RayUnite framework (Rayman 2/3 in Unity)
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hoodlumsworld

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Re: Rayman 2/3 in Unity
Oh, sorry to hear this is proving harder than you thought! I know nothing about all this 3D stuff but I hope someone will have the time to help.
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hoodlumsworld

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Re: Rayman 2/3 in Unity
This seems to be working well! What about collisions?
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Hunchman801

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Re: Rayman 2/3 in Unity
It certainly does! The jump animation is still a bit too fast, but I'm sure this is still work in progress. 
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PluMGMK

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Re: Rayman 2/3 in Unity
Incredible!
If I had to critique it, I'd say the soundscape is a bit too intrusive relative to the music, but anyway, the graphics are all top-notch! 
Re: Rayman 2/3 in Unity
If you'd like, you can join my Discord server and track the progress on the project in there https://discord.gg/pasn7HZeUk I hope that admins do not have anything against that 
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Hunchman801

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Re: Rayman 2/3 in Unity
Not at all!U2B wrote: Mon Jul 05, 2021 10:49 pm If you'd like, you can join my Discord server and track the progress on the project in there https://discord.gg/pasn7HZeUk I hope that admins do not have anything against that![]()
Re: Rayman 2/3 in Unity
I decided to start implementing moving mechanics again from what I've learnt so far during the journey. I got inspired by Lamapotato's Rayman 3 in Unreal project
This is what I have so far.
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Hunchman801

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Re: Rayman 2/3 in Unity
This looks very smooth, though Rayman should probably fall to the ground faster, it's almost as if he's gliding with his helicopter now.
Re: Rayman 2/3 in Unity
I played with it a bit more today and got this, in the end I was lazy so will need to fix the grabbing ledges mechanics logic eventually
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Hunchman801

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Re: Rayman 2/3 in Unity
Great stuff, this feels a lot more natural now!
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hoodlumsworld

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Re: Rayman 2/3 in Unity
I agree, this is near perfect! 
Re: Rayman 2/3 in Unity
Ok, I made another demo in the same map as it was in 2019 (it is from Unity Asset Store
) for fun, to catch the vibe. Turns out right now implementing ledge grabbing mechanics exceeds my skill to do it right, so I will try to implement climbing on walls next and on roof as I think that should be easier.
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hoodlumsworld

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Re: Rayman 2/3 in Unity
Very smooth! Is it easy to import actual Rayman levels and try the mechanics in a more natural environment?
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Hunchman801

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Re: Rayman 2/3 in Unity
Or just pretend that Betilla died and Rayman never got that power.U2B wrote: Wed Sep 08, 2021 12:19 am Turns out right now implementing ledge grabbing mechanics exceeds my skill to do it right, so I will try to implement climbing on walls next and on roof as I think that should be easier.
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PluMGMK

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Re: Rayman 2/3 in Unity
Poor Betilla! 
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Hunchman801

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Re: Rayman 2/3 in Unity
Don't worry, I would only wish that upon Tily.
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PluMGMK

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Re: Rayman 2/3 in Unity
Someone needs to make a fangame where she gives Rayman his powers 
Re: Rayman 2/3 in Unity
Ok I managed to implement ledge grabbing eventually
also started working on climbing, next will be hanging on roof (? I don't know how to call these states anymore).
I also have some idea for overall shooting mechanics since Rayman has couple of animations prepared for fist charging from R3, only that his hands are to be moved procedurally as it turns out. We'll see.
Also some animations blending mechanism would be needed - like the ability to play one animation for bottom part of Rayman and one for the upper - so some model's bones magic with code. But one thing at a time.
I also have some idea for overall shooting mechanics since Rayman has couple of animations prepared for fist charging from R3, only that his hands are to be moved procedurally as it turns out. We'll see.
Also some animations blending mechanism would be needed - like the ability to play one animation for bottom part of Rayman and one for the upper - so some model's bones magic with code. But one thing at a time.
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PluMGMK

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Re: Rayman 2/3 in Unity
Well done!
I knew you could do it! 
