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Re: Rayman 2

Posted: Fri Aug 28, 2020 7:32 pm
by Gordswitch
Does the PAL N64 version run better with an expansion pack than the NTSC version?

Re: Rayman 2

Posted: Fri Aug 28, 2020 7:36 pm
by StelzenBomber
It doesnt
And never can

Pal could never get to 60fps
50 at best

Even then
Ntsc strugles at 15 ish
While pal dips below 10 a lot

Re: Rayman 2

Posted: Fri Aug 28, 2020 7:41 pm
by PluMGMK
I've only ever played the PC version. I remember trying to buy the PS1 version on eBay once (with the intent of emulating it) but it never showed up. :mefiant:
Steo wrote: Fri Aug 28, 2020 6:24 pm I like how Dreamcast and PC aren't in that list. :P

As for PS2, it has some interesting exclusive content that makes it different than the rest, but it kind of makes so many changes that you're essentially playing an entirely different game, and not everyone likes that. Personally, not only do I like how Dreamcast and PC play the game at 60fps, but I just prefer to play the original game. I'm not too bothered between Hall/Isle of Doors personally, I like both, but I kind of prefer Isle personally, since Dreamcast is the version I like the most. I do admit the framerate is part of what puts me off since I like a consistent framerate (even if it was a consistent 30), but I just really like how Dreamcast manages to run the game so smoothly for such old hardware.

Revolution can probably be somewhat viewed like Redemption in regards to content, it has some cool stuff and it's different, but some people might still prefer the original without changes.
This was your 30,000th post! :D

Re: Rayman 2

Posted: Fri Aug 28, 2020 8:16 pm
by Steo
PluMGMK wrote: Fri Aug 28, 2020 7:41 pm I've only ever played the PC version. I remember trying to buy the PS1 version on eBay once (with the intent of emulating it) but it never showed up. :mefiant:
Steo wrote: Fri Aug 28, 2020 6:24 pm I like how Dreamcast and PC aren't in that list. :P

As for PS2, it has some interesting exclusive content that makes it different than the rest, but it kind of makes so many changes that you're essentially playing an entirely different game, and not everyone likes that. Personally, not only do I like how Dreamcast and PC play the game at 60fps, but I just prefer to play the original game. I'm not too bothered between Hall/Isle of Doors personally, I like both, but I kind of prefer Isle personally, since Dreamcast is the version I like the most. I do admit the framerate is part of what puts me off since I like a consistent framerate (even if it was a consistent 30), but I just really like how Dreamcast manages to run the game so smoothly for such old hardware.

Revolution can probably be somewhat viewed like Redemption in regards to content, it has some cool stuff and it's different, but some people might still prefer the original without changes.
This was your 30,000th post! :D
I noticed my post count was 29,999, so I tried to make the 30,000th one informative so I'll remember it. :hap:

Also, that's really weird, I wonder what happened to it since it never showed up...

Re: Rayman 2

Posted: Fri Aug 28, 2020 8:52 pm
by Zinx
The Jonster wrote: Fri Aug 28, 2020 6:17 pm
StelzenBomber wrote: Fri Aug 28, 2020 6:08 pm Its only uaefull in speedruns because it is ridiculessly easy to cheese the game

Bur overall, n64 is terrible, unless emulated
Guess that would explain why I never had problems with the N64 version since I have to emulate it. :oops2:

It's curious how different versions of the game seems to have its own flaws.
N64 - bad framerates, synthesized music
PS1 - cut content, awful english voice acting
PS2 - slowdowns (might be more stuff)
GBC - lots of cut content, disappointing final boss
DS - plain shit overall
iOS - clunky control depending on phone size and hand
3DS - a glitch in Tomb of the Ancients
When I said the worst I meant for home consoles lol forgot about the DS version.
They should have done something like the Raving Rabbids DS game and transform the game into a 2.5D sidescroller lol.

