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Re: Rayman 1

Posted: Mon Dec 12, 2022 1:13 am
by PluMGMK
Excellent find! :D That sounds like it adds up all right, because treacherous slidey platforms are a big theme for Candy Château. I think the concept works fine without bottles…

Re: Rayman 1

Posted: Mon Dec 12, 2022 9:51 am
by RayCarrot
Yeah that seems likely to be it! This sprite was only first added in the PC version (doesn't exist on PS1 or Jaguar) and the slopey platform type is only implemented in the PC versions, so makes a lot of sense they made it for this purpose! Nice!

Re: Rayman 1

Posted: Mon Dec 12, 2022 12:40 pm
by PluMGMK
RayCarrot wrote: Mon Dec 12, 2022 9:51 am the slopey platform type is only implemented in the PC versions
Ah, I hadn't realized that! That explains why the sprite deformation code was handwritten in x86 assembly then...

Re: Rayman 1

Posted: Mon Dec 12, 2022 3:39 pm
by Hunchman801
Nice find, so those bottle caps were the mystery slopey platforms all along! Now it's probably a good idea to add them to the wiki, too. :D

Re: Rayman 1

Posted: Mon Dec 12, 2022 5:24 pm
by Chacanger
Hunchman801 wrote: Mon Dec 12, 2022 3:39 pm Nice find, so those bottle caps were the mystery slopey platforms all along! Now it's probably a good idea to add them to the wiki, too. :D
I was going to suggest that. I've only done one edit back about 10+ years ago regarding a fangame so can't remember much about how you do it etc, unless someone else wants to do it?

Re: Rayman 1

Posted: Mon Dec 12, 2022 9:54 pm
by RayCarrot
Chacanger wrote: Mon Dec 12, 2022 5:24 pm I was going to suggest that. I've only done one edit back about 10+ years ago regarding a fangame so can't remember much about how you do it etc, unless someone else wants to do it?
I could do it if you'd like. Could you maybe take a screenshot (in native resolution) of Rayman standing on one of those platforms you placed out? That would help a lot for the wiki article! Preferably with the platform he's standing on tilted, while other ones can be seen normally to showcase its behavior.

Re: Rayman 1

Posted: Mon Dec 12, 2022 11:15 pm
by Hunchman801
Yes, that would be perfect! :D

Re: Rayman 1

Posted: Mon Dec 12, 2022 11:44 pm
by Chacanger
RayCarrot wrote: Mon Dec 12, 2022 9:54 pm
Chacanger wrote: Mon Dec 12, 2022 5:24 pm I was going to suggest that. I've only done one edit back about 10+ years ago regarding a fangame so can't remember much about how you do it etc, unless someone else wants to do it?
I could do it if you'd like. Could you maybe take a screenshot (in native resolution) of Rayman standing on one of those platforms you placed out? That would help a lot for the wiki article! Preferably with the platform he's standing on tilted, while other ones can be seen normally to showcase its behavior.
It was a bit tricky to get good screenshots of them due to the size of the sprites and because Rayman kept sliding off. However I've zipped the best ones below...
BottleCapScreenshots.zip
(102.06 KiB) Downloaded 80 times

Re: Rayman 1

Posted: Tue Dec 13, 2022 4:53 pm
by RayCarrot
Thanks! I've added it here now :) I might see if I can update the article a bit more soon as well. I made some new discoveries I posted on Twitter a while back which would be worth to include there, as well as expanding on some things I wrote before which there has since been more clarity on.

Re: Rayman 1

Posted: Tue Dec 13, 2022 7:00 pm
by Chacanger
RayCarrot wrote: Tue Dec 13, 2022 4:53 pm Thanks! I've added it here now :)
Looks good, is it worth editing the unused objects bit further up where it says TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD) to link to that new bit?
RayCarrot wrote: Tue Dec 13, 2022 4:53 pm I might see if I can update the article a bit more soon as well. I made some new discoveries I posted on Twitter a while back which would be worth to include there, as well as expanding on some things I wrote before which there has since been more clarity on.
Yeah, I noticed some other stuff as well, there's some other sprites such as this angry red lens gun that the hunter would have used...
RedEyeGun.png
RedEyeGun.png (431 Bytes) Viewed 4194 times
The Candy Chateau object with a tongue has 2 other components...
a.png
a.png (583 Bytes) Viewed 4194 times
b.png
b.png (615 Bytes) Viewed 4194 times
It also seems that there were 2 unlisted unused object types (In bold)...
  • TYPE_BB1_VIT - Mr Stone Chase (Speed)
  • TYPE_BB1 - Mr Stone Boss
  • TYPE_BB12 - Mr Stone Chase (Right)
  • TYPE_BB13 - Mr Stone Chase (Left)
  • TYPE_BB14 - Mr Stone Turret (Right)

