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Re: Rayman 3

Posted: Tue Mar 12, 2013 11:54 pm
by Haruka
Popolopoï have faces drawn. :roll:

Re: Rayman 3

Posted: Tue Mar 12, 2013 11:55 pm
by Master
Those two textures remind me of Begoniax and her toads, the first seems to have the weird look of her face, and a segment which looks a little like a cauldron head, and the other has a rather amphibious look to it.
Haruka wrote:Popolopoï have faces drawn. :roll:
In Rayman 3? Huh, I never noticed that.

Re: Rayman 3

Posted: Wed Mar 13, 2013 12:11 am
by Robotic Teensie
Master4lyf1 wrote:
Haruka wrote:Popolopoï have faces drawn. :roll:
In Rayman 3? Huh, I never noticed that.
Haruka might be right... in the first part of the Fairy Council the strange fairy thing was absent (and there are no Popolopoï there), and it was present again in part 2 (there are Popolopoï there... I think).
Master4lyf1 wrote:Those two textures remind me of Begoniax and her toads, the first seems to have the weird look of her face, and a segment which looks a little like a cauldron head, and the other has a rather amphibious look to it.
I immediately had to think of Begoniax as well and I looked her up on RayWiki. Her face seemed quite different in the picture there I think. Also, if it is Begoniax - why would Begoniax be loaded into memory for the first part of the Fairy Council?
Well, when I get to the Bog of Murk we'll see.

I also edited the previous post to include a couple more textures, here they are:

Image

Also, I found this in the 2D Madness batch:

Image
That's good news - this is clearly meant for a demo version and it's in the full game. Apparently they did not remove all unused textures... I wonder what else lies hidden in the game?

And new pics, from FC part 2:

Image

Image

Image

Some of the images I'm uploading might be "false positives" (i.e. nothing special), but I'm uploading all pics I don't recognize cause I want to be sure we don't miss any unused ones...

I'm going to bed now - it's 3 minutes to midnight...

Re: Rayman 3

Posted: Wed Mar 13, 2013 12:34 am
by Haruka
Image

If you look carefully you can notice two spots in their faces, which I believe to be eyes.

Re: Rayman 3

Posted: Wed Mar 13, 2013 12:40 am
by Adsolution
Robotic Teensie wrote:Image
That one is definitely a matuvu:

Image

Re: Rayman 3

Posted: Wed Mar 13, 2013 12:53 am
by Haruka
In-game Matuvus were always cute. :D

Re: Rayman 3

Posted: Wed Mar 13, 2013 1:56 am
by Shrooblord
RT, you're doing an outstanding job! I wonder what wondrous results you and Droolie could get, were you to team up.
Robotic Teensie wrote:I'm going to bed now - it's 3 minutes to midnight...
Two! Minutes! To miiiiiiiidniight! (...)

Re: Rayman 3

Posted: Wed Mar 13, 2013 6:51 am
by Spanex
Haruka wrote:Image

If you look carefully you can notice two spots in their faces, which I believe to be eyes.
I can confirm that. That texture you guys are talking about is the poppolopoï.

Re: Rayman 3

Posted: Wed Mar 13, 2013 9:22 am
by Robotic Teensie
Shrooblord wrote:RT, you're doing an outstanding job! I wonder what wondrous results you and Droolie could get, were you to team up.
Thanks! Next school year, I'm going to university - I'm going to study Game Technology (a variant of Computer Science that focuses on game development). I'll learn lots of stuff that might be useful here :)
Spanex wrote:
Haruka wrote: If you look carefully you can notice two spots in their faces, which I believe to be eyes.
I can confirm that. That texture you guys are talking about is the poppolopoï.
Hmm yes - it's probably a Popolopoï then - all the clues point in that direction. Also note Popolopoï have those flickering lights whose textures I found near the fairy's textures.

I found a couple of odd things in FC pt. 3:

Image

Image

In FC pt. 4 I didn't see more unusual things... however, these two I saw before returned:

Image

Image

In FC pt. 5, this was loaded:

Image

It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!

Re: Rayman 3

Posted: Wed Mar 13, 2013 9:39 am
by Master
Spanex wrote:
Haruka wrote:Image

If you look carefully you can notice two spots in their faces, which I believe to be eyes.
I can confirm that. That texture you guys are talking about is the poppolopoï.
Ah, OK, thanks for clearing that up, Haruka and Spanex.

Re: Rayman 3

Posted: Wed Mar 13, 2013 1:53 pm
by Spanex
Robotic Teensie wrote:Image
https://raymanpc.com/wiki/en/Bat
Robotic Teensie wrote:Image
https://raymanpc.com/wiki/en/Rat
Robotic Teensie wrote:Image
https://raymanpc.com/wiki/en/Podocrock
Robotic Teensie wrote:Image
Interesting... I can't come up with any ideas on this one right now...
Robotic Teensie wrote:In FC pt. 5, this was loaded:

Image

It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
Yep, that's the teensie cage. Maybe they left a model somewhere in the level. We could possibly find out if we used 3DRipper.

Re: Rayman 3

Posted: Wed Mar 13, 2013 2:04 pm
by Droolie
Awesome to see other Rayman fans interested in hacking! :D

You should check out this: Someone recently managed to extract the textures from the game's files. That way you can get the original filenames and even textures that are never loaded up in the first place. I did the same for the Gamecube version's textures (and for Rayman Arena too), but those are quite low-res, so apart from the GC-exclusive things, the first link is more interesting.
Robotic Teensie wrote:It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
That's because various textures, including the Teensie cage texture, are loaded in the beginning of the game. They do it so they don't have to load it for every single level (apart from the Fairy Council levels). They are the so-called "vignette" textures (that's the name the developers use for them).

