Rayman himself

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NyaNyaLily
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Re: Rayman himself

Post by NyaNyaLily »

Hunchman801 wrote:What's wrong with the collisions in this level anyway?
You take hits for no reason.
Haruka wrote:
CHRdutch wrote:Speaking about terrible collision detection, this fucking level.
If this makes you happy, it does not appear in the N-Gage version. :P
Image
I'll probably never play the N-Gage version though. :fou:
RibShark
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Re: Rayman himself

Post by RibShark »

Taking hits for no reason is an emulator issue, it doesn't occur on console.
Hunchman801
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Re: Rayman himself

Post by Hunchman801 »

RibShark wrote:Taking hits for no reason is an emulator issue, it doesn't occur on console.
This probably explains why I didn't remember that bug then; though it's been a very long time since I last played it. :lol:
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Re: Rayman himself

Post by Haruka »

I would be interested in making an N-Gage walkthrough but it is sad that even after 14 years since its release, there doesn't seem to exist an emulator capable to run its games. It would help as N-Gage's screen isn't the biggest thing around.
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Re: Rayman himself

Post by RayCarrot »

That's too bad since I'm really quite curious on how the N-Gage version differs and how the new levels are designed. Perhaps some day there'll be emulators for it.
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Re: Rayman himself

Post by Haruka »

I believe the only way to record for now would be in real time with the camera aimed to the phone but I wonder if it would catch well what's on the screen. I think I could try out a quick recording to see how it handles.

EDIT: I did two demonstrative videos. The first one was too close to the camera but the problem is that since I was looking through the computer's display to see what I was doing, it wasn't easy for controlling the game itself. In the second one I did it with a greater distance but in a way I could play more naturally by facing the screen.
PS: I had forgotten already how tricky it was to do both the flying and fist charging button combination in this system. :mryellow:

EDIT 2: Here's a third test, where I put more volume in the audio.
It is decently visible if people watch this through 1080p mode and in fullscreen so given the fact there's no emulation, maybe I can consider recording like this. Better than nothing as we never know if an emulator of such an obscure system will ever pop up.
Ambidextroid
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Re: Rayman himself

Post by Ambidextroid »

I'd be interested you watch these, but I have a few ideas you could make the recording more bearable to watch. Is there a headphone port on the N-Gage? If so I think plugging it straight into the microphone and recording it for better sound could make the videos seem more enjoyable, currently the poor view and the tinny sound are a bad combination.
And if you do end up recording it, make sure to do it in a dark room to avoid those screen reflections!
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Re: Rayman himself

Post by Haruka »

Would that headphone thing work? The problem is that I wouldn't hear anything, and sound is important for me too. As for the reflections yes it should be in a dark room.
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Re: Rayman himself

Post by Ambidextroid »

If you plug it straight into your computer's mic port and use audacity or something, you could set it up so the sound is recorded by audacity and you can listen to it through headphones at the same time I think
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Re: Rayman himself

Post by Haruka »

It doesn't harm to try out I think. I am just not certain if I have got a cable for this in my stuff.
RayCarrot
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Re: Rayman himself

Post by RayCarrot »

It would most surely work since I've done that in videos before. You've just got to have the right cable for it. And I'd be happy to watch videos of the N-Gage version if you decided to make them :D
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Re: Rayman himself

Post by Haruka »

I should see if I have one of these...

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Re: Rayman himself

Post by Keane »

I had no idea there was ever an N-Gage Rayman game, interested to see more footage of it. Is it entirely the same game as the GBA version?
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Re: Rayman himself

Post by Haruka »

Rayman 3 for N-GAGE was one of the key titles ever released for the system but given the short lifespan of the phone it wasn't in the market for a long time.

The game is virtually the same as GBA, except there are some notable differences:

- The sound effects of Rayman's jump and fist charging are different.
- The characters are linearted, unlike GBA.
- The sleep mode does not exist in N-Gage.
- The cubic area of the world map is cut.
- The gameplay area is much smaller than in GBA as the screen is much smaller but it does not compromise anything.
- Due to the same reason as I referred above, the levels featuring the Lava bump cars and Ssssssam are completely removed, replaced by Ly challenges and normal levels both exclusive to this system.
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Re: Rayman himself

Post by Keane »

Hue, I would like to see those exclusive levels. I wouldn't have expected an N-Gage game to be anything more than a lazy port, but I guess they kinda had to put more effort forth to make it work in the first place.
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Re: Rayman himself

Post by Haruka »

They sure did a good job with this port. Back then I hadn't a GBA and the N-Gage version was the only way I had to play it as I had the phone. I remember to play it over and over and having fun. The experience is really identical of someone who plays the GBA, really.
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Re: Rayman himself

Post by RibShark »

This game was also released on an obscure handheld named the DigiBlast. I've always wondered what that version is like too.
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Re: Rayman himself

Post by Haruka »

From what I remember, thanks to someone in RPC who investigated more, I believe it is a GBA port too. But that system is even more obscure than N-Gage!

EDIT: Yes it is, and someone recorded that.
EDIT 2: I found the cable I needed at home. Once I can I will test.
NyaNyaLily
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Re: Rayman himself

Post by NyaNyaLily »

Maybe Ubisoft ported the GBA version of Rayman 3 so many times because they mistook it for Rayman 2.
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Re: Rayman himself

Post by Hunchman801 »

CHRdutch wrote:Maybe Ubisoft ported the GBA version of Rayman 3 so many times because they mistook it for Rayman 2.
I lel'd. :mrgreen:

Anyway, it seems that some people have managed to record gameplay on an N-Gage QD. There might be a built-in screen capture utility on that version.
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