Master wrote: Sat Aug 17, 2024 2:44 am
I like the detail in the PS1 version where Tings have different notes, adds a little musical flair to playing.
Aha, there's that misconception again that they don't have different notes on the PC version. They do in fact pitch shift on the PC version, but on Android this was removed because they were too lazy to include pitch shifting and panning in the stripped-down sound system of that version! (I guess this was also the case on Pocket PC, judging from Rib's video…)
Of course, Rayman Designer also has monotonous Tings, because they are limited to 100 per level, and that limit is easier to enfore by only providing one Ting object to the mapper. But you can get the other notes by modifying the EVE.MLT, and that also allows you to have more than 100 per level!
That business with Mister Sax's health underflowing really sucks.

I wonder if the same can happen on PC. I know it's possible if you're really skilled to hit him twelve times in the chase level, but I'm not sure if you can get to thirteen (and even if you could, I'm not sure if the game logic would allow the underflow).
The music sounds interesting. It's got a calm Rayman-2-ish vibe to it, while also being reminiscent of Rayman Advance…
–––
Since I referenced this message the other day, I may as well revisit it based on my more recent experience:
PluMGMK wrote: Wed Apr 12, 2023 11:00 am
First thing: this walking drum takes you towards a Magician level. When I attempted to play this particular Magician level, it seemed to be broken. The screen would not scroll horizontally, so it was impossible to complete it. Is that a known bug with v1.00 or was something screwed up on my end? (I did exit and re-enter the bonus level at least once)
That didn't happen this time, I guess it was just some random bug when I booted up the game in 2023!
PluMGMK wrote: Wed Apr 12, 2023 11:00 amApart from that, there were a few more nasties that I don't think were mentioned before:
And another one: the bottom-most cloud at the bottom right of
Cave 05 isn't there in v1.00, meaning you have to kill yourself to go back and get the cage if you fail to grab the ring and/or land on one of the higher clouds!

Can't believe I didn't mention that last time…
PluMGMK wrote: Sun Apr 16, 2023 11:52 pm
By the way, there were a few other things I forgot to mention about v1.00. Firstly, the default keyboard control scheme is different from all the others. It's more like Rayman 2's actually, except it uses Alt for jump. I decided to use that scheme while playing v1.00 just to see what it was like (even though I could of course change it if I wanted to).
Yeah, I didn't do that this time, I switched to the Ctrl/Alt/X scheme that's the default in all the later versions
PluMGMK wrote: Sun Apr 16, 2023 11:52 pmThe other thing is that for some reason it always insists on changing the graphics card setting to PCI2 when running natively on my PC, so I have to manually change it back to PCI1 each time I boot up the game in order to get Differential Scrolling working. This doesn't happen under Dosbox though, and it also doesn't happen with newer versions, so I'm not too sure what's happening there…
So this was related to some junk that got into my RAYMAN.CFG for some reason that I'm sure I'll never understand… It turns out that after loading the config file, all versions check if the first
RefRam2VramNormalFix is over 128. The number in my Dosbox installation's RAYMAN.CFG was less than 128, but the one on my native installation was bigger. If version 1.00 finds that it's over 128, then it automatically sets the video mode to PCI2. Whereas the newer versions also check if
XPadMax is equal to -1, which of course it never is because the game always clamps it to -2 before saving the config file. So this junk in my config file never affected any of the other versions!
Now I have no idea what this
RefRam2VramNormalFix value is supposed to represent, and I have even less of an idea why the
XPadMax value is of any relevance to the video mode!

All I know is that it's not a DRM, because the same code (checking both
RefRam2VramNormalFix and
XPadMax) is present in the UNPROTECTED version…
EDIT: I think it's something the installer calculates by doing a speed test on the video RAM. I probably ran it with an Intel GPU, which is why it came out too slow for PCI1 mode. I guess the
XPadMax check then is to see if it's a fresh installation, precisely so you don't have to override it every time you start the game!