I'm interested to hear how you made the 2D Nightmare map though. Did you capture screens from L.M. Murphy's video or did you actually manage to play it yourself?

Re: Rayman 3

Posted: Wed Mar 13, 2013 2:23 pm
by Haruka
Robotic Teensie wrote: Image
I believe it is a Ninja Crab.

https://raymanpc.com/wiki/script-en/ima ... ab-TFC.jpg

Re: Rayman 3

Posted: Wed Mar 13, 2013 2:34 pm
by Spanex
Haruka wrote:
Robotic Teensie wrote: Image
I believe it is a Ninja Crab.

https://raymanpc.com/wiki/script-en/ima ... ab-TFC.jpg
Aye, you're right! I always keep forgetting those guys.

Re: Rayman 3

Posted: Wed Mar 13, 2013 3:01 pm
by Haruka
Fantastic, we can now play charades! :mryellow:

Re: Rayman 3

Posted: Wed Mar 13, 2013 3:44 pm
by Robotic Teensie
Haruka wrote:I believe it is a Ninja Crab.
Wow, all pics identified! Great job!
Haruka wrote:Fantastic, we can now play charades! :mryellow:
Haha, I was thinking the same thing :hehe:
Spanex wrote:Yep, that's the teensie cage. Maybe they left a model somewhere in the level. We could possibly find out if we used 3DRipper.
Hmm... yes, I was planning on getting 3DRipper later for 2D Madness, but it's a good idea to use it on all the levels! I'll try it later.
Drolpiraat wrote:You should check out this: Someone recently managed to extract the textures from the game's files. That way you can get the original filenames and even textures that are never loaded up in the first place.
Wow, that's cool! I shall try that!
Drolpiraat wrote:I did the same for the Gamecube version's textures (and for Rayman Arena too), but those are quite low-res, so apart from the GC-exclusive things, the first link is more interesting.
The GC archive would be very useful, as it contains the 2D Nightmare textures :D
I knew I couldn't obtain those textures from my PC version, it's great you've already got them. I hope they're not too low res to use in a map.
Drolpiraat wrote:
Robotic Teensie wrote:It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
That's because various textures, including the Teensie cage texture, are loaded in the beginning of the game. They do it so they don't have to load it for every single level (apart from the Fairy Council levels). They are the so-called "vignette" textures (that's the name the developers use for them).
Every time I use Cheat Engine to extract textures, it gives me around 150-200 files. All files from 0 to 113 are always the same, and they contain standard stuff you would need everywhere, such as the menus, life bar, score counter etc. I believe those are the pre-loaded ones, the ones that don't need to be loaded for every single level. Cheat Engine extracts them along with the other textures.

Now from file 114 onwards it gets interesting, because those textures are level-specific. They change depending on what area you're playing. The Teensie cage texture is not found in files 0-113, but it's in the level-specific files (in this area it's 142, to be precise). Also, the cage was not present in earlier areas of the Fairy Council (if it was a pre-loaded one, you'd expect it to be present in every area, right?).
Oh, by the way, just to make things clear: "FC pt. 5" - which is when I first encountered the cage texture - is at the Heart of the World, where the Teensies are dancing to a disco tune in their throne room. I've no idea why a cage texture would be present there... it could be a simple mistake from the developers, it could mean that at one point in the game's development there was supposed to be a cage in that area and they forgot to take the texture loading out, or it could mean there really is some cage left somewhere in the area - I'll find out with 3DRipper later on.
Drolpiraat wrote: I'm interested to hear how you made the 2D Nightmare map though. Did you capture screens from L.M. Murphy's video or did you actually manage to play it yourself?
I have no GameCube, so I had to capture screens from that video. I actually downloaded that vid from YouTube so I could play it offline, frame-for-frame, to get some distances right.

I thought the 2D Nightmare map was very interesting - of course, every R3 veteran kinda knows how 2D Madness plays out cause they have done it themselves so many times, but 2D Nightmare has been played by so very few people virtually no one has personal experience playing it. And the one vid that's out there was at times rather chaotic and sometimes made it difficult to grasp the route through the level (for instance L.M. Murphy sometimes simply walked on thin air). With that map, though, the level structure is easy to understand.

Whew, making that post was quite complicated with all those quotes from different people :P

Re: Rayman 3

Posted: Wed Mar 13, 2013 4:20 pm
by Rulez
Robotic Teensie wrote: Image

and

Image
What are these then?

Re: Rayman 3

Posted: Wed Mar 13, 2013 4:38 pm
by Haruka
The first is definitely a toad, now the other one... Hm... Where did I see those hands.

Re: Rayman 3

Posted: Wed Mar 13, 2013 4:40 pm
by Rulez
I swear I've seen the second one, but I can't quite put my finger on it. I had the guess of Muddibog, but. But no.

Re: Rayman 3

Posted: Wed Mar 13, 2013 4:40 pm
by Spanex
Rulez wrote:
Robotic Teensie wrote: Image

and

Image
What are these then?
First one is obviously the toad from Bog of Murk. The other one looks a bit like the Paluchard to me, but the texture is missing things. I can't really identify it as otherwise.

Edit: After taking a closer look it's indeed Paluchard. Maybe it uses an extra texture for its patterns