Ow, really? thank god i also have the Steam version, even if it makes me a bit sad.
Re: The SPORE topic
Posted: Fri Sep 25, 2015 10:03 pm
by Haruka
I remember when I returned home with the pre-ordered Collector's edition. The packaging differs depending of the region: the North American one had holes in the letters and ours was a openable card-box. I still really like the packaging and the contents in it.
NA:
Europe (mine hasn't got the yellow triangle):
Re: The SPORE topic
Posted: Wed Sep 30, 2015 10:30 pm
by Eren
W-What the fuck
i was a fan of spore since his release, but i must admit that, i really didn't care about his development.
So today i watched the demonstration video made in 2005 and got really fucking mad, what the hell, it was a lot different back then, they even fucking scrapped an ENTIRE WATER STAGE.... why did they remove all of this?
Re: The SPORE topic
Posted: Wed Sep 30, 2015 10:43 pm
by Master
I brought that up some time ago, we had a very brief discussion about it, if you want to look over any past points made: viewtopic.php?p=678173#p678173
Yeah, to this day I feel rather annoyed to think that Spore could have been so much more than what it became. A pity to think that this game and concept will probably never see the light of day now thanks to the demise of the studio which created it.
Re: The SPORE topic
Posted: Wed Sep 30, 2015 11:52 pm
by Haruka
Ah yes, the original concept was more "mature" and "realistic" lets say but I believe there were many issues in the process. As for the water stage, I believe they had issues with the animation too.
Re: The SPORE topic
Posted: Thu Oct 01, 2015 12:03 am
by Master
I think there was also some issues with controlling, given how it was a fully 3D plane.
As for the more mature and realistic view, I personally would have preferred it. Not that I have any major qualms against the final aesthetic, but I find that it can feel a little too plastic and toy-like at times.
Re: The SPORE topic
Posted: Sun Oct 04, 2015 10:34 pm
by Itooh
This post-mortem by Soren Johnson is still the best explanation I know of the game's failure. It was a mixing of great ideas, that never achieved to work together. Too many compromises made, and not enough cohesion in the team.
In the end, the Cell stage might be the best part of the game. It's successful in what it attempts, and close to the original concept (Power of Ten + procedural content). Unfortunately it's only a mini-game.
(well, Spore can be seen as a series of 5 mini-games actually)
Funnily enough, I kind of found what I sought in Spore in Minecraft. Completely different concept, but in the end the game is about creation affecting gameplay, and reciprocally, and also universes created both procedurally and by players… I mention it because I coincidentally heard about the game in a Spore community forum. And looking at it now, it's unsurprising that most of its members really enjoyed the game.
Now maybe I'm looking forward to No Man's Sky… Sure it's not as ambitious as Spore was (especially when it will likely be a contemplative game, but I'm fine with that), but it has potential in the idea of exploring procedural worlds. Spore planets were repetitive (and ugly, mostly for technical reasons), whereas the few we have seen of No Man's Sky seems more varied. We'll see, but I would enjoy a game simply about visiting new and unpredictable worlds.