RayUnite framework (Rayman 2/3 in Unity)

Oh, sorry to hear this is proving harder than you thought! I know nothing about all this 3D stuff but I hope someone will have the time to help.
 
It certainly does! The jump animation is still a bit too fast, but I'm sure this is still work in progress. :)
 
Incredible! :D If I had to critique it, I'd say the soundscape is a bit too intrusive relative to the music, but anyway, the graphics are all top-notch! :up:
 
I decided to start implementing moving mechanics again from what I've learnt so far during the journey. I got inspired by Lamapotato's Rayman 3 in Unreal project ;) This is what I have so far.

 
This looks very smooth, though Rayman should probably fall to the ground faster, it's almost as if he's gliding with his helicopter now.
 
I played with it a bit more today and got this, in the end I was lazy so will need to fix the grabbing ledges mechanics logic eventually

 
Ok, I made another demo in the same map as it was in 2019 (it is from Unity Asset Store :P) for fun, to catch the vibe. Turns out right now implementing ledge grabbing mechanics exceeds my skill to do it right, so I will try to implement climbing on walls next and on roof as I think that should be easier.

 
Very smooth! Is it easy to import actual Rayman levels and try the mechanics in a more natural environment?
 
Turns out right now implementing ledge grabbing mechanics exceeds my skill to do it right, so I will try to implement climbing on walls next and on roof as I think that should be easier.
Or just pretend that Betilla died and Rayman never got that power. :hap:
 
Ok I managed to implement ledge grabbing eventually :) also started working on climbing, next will be hanging on roof (? I don't know how to call these states anymore).

I also have some idea for overall shooting mechanics since Rayman has couple of animations prepared for fist charging from R3, only that his hands are to be moved procedurally as it turns out. We'll see.

Also some animations blending mechanism would be needed - like the ability to play one animation for bottom part of Rayman and one for the upper - so some model's bones magic with code. But one thing at a time.

 
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