Re: Rayman 3 scores
Posted: Thu Dec 14, 2017 6:32 pm
I'm aiming for 8 pm!
The biggest issue with the IPG is TOTL2, if it wasn't for that, avoiding them would make much less of a difference. Most of their value is still of theoretical nature, especially in CF and LOTLD. But on the other hand, in my opinion TOTL2 is also the only part, where the IPG does not feel "cheap" because it actually flips the entire part upside down. In HH1 I quite like it as well, but it's too small of a part for the IPG to have a bigger impact on how the level feels.Maz wrote:For my HoF-Score, I will try and see how many points I can get without IPGs, but down the line, I'm probably up for using them (even though that would probably be outside of an HoF-entry). I still don't like the concept of IPGs, but in the end, Glitches are Glitches and "unfair" either way. The conclusion I've come to is that ultimately, it comes down to either using no Glitches, or all of them. Friendly competition is what I need to really get me back into Rayman 3, and with you (and for that matter, people like sfn, DTUCC and MountainGoat, too - if they ever decide to get back into the game), I feel like not using IPGs just won't allow for that anymore in the long run. For now, I got BOM to 99.999 and I am currently on CF3 with 68.915 Points. I'll keep my Scores updated in the signature to give you an idea of how close I am to getting you, so you can go for counter-measures if need-to![]()
It actually has been revealed: https://www.youtube.com/watch?v=jzdW3HZN8O4Edit: Speaking of IPGs, while playing CF today I remembered that it was never properly revealed how the IPG-Combo for CF1 goes. May I ask if the Gems in the hallway after the Vortex were included in your Combo? I've always wondered about that because I wasn't yet able to connect these Gems with one of the Hoodblasters in the first room...
Thanks for telling about this combo! Actually it's been discovered from Lance already (here's his post, if you're interested), but it's still cool that you succeeded in it; I mean, Lance probably just found it because he used slowdowns and savestates.Ray502 wrote:I sent Razoff a charged shot, then I immediately began charging another shot, while collecting the lone yellow gem near the red chair. I got close to Razoff as I shot him again. While he was running out of the room, I got lucky and shot him three more times, and collected the green gem in plenty of time to spare. I think it would still work for 3000 points if I just hit him two times, but I had a lot more time to get the green gem when the third shot hit him.
I can gladly make a video list of all levels and post it here. I mean it shouldn't make such a big difference whether I'll look through all the channels and pick out just videos of some levels, or videos of all levels right away.Cut wrote:But don't let yourself distract by my somewhat "personal" projects, if you guys would like to create a Video-List right now, we can do that anyway and then just copy all the stuff into the Manager once we're done. If that's the case, I'd volunteer to do FC, CF and BOM.
As of now you're probably right. Without an IPG we know how to get ~31k in part 1 (on PC I think 30860 points). With an IPG we can get 41300 points, i.e. 10440 points more. However with the IPG you may lose only 9931 points if you go for the maximum, meaning the maximum on PC without the IPG is at most 119440 points by now; with an IPG it should be 119949 points.Cut wrote:HH could really "suffer" from the possibility, that a perfect Maximum Score might only be achievable through the IPG.
Certainly. I rushed through the game today on a different PC to get to SBTC for investigations, and I easily got 700k+ just playing each Part of each level once. Granted, I have a lot of practice, but there's definitely ways to get to 700k with mostly easy Combos. I actually had the same idea as 1234 about typing up/recording some "easier" walkthroughs since I feel like people who could try to get into Scoring might immediately be discouraged if they see these abominations we call Combos.PlumGMK wrote: Well I'd certainly enjoy seeing that suggestion of high scores without really hard combos. Do you really think such a strategy could get to 700k?
Good luck, I'll definitely try and chase you down1234 wrote: I'll join in too. It's not too likely that I'll beat Cuts (let alone MandMs) score in the next time, but at least I'll try to get closer and also defend my current rank, especially since I know that Maz can improve his score extremely quickly, if he wants to and if he has the time.
If you are aiming for a Score of ~700k or even less in total, I'd argue that it doesn't matter as long as you can just get 100k in CF. Personally, I'd say just do whatever as long as you somehow pass the 100k with relatively easy Combos. Fix "maximum" Scores like Master Kaag or the Teensie highway require careful planning, which is something one doesn't really have to bother with unless he wants to take the whole scoring aspect further, in which case you'd be more likely to turn to the advanced Combos anyway. At least that's my point of view on thatCut wrote: Trying to make it quick: I really like the idea of a video-walkthrough for beginning to intermediate players. If I happen to run into spare time on Wednesday evening, I can try that out (CF maybe?) and if It turns out to be good, I could upload it right away. I'd basically do a commented playthrough. Question is just what should I do? 109k after Master Kaag or 104k after the teensie highway?
Remember that you take the 2nd Matuvu for 2000 points if you zoom on it right after the Tribelle, so you actually don't give up 500 points if you continue with the old fashioned way after that. It basically gives you a choice about if you find catching the Tribelle more difficult or getting the 2nd Matuvu. Because one of these two can be avoided with either method. So it might help other people attemtping thisConcerning FC4: Didn't you already get the first Matuvu for 1.500 before? I could've sworn you got him after a Gem on the netting and then were able to zoom in on the second Matuvu after the Tribelle (which saves time because you don't have to jump up the wall with the 4 Yellow Gems) before the Vortex ran out. I mean, kudos to you for finding another way that works, but losing 500 Points for the Matuvu just to get more Yellow Gems with the Vortex is probably not the way to go![]()
Ahh right, I forgot about that. My bad, in that case, your new approach is obviously more proficient (albeit a lot harder by the looks of it).Cut wrote: Remember that you take the 2nd Matuvu for 2000 points if you zoom on it right after the Tribelle, so you actually don't give up 500 points if you continue with the old fashioned way after that.
Honestly, I for myself consider it to be completely freeAhh right, I forgot about that. My bad, in that case, your new approach is obviously more proficient (albeit a lot harder by the looks of it).
Alright, sounds good for me. Hopefully I can do it without having to do any video editingIf you are aiming for a Score of ~700k or even less in total, I'd argue that it doesn't matter as long as you can just get 100k in CF. Personally, I'd say just do whatever as long as you somehow pass the 100k with relatively easy Combos. Fix "maximum" Scores like Master Kaag or the Teensie highway require careful planning, which is something one doesn't really have to bother with unless he wants to take the whole scoring aspect further, in which case you'd be more likely to turn to the advanced Combos anyway. At least that's my point of view on thatOther than that, I'm definitely looking forward to how that turns out.