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Re: Rayman 1

Posted: Thu Feb 21, 2013 4:37 am
by Slogbait
Speaking of Mr. Sax, I've always found it odd that he had very noticeable streaks of red reflecting off his body despite the only red item in each area he appears in being Rayman's neckerchief.

Re: Rayman 1

Posted: Thu Feb 21, 2013 4:25 pm
by Decidetto
Indeed! Although, then one can wonder if it is indeed supposed to be a reflection. Maybe he is just differently coloured on the underside.

EDIT: Never mind. The shape of the discoloured area changes as Mr. Sax moves, so it should be a reflection. It is a very weird design choice though. Analyzing for a bit here, he is fought in two differently coloured areas. He chases you over a beige-coloured floor, while the floor of his arena is blue. Obviously, they couldn't make his sprite fit for both situations, so perhaps they just went with an unrelated colour, so he couldhave a reflection without it being location-bound.

Hmm, maybe they could have made two sets of sprites for him, if the storage space allowed. One for the beige floor, one for the blue floor. Better even, if the sprites are palette based (is anything known about that?), the palette colours could just be switched out depending on the situation.
But anyway, they gave him a red reflection in 1995, so who cares, I guess.

Re: Rayman 1

Posted: Thu Feb 21, 2013 6:15 pm
by stan423321
Decidetto wrote:Better even, if the sprites are palette based (is anything known about that?), the palette colours could just be switched out depending on the situation.
The only versions which are palette-based are DOS and GBA ones, though technically they could make an exception for Sax and some other objects, "deapalettising" them in real-time.

I always thought this was a weird artistic choice of showing bottom of Sax being unlit, not a reflection. Not sure about it though.

Re: Rayman 1

Posted: Thu Feb 21, 2013 9:28 pm
by Decidetto
stan423321 wrote:The only versions which are palette-based are DOS and GBA ones, though technically they could make an exception for Sax and some other objects, "deapalettising" them in real-time.
Thanks Stan, that was some interesting input. :)
Adsolution wrote:
Decidetto wrote:Whoah, whoah. Do we all have the same mind or something? :mrgreen:
Decidetto ([b]in the 'Most Magical Rayman Moment' thread[/b]) wrote:The most magical moment for me was when I first walked into Band Land in the PC version of Rayman. Mainly because of the simply beautiful music. (I'm starting to realize more and more; there really is something with me and music.)
Hey, whaddaya know?
Adsolution ([b]in the 'Most Magical Rayman Moment' thread[/b]) wrote:When I received Rayman 1 for the PC when I was three, I enjoyed it as much as someone could. The truly magical moment I felt was when I stepped out of the thick of the Dream Forest and into the rolling hills of Bongo Hills of Band Land. The beautiful transition and entrance into the perfect fantasy land with the perfect enveloping music. That felt so magical.

Image

It's perfect. Michel Ancel's a creative genius.
Haha, neat! Such coincidence! :mryellow:

Re: Rayman 1

Posted: Fri Feb 22, 2013 5:13 pm
by Shrooblord
Master4lyf1 wrote:Space Mama is probably the hardest of the normal bosses, however, the "boss rush"-esque finale does give me trouble with the Mama-Moskito hybrids.
The very last hybrid - Mama's body and Moskito's head - is the most frustrating one for me, because (s)he always manages to get me even when I was absolutely sure I should have dodged the attack. I can also get pinned against the wall, being hit over and over again, causing me to very slowly die and redo the whole battle. It's not hard, per se, but incredibly frustrating when that happens.

Space Mama was a nice fight. Somehow, the dev's made it quite clear what they wanted you to do in order to beat her. There's some kind of visual (or audible I guess) key in there in almost all her attacks that help you out. The only thing I found a bit confusing and which took me some time to figure out is when she ducks behind her laundry machine.

Re: Rayman 1

Posted: Fri Feb 22, 2013 5:40 pm
by Raven_Guardian
However the space mama fight, once you lose the first time (which is very likely), you have to restart the whole fight with 3Hp (at least in th ps1 version). And the fight is long...

Against Mister Dark, i only had difficulties with the second phase. I did not have problems with the first and the last.

Re: Rayman 1

Posted: Fri Feb 22, 2013 7:45 pm
by Master
The problem with Space Mama is figuring out the best way to dodge her laser attacks, once that's sorted, you just need to apply the correct dodge at the right time.

Re: Rayman 1

Posted: Fri Feb 22, 2013 8:08 pm
by Haruka
Reposting what I wrote in the Video Catalogue topic, I found a rare ad and decided to upload in the Rayman 1 playlist:


Re: Rayman 1

Posted: Mon Feb 25, 2013 9:12 pm
by darkkitty
Slogbait wrote:Speaking of Mr. Sax, I've always found it odd that he had very noticeable streaks of red reflecting off his body despite the only red item in each area he appears in being Rayman's neckerchief.

yep that is pretty weirdo wonder what they thinking :D

Re: Rayman 1

Posted: Wed Feb 27, 2013 12:45 am
by GOT4N
Yo'w Guys, I've maded a Tool-Assisted Speedrun of Rayman (Actually i'm working on): I've got the World Record TIME for the First Level but he isn't finish, I'm stopped at first punch level) But this is normal after 8hours of nonstop work, it should be normal ^^'

: http://youtu.be/5ae_E2rgU3c


Glitches USED:
1.useless but funny MoonWalk
2. Wallbreach epic at betilla moment with the Plum


Q: What is an Tool-Assisted Speedrun?
A: It's when humans skills aren't enough, and you play game image by image to do the impossible. Using tools like RAM Watch ;)

Q: What does it require?
A: Intelligence, Patience.

