Cut wrote:In part 1, I think we should examine some of the speedrun strats. There is a lot of techniques to clip out of bounds in the 2nd big room (with the goo) so I'd think it could be possible to do this with the lockjaw and then fly towards the area where you pick up the gems after falling down to the Knaaren. That would be a nice extra as well.
That'd be quite great. Unfortunately when we enter the area with the knaaren in a different way than foreseen, then the pit, where we have to fall down, won't teleport us to the next area, plus the camera will remain focused on the pit. I made a
video in case you don't know what I mean. Theoretically we could still helicopter down to the next area and play the remaining combos, but we would have to do it blindly.

Anyway, if we could work around this problems, we would win 270 points, so we should investigate this.
Dildo_Potter wrote:1234, yes you can tiptoe the 3 yellow gem, like in LOTLD1 with the red gem next to the HMF in the hoodlum combo. Press, forward, forward, forward, etc.
I tried to pass the gems from the left side and from the right side, but to no avail, even though I made the tiniest steps I could do. If it's no trouble, could you make a video of that, because I'm really clueless, maybe I use a wrong technique?
Maz' concern about the time issue with the powerup is also justified, but luckily there is a spot near the blue can, where you can perform a SJ. That should allow you to quickly pass the yellow gems again. I didn't make any tests yet though.
Maz wrote:I remember trying something else with these Gems, and if I recall correctly, I had trouble connecting the Gem next to the Matuvu with the one next to the vines. Have you succeeded in doing that? And if so, isn't it hard (like, REALLY hard or impossible) to get the Matuvu this way?
It's hard indeed, but after you got the uppermost gem from the vine, you can use the two seconds to bring yourself carefully beside the next yellow gem, so that you can then take the gem from the side. That way you can reach the next gem in time. As for the matuvu, it's definitely hard to get him in time, but luckily you can enter the look mode very quickly in this place (even if you couldn't, there is still the instant look mode trick involving the snapshot). So I succeeded in both connection (gem - gem; gem - matuvu), but they're quite hard. (I hope the description was understandable).
There's also something I wanted to ask already some time ago: In DOTK 3 in the last room with the huge knaaren tower, there is a wall with a hole in it. One could say that it's quite well hidden as you usually don't go nowhere near it. However you can helicopter down to this hole and even stand there. I'm not sure if you know what I mean, but if you do, then do you also know for what purpose the game developers made this hole; I can't see any reason for it. Also when you've reached the top of the tower and look upwards, then you can see that the ceiling has also a hole. I can't see any reason for it either. The ceiling is not that special, but the wall actually is. The question isn't really important, I'm just curious.