technology4617 wrote:Also, isn't the Dreamcast version the only one that runs at 60FPS. (Well, I suppose anything's better than the PlayStation version, the only original version of Rayman 2 I own. )
It's the only version that runs at a constant 60 FPS. The PC version runs at 60 by default, though will switch to 30 in more intense areas or situations. I'm not sure whether that's done through a detection system or if it's hardcoded into certain areas.
That's unfortunate, since I'm sure modern hardware could easily withstand even the most taxing sections of that game. Weren't they planning for the future at all? (Well, I suppose the majority of games didn't.) It would be nice if you could turn that feature on and off.
Re: Rayman: Revenge of the Dark
Posted: Tue Jan 07, 2014 5:25 am
by Dart
Adsolution wrote:Mind you, nothing beats the PC's Hall of Doors for me. The Hall of Doors, and oddly enough, The Canopy, are two of the things that really define Rayman 2 for me, and scenes such as the area where you rescue Globox, where you're standing on the mushrooms growing off these incredibly tall, tall trees with only brown, blurry tree silhouettes visible in the background I found to be absolutely breathtaking, and I hope to replicate that exact environment in ROTD at some point, likely in the Valley of Illusion.
there isn't a smiley to describe how happy and hyped I was when I read this paragraph! seems we both love the canopy!
Re: Rayman: Revenge of the Dark
Posted: Tue Jan 07, 2014 8:39 am
by Adsolution
technology4617 wrote:That's unfortunate, since I'm sure modern hardware could easily withstand even the most taxing sections of that game. Weren't they planning for the future at all? (Well, I suppose the majority of games didn't.) It would be nice if you could turn that feature on and off.
Older hardware from the 90's didn't have advanced failsafes like they do now, such as how modern CPUs and GPUs are virtually invincible in terms of death by heat. Back then, you wanted to keep your hardware running at a very safe temperature, and as such, minimum system requirements for a game could mean the difference between running it at the max framerate or not being able to run it at all/seriously wearing at your hardware. Those hardcoded limits were often a means of providing a more consistent level of processing and temperature, so that even though your hardware may be able to render the more intense scenes smoothly at 60 FPS, it would be working twice as hard, so the 30 FPS limit moderates that.
I made a far more detailed and well-worded post about this sometime a while ago that I wanted to link instead, but I can't remember when that was.
dartofthedavros wrote:there isn't a smiley to describe how happy and hyped I was when I read this paragraph! seems we both love the canopy!
Hahah! Well, I'll definitely put my inspiration to the best uses I can think of.
Re: Rayman: Revenge of the Dark
Posted: Thu Jan 09, 2014 9:45 pm
by Imco
I got inspired by this game's Temporal Palace and the Rayman Boss Battle I'm working on, so now I'm also working on a new project called "the Cave of Time.flp"
It's roughly based on the Bzzit theme and inspired by the temporal palace, it's 60 BPM with a ticking clock
Edit: https://soundcloud.com/imco-de-gier/cave-of-time-wip
Re: Rayman: Revenge of the Dark
Posted: Fri Jan 10, 2014 5:21 pm
by Disionity
I quite liked that. A tad more ambiance in the background would have been nice though. Keep up the good work.
Ah, yep. Strangely, it's actually shorter and more poorly worded than this one. Deceitful memory, damn thee.
Imco97 wrote:I got inspired by this game's Temporal Palace and the Rayman Boss Battle I'm working on, so now I'm also working on a new project called "the Cave of Time.flp"
It's roughly based on the Bzzit theme and inspired by the temporal palace, it's 60 BPM with a ticking clock
Edit: https://soundcloud.com/imco-de-gier/cave-of-time-wip
Ah, very pretty! The addition of velocity dynamics is something I always hope to see in the end, but I understand if that's a little difficult if you don't already play an instrument. I might actually try and figure this piece out here on piano and record it, if you're alright with that?
Re: Rayman: Revenge of the Dark
Posted: Fri Jan 10, 2014 6:37 pm
by Imco
Adsolution wrote:Ah, yep. Strangely, it's actually shorter and more poorly worded than this one. Deceitful memory, damn thee.
Imco97 wrote:I got inspired by this game's Temporal Palace and the Rayman Boss Battle I'm working on, so now I'm also working on a new project called "the Cave of Time.flp"
It's roughly based on the Bzzit theme and inspired by the temporal palace, it's 60 BPM with a ticking clock
Edit: https://soundcloud.com/imco-de-gier/cave-of-time-wip
Ah, very pretty! The addition of velocity dynamics is something I always hope to see in the end, but I understand if that's a little difficult if you don't already play an instrument. I might actually try and figure this piece out here on piano and record it, if you're alright with that?