Q: Is it long to do?
A: As I said, Yep. VERY long, there is a 1h30 TAS which is the best of the site (Super Mario 64 120Stars by Nahoc and many authors) which took about 5 years to do

Q: Can you give me examples
A: http://www.youtube.com/watch?feature=pl ... mregEW6kVU

Q:Where can I find some INFOS
A: TASVideos.org

Re: Rayman 1

Posted: Wed Feb 27, 2013 1:48 pm
by Raven_Guardian
that's really great... I wish you luck for the rest...
but why the advance version?
I guess you know how to skip mr Sax.

Re: Rayman 1

Posted: Wed Feb 27, 2013 2:31 pm
by GOT4N
Raven_Guardian wrote:that's really great... I wish you luck for the rest...
but why the advance version?
I guess you know how to skip mr Sax.
Rayman Advance because DOS and PSX versions doesn't work on specials toolassisted speedrun emulators
And the boss are more quick defeatable (like moskito)

And how to skip mr sax?

Re: Rayman 1

Posted: Wed Feb 27, 2013 2:41 pm
by Raven_Guardian
I don't know if it works on advance version or not but if you break the six cages from Mr Sax's Hullaballoo
(locations here: https://raymanpc.com/wiki/en/Mr_Sax%27s_Hullaballoo ), avoid the photographer, then die after breaking the last cage, you will reappear at the beginning of the stage. Go back to the map and the level will be completed without meeting Mr Sax.

Edit: ah je vois que vous parlez français, ça va être plus facile à expliquer car mon anglais est assez approximatif. En gros normalement il faut briser les 6 cages qui se trouvent toutes dans le premier niveau (pratique). vous ne devez surtout pas prendre la photo avec le photographe (sinon il sera impossible de revenir en arrière). Après la dernière cage vous devez crever et sacrifier une vie pour se retrouver au début du niveau. Demi-tour vers le panneau qui ramène à la carte et le niveau sera complété. Il est ainsi donc possible de terminer le jeu sans vaincre Mr Sax car l'unique condition pour accéder au dernier niveau est de trouver toutes les cages. Mr Sax's Hullaballoo a aussi la particularité de ne pas avoir de nouveau pouvoir à la fin ni de débloquer d'autres niveaux quand on le termine.

Après je ne sais pas si les localisations des cages sont pareils sur Game Boy advance, je n'ai pas fait cette version.

Re: Rayman 1

Posted: Wed Feb 27, 2013 3:09 pm
by GOT4N
Raven_Guardian wrote:I don't know if it works on advance version or not but if you break the six cages from Mr Sax's Hullaballoo
(locations here: https://raymanpc.com/wiki/en/Mr_Sax%27s_Hullaballoo ), avoid the photographer, then die after breaking the last cage, you will reappear at the beginning of the stage. Go back to the map and the level will be completed without meeting Mr Sax.

Edit: ah je vois que vous parlez français, ça va être plus facile à expliquer car mon anglais est assez approximatif. En gros normalement il faut briser les 6 cages qui se trouvent toutes dans le premier niveau (pratique). vous ne devez surtout pas prendre la photo avec le photographe (sinon il sera impossible de revenir en arrière). Après la dernière cage vous devez crever et sacrifier une vie pour se retrouver au début du niveau. Demi-tour vers le panneau qui ramène à la carte et le niveau sera complété. Il est ainsi donc possible de terminer le jeu sans vaincre Mr Sax car l'unique condition pour accéder au dernier niveau est de trouver toutes les cages. Mr Sax's Hullaballoo a aussi la particularité de ne pas avoir de nouveau pouvoir à la fin ni de débloquer d'autres niveaux quand on le termine.

Après je ne sais pas si les localisations des cages sont pareils sur Game Boy advance, je n'ai pas fait cette version.
Ahhh oui Jaxxckle l'avait fais, oui .
c'est quoi ton skype?

Re: Rayman 1

Posted: Wed Feb 27, 2013 3:45 pm
by Raven_Guardian
mouais pas trop envie donner mon skype. (ne le prends pas mal)
Et puis à part ce truc là je ne connais pas grand chose qui puisse aider en speedrun.

EDIT: ok translation: I don't want to give my skype. I don't know anything else that could help with speedrun.

Re: Rayman 1

Posted: Wed Feb 27, 2013 3:48 pm
by Adsolution
Please speak English in the English forum, or at least post an English translation alongside the French version. It's very irritating to members when they have to go over to Google just to read a post.

Re: Rayman 1

Posted: Wed Feb 27, 2013 3:55 pm
by GOT4N
Adsolution wrote:Please speak English in the English forum, or at least post an English translation alongside the French version. It's very irritating to members when they have to go over to Google just to read a post.
Go f*ck yourself. nope, I joke, Okay no problem ;)

Re: Rayman 1

Posted: Wed Feb 27, 2013 4:57 pm
by Rulez
WeshKanapesh wrote: Go f*ck yourself. nope, I joke,
HhhaHAH-HAHAHAHAHahahahahaahaaaaaaaaah!!!
Image

Re: Rayman 1

Posted: Wed Feb 27, 2013 5:00 pm
by GOT4N
Rulez wrote:
WeshKanapesh wrote: Go f*ck yourself. nope, I joke,
HhhaHAH-HAHAHAHAHahahahahaahaaaaaaaaah!!!
Image

IT'S A TRAP!

Re: Rayman 1

Posted: Wed Feb 27, 2013 5:56 pm
by Rulez
...what