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Re: Rayman 1

Posted: Sun Dec 22, 2024 8:17 am
by The Jonster
Well at least you have a good excuse now! You used up half your continues on Bongo Hills, the other half on Allegro Presto.

Re: Rayman 1

Posted: Sun Dec 22, 2024 8:40 am
by Greengoop
I mean, precisely! :lol: I probably scuffed by spending that many revives to be honest :oops2:

Re: Rayman 1

Posted: Sun Dec 22, 2024 11:41 pm
by gamerz31w
I remember when I played online port of GameBoy Color Rayman 1 when Rayman froze in motion at one point or even Rayman Moonjump in some sort of french website or should I rather call it mooncrawl.

Re: Rayman 1

Posted: Tue Dec 24, 2024 2:19 am
by EdgyRabbid
The art in this game is very pretty!

Re: Rayman 1

Posted: Tue Dec 24, 2024 3:11 am
by WPTheModder
EdgeRabbit wrote: Tue Dec 24, 2024 2:19 am The art in this game is very pretty!
You've just now noticed? :lol: The art in R1 is VERY impressive!

Re: Rayman 1

Posted: Tue Dec 24, 2024 4:28 am
by WPTheModder
I was dabbling in playing some Rayman by His Fans and I kept raging at levels probably made by 7 year olds (at the time, atleast) :boon:

I am not excited for the actual game if this is what I have to put up with already :mefiant:

Re: Rayman 1

Posted: Tue Dec 24, 2024 7:03 am
by dr_st
Rayman By His Fans has the worst levels among all Rayman 1 spin-offs. Probably precisely because it was made by amateur level designers (based on some templates provided by Ubisoft; that's why many levels have identical layouts)

Re: Rayman 1

Posted: Tue Dec 24, 2024 8:36 am
by Greengoop
I have rayman by his fans and kinda wanted to check out the “early creativity” amongst the rayman fanbase. Then I heard all this negativity and just sorta ruled against it :lol:

Re: Rayman 1

Posted: Tue Dec 24, 2024 10:59 am
by dr_st
Greengoop wrote: Tue Dec 24, 2024 8:36 am I have rayman by his fans and kinda wanted to check out the “early creativity” amongst the rayman fanbase. Then I heard all this negativity and just sorta ruled against it :lol:
Rayman Designer and Rayman 60 Levels are much better samples of this early creativity, even if they were designed by Ubisoft employees.

Re: Rayman 1

Posted: Tue Dec 24, 2024 6:09 pm
by WPTheModder
dr_st wrote: Tue Dec 24, 2024 7:03 am Rayman By His Fans has the worst levels among all Rayman 1 spin-offs. Probably precisely because it was made by amateur level designers (based on some templates provided by Ubisoft; that's why many levels have identical layouts)
Yeah but it's a whole nother level of embarrassment if you're raging, dying, and getting lost/confused on levels made by literal kids :lol:

They're still kind of fun but it also pains me a lot :confus:

Re: Rayman 1

Posted: Tue Dec 24, 2024 6:15 pm
by dr_st
WPTheModder wrote: Tue Dec 24, 2024 6:09 pm They're still kind of fun but it also pains me a lot :confus:
There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.

Re: Rayman 1

Posted: Tue Dec 24, 2024 6:20 pm
by WPTheModder
Really? Interesting, I might look into that

Re: Rayman 1

Posted: Tue Dec 24, 2024 6:39 pm
by Greengoop
dr_st wrote: Tue Dec 24, 2024 6:15 pm There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.
As a big fan of learning about softlocks, this intrigued me

Re: Rayman 1

Posted: Tue Dec 24, 2024 9:10 pm
by dr_st
Greengoop wrote: Tue Dec 24, 2024 6:39 pm
dr_st wrote: Tue Dec 24, 2024 6:15 pm There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.
As a big fan of learning about softlocks, this intrigued me
Read about it here:
https://raymanpc.com/forum/viewtopic.ph ... 3#p1433893

It's probably wrong to call it a soft-lock. A soft-lock is more of a logical bug in the map design. This bug, I believe, is caused by applying certain tile types where the engine can't properly handle them.

Re: Rayman 1

Posted: Tue Dec 24, 2024 9:56 pm
by Greengoop
Could you consider it a hard lock then?

Re: Rayman 1

Posted: Tue Dec 24, 2024 10:09 pm
by dr_st
Well, no I guess, it technically is a softlock, because the game doesn't crash, but you are just stuck in the death animation, unable to move, unable to die. You have to quit and restart the level.

Re: Rayman 1

Posted: Wed Dec 25, 2024 8:33 am
by Greengoop
Ah, so is the difference between a softlock and a hardlock solely because one is somewhat escapable and the other pretty much ruins your well-spent money?

Re: Rayman 1

Posted: Wed Dec 25, 2024 9:45 am
by The Jonster
Both prevent you from moving forward in a game. The difference is that a soft lock can still let you do things to an extent. You might be able to workaround the issues by using previous states/saves but worst case scenario, you have to start the game fresh.

Re: Rayman 1

Posted: Wed Dec 25, 2024 10:18 am
by Greengoop
Ah, that’s good to know :hap:, I used to watch Pokémon softlock videos

Re: Rayman 1

Posted: Sun Jan 05, 2025 5:15 am
by Tribelle2026
Why do a lot of people think you only fight Mr Dark in the GBC version of Rayman 1? I always assumed that those mixed up bosses you fight was just Mr Dark shapeshifting since he is a wizard, the bosses even have Mr Dark's face on their health bar.