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Re: Rayman 1
Posted: Sun Dec 22, 2024 8:17 am
by The Jonster
Well at least you have a good excuse now! You used up half your continues on Bongo Hills, the other half on Allegro Presto.
Re: Rayman 1
Posted: Sun Dec 22, 2024 8:40 am
by Greengoop
I mean, precisely!

I probably scuffed by spending that many revives to be honest

Re: Rayman 1
Posted: Sun Dec 22, 2024 11:41 pm
by gamerz31w
I remember when I played online port of GameBoy Color Rayman 1 when Rayman froze in motion at one point or even Rayman Moonjump in some sort of french website or should I rather call it mooncrawl.
Re: Rayman 1
Posted: Tue Dec 24, 2024 2:19 am
by EdgyRabbid
The art in this game is very pretty!
Re: Rayman 1
Posted: Tue Dec 24, 2024 3:11 am
by WPTheModder
EdgeRabbit wrote: Tue Dec 24, 2024 2:19 am
The art in this game is very pretty!
You've just now noticed?

The art in R1 is VERY impressive!
Re: Rayman 1
Posted: Tue Dec 24, 2024 4:28 am
by WPTheModder
I was dabbling in playing some Rayman by His Fans and I kept raging at levels probably made by 7 year olds (at the time, atleast)
I am not excited for the actual game if this is what I have to put up with already

Re: Rayman 1
Posted: Tue Dec 24, 2024 7:03 am
by dr_st
Rayman By His Fans has the worst levels among all Rayman 1 spin-offs. Probably precisely because it was made by amateur level designers (based on some templates provided by Ubisoft; that's why many levels have identical layouts)
Re: Rayman 1
Posted: Tue Dec 24, 2024 8:36 am
by Greengoop
I have rayman by his fans and kinda wanted to check out the “early creativity” amongst the rayman fanbase. Then I heard all this negativity and just sorta ruled against it

Re: Rayman 1
Posted: Tue Dec 24, 2024 10:59 am
by dr_st
Greengoop wrote: Tue Dec 24, 2024 8:36 am
I have rayman by his fans and kinda wanted to check out the “early creativity” amongst the rayman fanbase. Then I heard all this negativity and just sorta ruled against it

Rayman Designer and Rayman 60 Levels are much better samples of this early creativity, even if they were designed by Ubisoft employees.
Re: Rayman 1
Posted: Tue Dec 24, 2024 6:09 pm
by WPTheModder
dr_st wrote: Tue Dec 24, 2024 7:03 am
Rayman By His Fans has the worst levels among all Rayman 1 spin-offs. Probably precisely because it was made by amateur level designers (based on some templates provided by Ubisoft; that's why many levels have identical layouts)
Yeah but it's a whole nother level of embarrassment if you're raging, dying, and getting lost/confused on levels made by literal kids
They're still kind of fun but it also pains me a lot

Re: Rayman 1
Posted: Tue Dec 24, 2024 6:15 pm
by dr_st
WPTheModder wrote: Tue Dec 24, 2024 6:09 pm
They're still kind of fun but it also pains me a lot
There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.
Re: Rayman 1
Posted: Tue Dec 24, 2024 6:20 pm
by WPTheModder
Really? Interesting, I might look into that
Re: Rayman 1
Posted: Tue Dec 24, 2024 6:39 pm
by Greengoop
dr_st wrote: Tue Dec 24, 2024 6:15 pm
There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.
As a big fan of learning about softlocks, this intrigued me
Re: Rayman 1
Posted: Tue Dec 24, 2024 9:10 pm
by dr_st
Greengoop wrote: Tue Dec 24, 2024 6:39 pm
dr_st wrote: Tue Dec 24, 2024 6:15 pm
There is at least one of them which has a game-breaking bug, that can potentially softlock. This is a no-no. Mostly it's just that they get boring with the same layout being used over and over.
As a big fan of learning about softlocks, this intrigued me
Read about it here:
https://raymanpc.com/forum/viewtopic.ph ... 3#p1433893
It's probably wrong to call it a soft-lock. A soft-lock is more of a logical bug in the map design. This bug, I believe, is caused by applying certain tile types where the engine can't properly handle them.
Re: Rayman 1
Posted: Tue Dec 24, 2024 9:56 pm
by Greengoop
Could you consider it a hard lock then?
Re: Rayman 1
Posted: Tue Dec 24, 2024 10:09 pm
by dr_st
Well, no I guess, it
technically is a softlock, because the game doesn't crash, but you are just stuck in the death animation,
unable to move, unable to die. You have to quit and restart the level.
Re: Rayman 1
Posted: Wed Dec 25, 2024 8:33 am
by Greengoop
Ah, so is the difference between a softlock and a hardlock solely because one is somewhat escapable and the other pretty much ruins your well-spent money?
Re: Rayman 1
Posted: Wed Dec 25, 2024 9:45 am
by The Jonster
Both prevent you from moving forward in a game. The difference is that a soft lock can still let you do things to an extent. You might be able to workaround the issues by using previous states/saves but worst case scenario, you have to start the game fresh.
Re: Rayman 1
Posted: Wed Dec 25, 2024 10:18 am
by Greengoop
Ah, that’s good to know

, I used to watch Pokémon softlock videos
Re: Rayman 1
Posted: Sun Jan 05, 2025 5:15 am
by Tribelle2026
Why do a lot of people think you only fight Mr Dark in the GBC version of Rayman 1? I always assumed that those mixed up bosses you fight was just Mr Dark shapeshifting since he is a wizard, the bosses even have Mr Dark's face on their health bar.