That would be great! I'm still working on the piece
Btw, I do play clarinet and piano, I just don't have a keyboard with velocity :/
I need to enter everything manually and at the end I always manually change the velocity.
Re: Rayman: Revenge of the Dark
Posted: Fri Jan 10, 2014 7:09 pm
by Adsolution
Ah yes, that's what I meant, as in, have an instrument to play. A MIDI instrument. That totally came out ridiculously wrong at first.
Though I rarely do actually play things in via a MIDI controller anyway, I usually only ever do so when I'm actually recording keyboard instruments such as celesta, piano or e-piano. I sometimes play organ tracks as well, though I usually leave those to being clicked in.
Re: Rayman: Revenge of the Dark
Posted: Fri Jan 10, 2014 7:23 pm
by Imco
Adsolution wrote:Ah yes, that's what I meant, as in, have an instrument to play. A MIDI instrument. That totally came out ridiculously wrong at first.
Though I rarely do actually play things in via a MIDI controller anyway, I usually only ever do so when I'm actually recording keyboard instruments such as celesta, piano or e-piano. I sometimes play organ tracks as well, though I usually leave those to being clicked in.
I've got the piano part as good as done, I can send you the flp (don't know if you use Fl studio) or the midi file if you want to play it on piano (I'll use different midi tracks for left and right hand if that's useful.)
EDIT: The final result I kept it relatively simple, just piano, clock, and ambience
EDIT EDIT:
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 12:20 am
by mixelpixel
Hi there,
Err I tried running the stress tests (1, 2 and 3.) and only number 2 seems to start after which it just freezes hahah.
I tried running all of them as administrator and redid my drivers + I re-downloaded DirectX. I am, however, on a windows 8.1 machine.
Does that have to do something with the problem?
My specs are pretty good so I don't think that has anything to do with it.
(Intel Core i7 4th generation 2.4 GHz, 8 GBs of ram, GeForce GT 740M + Intel HD Graphics)
Any help please ? ):
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 2:46 am
by Adsolution
"1, 2 and 3"? Are you by chance referring to the split archives? If so, you're supposed to combine them by selecting all three and extracting them simultaneously to the same location. If you were trying to run them separately, I'm surprised that any of them even managed to start up, because you'd literally be running one third of an application.
Also, run the 32-bit executable (in Bin32), as Windows 8 doesn't function correctly with CryEngine 64-bit.
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 8:21 am
by Imco
Time for Stresstest 2.0?
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 8:42 am
by Adsolution
Perhaps! In time though, we need to model more assets.
Also, very nice work on the song! I like how unresolving it is, it's really pretty.
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 6:06 pm
by Imco
Adsolution wrote:Perhaps! In time though, we need to model more assets.
Also, very nice work on the song! I like how unresolving it is, it's really pretty.
Thank you!
You are really pretty as well, I mean, your gay is, uhh, your game :/ No homo I swear
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 9:33 pm
by mixelpixel
Adsolution wrote:"1, 2 and 3"? Are you by chance referring to the split archives? If so, you're supposed to combine them by selecting all three and extracting them simultaneously to the same location. If you were trying to run them separately, I'm surprised that any of them even managed to start up, because you'd literally be running one third of an application.
Also, run the 32-bit executable (in Bin32), as Windows 8 doesn't function correctly with CryEngine 64-bit.
Oh wow you have to combine them? I feel so stupid now
Sorry I'll try it again, on the 32-Bit version. Thanks for the quick response !
Edit:
okay I combined everything, fresh out of winRAR.
And now on startup (32bit) it says 'CryEngine 3 stopped working'. The 64bit version won't even start up at all
I looked at a file called game and it gave this error message:
[Warning] Cannot open Pak file engine\shadercachestartup.pak
Initializing CryScaleform ...
DLL Failed to load, error code: 7E
No Scaleform GFx support!
[Warning] Config file game/Localized/Default.lng not found!
Re: Rayman: Revenge of the Dark
Posted: Mon Jan 13, 2014 9:59 pm
by Imco
No dubble posting please, just press the edit button and add extra information to your existing post
Re: Rayman: Revenge of the Dark
Posted: Wed Jan 15, 2014 4:23 pm
by technology4617
Adsolution wrote:Also, run the 32-bit executable (in Bin32), as Windows 8 doesn't function correctly with CryEngine 64-bit.
Windows 8 skillz.
Re: Rayman: Revenge of the Dark
Posted: Tue Jan 21, 2014 1:47 pm
by Rsandee
Boy was I surprised when I found this illiterate masterpiece in my mailbox, someone sent a request to the director of the Dutch magazine "Power Unlimited", which I am subscribed to. He asked them to review your game when it would be released. His letter is full of silly mistakes and he claims to be 19 years old, which he is clearly not.