Re: Rayman 1

Posted: Tue Dec 13, 2022 7:40 pm
by RayCarrot
Chacanger wrote: Tue Dec 13, 2022 7:00 pm Looks good, is it worth editing the unused objects bit further up where it says TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD) to link to that new bit?
Yeah, I'm planning to rewrite that with more information to make it clearer what those types are for and what they do.
Chacanger wrote: Tue Dec 13, 2022 7:00 pm Yeah, I noticed some other stuff as well, there's some other sprites such as this angry red lens gun that the hunter would have used...
RedEyeGun.png

The Candy Chateau object with a tongue has 2 other components...
a.pngb.png

It also seems that there were 2 unlisted unused object types (In bold)...
  • TYPE_BB1_VIT - Mr Stone Chase (Speed)
  • TYPE_BB1 - Mr Stone Boss
  • TYPE_BB12 - Mr Stone Chase (Right)
  • TYPE_BB13 - Mr Stone Chase (Left)
  • TYPE_BB14 - Mr Stone Turret (Right)
Ah, nice! I had found those Mr Stone types before, but must have forgotten about them when writing the list for the wiki. I'll add those too!

Re: Rayman 1

Posted: Tue Dec 13, 2022 8:17 pm
by Hunchman801
Thank you Chacanger for the image and RayCarrot for the article! I very much look forward to seeing it updated with all your latest findings. There's been so many discoveries about this game and RayWiki is probably the best place to compile them for all fans to see. :D

Re: Rayman 1

Posted: Thu Dec 22, 2022 8:00 pm
by hoodlumsworld
This was posted two days ago by the official Twitter account of Ubisoft Korea:

https://twitter.com/KoreaUbisoft/status ... 2493913088
@KoreaUbisoft wrote: 유비클라쓰 여섯 번째 이야기
우리에게 처음 컴퓨터가 생기던 그때 그 시절, 한번쯤 플레이해본 적 있던 추억의 명작 레이맨
사실은 동심을 파괴하는 악마의 게임?!
레이맨은 어쩌다 악마의 게임이 됐는지, 유비클라쓰에서 알아봤습니다

링크 : https://youtu.be/XHbcw7H2YnU

Image
Translation:
@KoreaUbisoft wrote: The 6th story of Ubiclass
Back in the days when we had computers for the first time, Rayman, a masterpiece of memories that we had played at least once.
It's actually a devil's game that destroys innocence?!
How Rayman became a devil's game, I found out in Ubiclass

Link: https://youtu.be/XHbcw7H2YnU

Image
Creepy, right? 😂

Re: Rayman 1

Posted: Thu Dec 22, 2022 8:11 pm
by Hunchman801
hoodlumsworld wrote: Thu Dec 22, 2022 8:00 pm Creepy, right? 😂
THANKYOUFORPLAYINGRAYMAN_UNFIN.exe

Re: Rayman 1

Posted: Fri Dec 30, 2022 1:05 pm
by Chacanger
More cursed content...

Hyper speed breakout game...


Weid Bzzit and shrink fairy interactions...

Re: Rayman 1

Posted: Fri Dec 30, 2022 5:49 pm
by Hunchman801
Two breakout balls cause the game to be much faster? Could it be that the code is running twice and therefore the game is running at twice the speed?

As for little Bzzit, I'm not surprised that it causes a bug, but I have no idea why it keeps corrupting the game after that. :fou2:

Re: Rayman 1

Posted: Fri Dec 30, 2022 8:14 pm
by PluMGMK
When I read "cursed", "shrink" and "Bzzit" in the same sentence, I assumed it was something like what happens from 3:20 in this video:

But it's actually way worse! :fou2: I guess it's usual for glitches in Designer to be way worse in the original game, which was a lot less bombproof…

Re: Rayman 1

Posted: Fri Dec 30, 2022 8:25 pm
by Chacanger
PluMGMK wrote: Fri Dec 30, 2022 8:14 pm When I read "cursed", "shrink" and "Bzzit" in the same sentence, I assumed it was something like what happens from 3:20 in this video:
But it's actually way worse!
At one point when I tried it Rayman said "I'm waiting!" whilst he was bouncing around like a ping pong ball around the level.

Re: Rayman 1

Posted: Sat Dec 31, 2022 4:10 pm
by Hunchman801
Hell, that thing is creepypasta material! It's like Rayman meets Dead Space. :lol:

Re: Rayman 1

Posted: Sat Jan 21, 2023 5:12 pm
by Mior
I'm currently suffering trying to beat rayman 1 on PS1... 🥹🥹🥹