Re: Rayman 3
Posted: Tue Mar 12, 2013 11:54 pm
Popolopoï have faces drawn. 
In Rayman 3? Huh, I never noticed that.Haruka wrote:Popolopoï have faces drawn.
Haruka might be right... in the first part of the Fairy Council the strange fairy thing was absent (and there are no Popolopoï there), and it was present again in part 2 (there are Popolopoï there... I think).Master4lyf1 wrote:In Rayman 3? Huh, I never noticed that.Haruka wrote:Popolopoï have faces drawn.
I immediately had to think of Begoniax as well and I looked her up on RayWiki. Her face seemed quite different in the picture there I think. Also, if it is Begoniax - why would Begoniax be loaded into memory for the first part of the Fairy Council?Master4lyf1 wrote:Those two textures remind me of Begoniax and her toads, the first seems to have the weird look of her face, and a segment which looks a little like a cauldron head, and the other has a rather amphibious look to it.
That one is definitely a matuvu:Robotic Teensie wrote:
Two! Minutes! To miiiiiiiidniight! (...)Robotic Teensie wrote:I'm going to bed now - it's 3 minutes to midnight...
I can confirm that. That texture you guys are talking about is the poppolopoï.Haruka wrote:
If you look carefully you can notice two spots in their faces, which I believe to be eyes.
Thanks! Next school year, I'm going to university - I'm going to study Game Technology (a variant of Computer Science that focuses on game development). I'll learn lots of stuff that might be useful hereShrooblord wrote:RT, you're doing an outstanding job! I wonder what wondrous results you and Droolie could get, were you to team up.
Hmm yes - it's probably a Popolopoï then - all the clues point in that direction. Also note Popolopoï have those flickering lights whose textures I found near the fairy's textures.Spanex wrote:I can confirm that. That texture you guys are talking about is the poppolopoï.Haruka wrote: If you look carefully you can notice two spots in their faces, which I believe to be eyes.
Ah, OK, thanks for clearing that up, Haruka and Spanex.Spanex wrote:I can confirm that. That texture you guys are talking about is the poppolopoï.Haruka wrote:
If you look carefully you can notice two spots in their faces, which I believe to be eyes.
https://raymanpc.com/wiki/en/BatRobotic Teensie wrote:
https://raymanpc.com/wiki/en/RatRobotic Teensie wrote:
https://raymanpc.com/wiki/en/PodocrockRobotic Teensie wrote:
Interesting... I can't come up with any ideas on this one right now...Robotic Teensie wrote:
Yep, that's the teensie cage. Maybe they left a model somewhere in the level. We could possibly find out if we used 3DRipper.Robotic Teensie wrote:In FC pt. 5, this was loaded:
It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
That's because various textures, including the Teensie cage texture, are loaded in the beginning of the game. They do it so they don't have to load it for every single level (apart from the Fairy Council levels). They are the so-called "vignette" textures (that's the name the developers use for them).Robotic Teensie wrote:It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
I believe it is a Ninja Crab.Robotic Teensie wrote:![]()
Aye, you're right! I always keep forgetting those guys.Haruka wrote:I believe it is a Ninja Crab.Robotic Teensie wrote:![]()
https://raymanpc.com/wiki/script-en/ima ... ab-TFC.jpg
Wow, all pics identified! Great job!Haruka wrote:I believe it is a Ninja Crab.
Haha, I was thinking the same thingHaruka wrote:Fantastic, we can now play charades!
Hmm... yes, I was planning on getting 3DRipper later for 2D Madness, but it's a good idea to use it on all the levels! I'll try it later.Spanex wrote:Yep, that's the teensie cage. Maybe they left a model somewhere in the level. We could possibly find out if we used 3DRipper.
Wow, that's cool! I shall try that!Drolpiraat wrote:You should check out this: Someone recently managed to extract the textures from the game's files. That way you can get the original filenames and even textures that are never loaded up in the first place.
The GC archive would be very useful, as it contains the 2D Nightmare texturesDrolpiraat wrote:I did the same for the Gamecube version's textures (and for Rayman Arena too), but those are quite low-res, so apart from the GC-exclusive things, the first link is more interesting.
Every time I use Cheat Engine to extract textures, it gives me around 150-200 files. All files from 0 to 113 are always the same, and they contain standard stuff you would need everywhere, such as the menus, life bar, score counter etc. I believe those are the pre-loaded ones, the ones that don't need to be loaded for every single level. Cheat Engine extracts them along with the other textures.Drolpiraat wrote:That's because various textures, including the Teensie cage texture, are loaded in the beginning of the game. They do it so they don't have to load it for every single level (apart from the Fairy Council levels). They are the so-called "vignette" textures (that's the name the developers use for them).Robotic Teensie wrote:It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
I have no GameCube, so I had to capture screens from that video. I actually downloaded that vid from YouTube so I could play it offline, frame-for-frame, to get some distances right.Drolpiraat wrote: I'm interested to hear how you made the 2D Nightmare map though. Did you capture screens from L.M. Murphy's video or did you actually manage to play it yourself?
What are these then?Robotic Teensie wrote:
and
First one is obviously the toad from Bog of Murk. The other one looks a bit like the Paluchard to me, but the texture is missing things. I can't really identify it as otherwise.Rulez wrote:What are these then?Robotic Teensie wrote:
and