Re: Rayman 3 scores
Posted: Thu Sep 08, 2016 12:45 am
Awesome work Maz!
The Matuvu combo in part 2 looks really complicated, I gotta agree, it is a masterpiece.
Meanwhile I lost track of the combos in CF, so I don't know how many points we can actually get, but the matuvu tribelle combo is definitely a big step forward.
As for the hoodcamp combo, if it's no trouble could you shortly describe the combo?
Also what do you mean with "the theoretical maximum is achievable"?
Don't hesitate to post any updates on your project. I always like reading them, even if it's just a small one.
@Cut: As for the easier versions, I know what you mean, but why should you actually play the harder versions, if you can lose some points anyway.
I mean we should simply plan where we want to lose the "unnecessary" 171 points and these 4 places are all that came to my mind*. If you can get the green gem in time consistently by using the hook, then there is really no need to use an easier version, but in my first attempts I actually had some problems with it. Maybe some practice will help.
* There is actually a 5th place, which came to my mind:
In part 3 in the vine combo it can happen that you'll fail to take the last yellow gem with a powerup (-40 points), so it can be good to have this points available, so that you won't need to restart, if it happens.
In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
A video which shows how to reach the hoodbooms in part 7 with the HMF in time would be helpful, but you don't need to hurry, as it should take quite a while to reach this part.
I also made some videos in part 1:
First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out. https://www.youtube.com/watch?v=oFz3DiNFbAU
And here's the current piggybank combo: https://www.youtube.com/watch?v=75oPRS-33M8
Meanwhile I lost track of the combos in CF, so I don't know how many points we can actually get, but the matuvu tribelle combo is definitely a big step forward.
As for the hoodcamp combo, if it's no trouble could you shortly describe the combo?
Also what do you mean with "the theoretical maximum is achievable"?
Don't hesitate to post any updates on your project. I always like reading them, even if it's just a small one.
@Cut: As for the easier versions, I know what you mean, but why should you actually play the harder versions, if you can lose some points anyway.
* There is actually a 5th place, which came to my mind:
In part 3 in the vine combo it can happen that you'll fail to take the last yellow gem with a powerup (-40 points), so it can be good to have this points available, so that you won't need to restart, if it happens.
In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
A video which shows how to reach the hoodbooms in part 7 with the HMF in time would be helpful, but you don't need to hurry, as it should take quite a while to reach this part.
I also made some videos in part 1:
First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out. https://www.youtube.com/watch?v=oFz3DiNFbAU
And here's the current piggybank combo: https://www.youtube.com/watch?v=75oPRS-33M8