the other has white sand and strange buildings.
iambored2006 wrote:Well, they are one game in 2D and one in 3D. Can't have everything, can you? But, they do have something in common in visuals- they both, if I'm not mistaken, have cave drawings. Again, I'm not sure about the Knaaren level, but the RO one certainly has cave drawings.
If they wanted to make this level look like the Desert of the Knaaren, the background desert would not be visible for the majority of the level, and there would be Knaaren instead of bats, and there wouldn’t be any spiky balls from Rayman 1. The Desert of the Knaaren’s cave drawings are Knaaren drawings while the ones here are Globox drawings.

The Desert of the Knaaren will not appear in Origins. Any inspiration drawn from that level was minimal. This is good, because it’s one of R3’s dullest locations.
I didn't say this would be the Desert of the Knaaren in RO, I said it inspired it. These two games are the only ones in the series with a desert level, and the devs do use R3 as a source for inspiration. I don't think the similarities mean that the creatures are baby Knaaren or something, and I don't think that, plotwise, these deserts connect. And the desert level in RO isn't a desert from beginning to end. As you can see in the videos, it has a very small open desert segment in the beginning and the end, and a bit in the middle, but all the action is in the caves, just like with the Knaaren caves. The lack of bones and the addition of buildings is meaningless if these are to be different places.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 7:46 pm
by spiraldoor
iambored2006 wrote:I didn't say this would be the Desert of the Knaaren in RO, I said it inspired it. These two games are the only ones in the series with a desert level, and the devs do use R3 as a source for inspiration. I don't think the similarities mean that the creatures are baby Knaaren or something, and I don't think that, plotwise, these deserts connect. And the desert level in RO isn't a desert from beginning to end. As you can see in the videos, it has a very small open desert segment in the beginning and the end, and a bit in the middle, but all the action is in the caves, just like with the Knaaren caves. The lack of bones and the addition of buildings is meaningless if these are to be different places.
In the post you quoted I was responding to someone who suggested that the desert in Origins was the Desert of the Knaaren. I doubt that the new desert is directly inspired by or based on it. There are no discernible similarities between the two deserts; if the new one really was inspired by the Desert of the Knaaren, how come none of its distinctive characteristics are preserved? There are no caves at all in the Origins desert; what you call ‘caves’ are clearly artificial constructs with perfectly flat walls covered in hieroglyphs. In the new desert, the player frequently comes out into the open, and even when they’re inside, huge gaping holes in the walls allow us to see straight out into the white desert; this is completely unlike the Desert of the Knaaren, which is dark and gloomy. The lack of bones and addition of buildings are not ‘meaningless’; they further suggest that this desert is a completely new invention which does not draw on the Desert of the Knaaren. Just because they’re both deserts doesn’t mean that one was inspired by the other; deserts, forests, caves, mountains, etc are stock platforming environments that are found in nearly every example of the genre. They included a world of music, and we all came to the immediate conclusion that it was inspired by Band Land, but the same logic does not work for such generic locations as ‘desert’ unless there are some substantial parallels (such as the Livingstones and nenuphars in Origins’s jungle, which strongly imply that it is the Dream Forest.) The only parallel of note between the two deserts is the gongs, and they differ quite a bit between the two games.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 7:48 pm
by DesLife
Rizz wrote:I thought i'd share these backgrounds, i photoshopped rayman the teensies and globox out of the picture, so i could enjoy the beautiful backgrounds :D

here ya go !

Image Image Image
Very nice pics, thanks ! :)

Re: Rayman Origins

Posted: Sun Jun 26, 2011 7:57 pm
by El Dango
Gotta love the reflections in the water.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 8:32 pm
by spiraldoor
That sky is even prettier. I seriously hope we get some aurorae in this game.

Image

Re: Rayman Origins

Posted: Sun Jun 26, 2011 8:41 pm
by Haruka
I also hope to see more art materials in the Picture City area.

Re: Rayman Origins

Posted: Sun Jun 26, 2011 9:06 pm
by El Dango
Band Land is going to be absolutely fantastic.

Re: Rayman Origins

Posted: Mon Jun 27, 2011 11:40 am
by Rizz
Is it even confirmed that band land will be in this game ?
i sure hope though !

it's going to be very hard to match the magic and mystery of rayman 1
so far they already did IMO with the dream forest, i hope the music is as good as rayman 1

Re: Rayman Origins

Posted: Mon Jun 27, 2011 4:18 pm
by Hunchman801
As far as I know, the presence of Band Land in Origins was hinted at by artworks on the walls of the development studio in Montpellier and confirmed by an article from Jeux Vidéo Magazine, which mentioned the existence of a “world of music”. If it is to make it to the final game, which I really hope, I am extremely pleased by the fact that they haven't revealed any gameplay or screenshots of it yet, and even hope this will be the case until the game is released.

Re: Rayman Origins

Posted: Mon Jun 27, 2011 7:43 pm
by ikke471
Haruka wrote:Stangely the North American residents can already pre-order the game. Why us not? Will the game be only for Xmas in Europe or what?
that's wierd here in the netherlands i can pre-order it and it is the dutch version of the ubisoft site...

Re: Rayman Origins

Posted: Mon Jun 27, 2011 7:52 pm
by Cairnie
It's available to preorder on the UK Ubishop too though as I keep saying I'm gonna wait to see if there are bonuses.

Re: Rayman Origins

Posted: Mon Jun 27, 2011 9:31 pm
by stan423321
Cairnie wrote:Ubishop
I know that this is a bit OT, but this portmentau is extremely unfortunate. If you are not an "organised Christian" (Catholics, Anglicans and a few others do qualify), think about chess at least.

Re: Rayman Origins

Posted: Mon Jun 27, 2011 9:35 pm
by Cairnie
I'm not any form of Christian at all, or any religion for that matter, so care to explain?