Re: Rayman 2

Posted: Fri Aug 28, 2020 9:04 pm
by Zinx
Sorry for the double post but good news for people that wanna emulate Rayman Revolution.
PCSX2 fixed some bugs and made the emulation of the game more accurate to the hardware.
You need to wait for the PR to be merged but for more info you can read about it here : https://github.com/PCSX2/pcsx2/pull/3593

Re: Rayman 2

Posted: Fri Aug 28, 2020 9:14 pm
by StelzenBomber
Zinx wrote: Fri Aug 28, 2020 8:52 pm
The Jonster wrote: Fri Aug 28, 2020 6:17 pm
StelzenBomber wrote: Fri Aug 28, 2020 6:08 pm Its only uaefull in speedruns because it is ridiculessly easy to cheese the game

Bur overall, n64 is terrible, unless emulated
Guess that would explain why I never had problems with the N64 version since I have to emulate it. :oops2:

It's curious how different versions of the game seems to have its own flaws.
N64 - bad framerates, synthesized music
PS1 - cut content, awful english voice acting
PS2 - slowdowns (might be more stuff)
GBC - lots of cut content, disappointing final boss
DS - plain shit overall
iOS - clunky control depending on phone size and hand
3DS - a glitch in Tomb of the Ancients
When I said the worst I meant for home consoles lol forgot about the DS version.
They should have done something like the Raving Rabbids DS game and transform the game into a 2.5D sidescroller lol.
Well its your lucky day

RRR on DS is just that

Re: Rayman 2

Posted: Fri Aug 28, 2020 9:15 pm
by Hunchman801
Well I think that's what Zinx meant. :P

Re: Rayman 2

Posted: Sat Aug 29, 2020 2:39 am
by The Jonster
Zinx wrote: Fri Aug 28, 2020 9:04 pm Sorry for the double post but good news for people that wanna emulate Rayman Revolution.
PCSX2 fixed some bugs and made the emulation of the game more accurate to the hardware.
You need to wait for the PR to be merged but for more info you can read about it here : https://github.com/PCSX2/pcsx2/pull/3593
Oh, nice! I definitely will look this up later when I get around to playing again.

Re: Rayman 2

Posted: Sat Aug 29, 2020 5:18 am
by Steo
I wonder if it will fix the Clark bug.

Re: Rayman 2

Posted: Sat Sep 19, 2020 5:29 am
by Elite Piranha
i saw this recently, I think it is pretty cool. I wonder what are those "new things" that the creator found.

Re: Rayman 2

Posted: Sun Sep 20, 2020 12:33 pm
by hoodlumsworld
I don't understand, who's that guy and what's he doing?

Re: Rayman 2

Posted: Tue Sep 22, 2020 4:09 pm
by Electoon
Last week I purchased a secondhand copy of Rayman 3D and I was pleasantly surprised! I've just cleared the final boss and I can honestly say this was one of my favourite versions of the game. When I heard that it was the Dreamcast version but with the extra content removed and a glitchy Tomb of the Ancients, I thought it was going to be pretty mediocre.

Instead, I found Rayman a treat to control with the 3DS thumbstick, and really appreciated the new touches (brighter environments, the return of Uglette's bow, and better use of the soundtrack in the Prison Ship come to mind). I'm actually very tempted to go back and 100% it at some point, which is something I haven't done before.

Re: Rayman 2

Posted: Tue Sep 22, 2020 4:13 pm
by PluMGMK
If you try to 100% it, you will definitely come up against that glitch in the Tomb of the Ancients! :P Otherwise, it's good to hear you enjoyed it!

Re: Rayman 2

Posted: Tue Sep 22, 2020 4:16 pm
by Electoon
Don't worry, I've already taken care of the 1000th lum! ;)

It's such a strange glitch though. It almost felt like the game didn't want me to have it anymore...

Re: Rayman 2

Posted: Tue Sep 22, 2020 4:16 pm
by StelzenBomber
Thats,nice to hear

And i agree! I love the 3ds version

Re: Rayman 2

Posted: Tue Sep 22, 2020 5:00 pm
by Steo
Electoon wrote: Tue Sep 22, 2020 4:16 pm Don't worry, I've already taken care of the 1000th lum! ;)
I had to just damage boost off the spider, and apparently it's so broken that the acid doesn't even kill you if you jump onto the platforms without raising them.

Re: Rayman 2

Posted: Tue Sep 22, 2020 5:16 pm
by Electoon
Yeah, that's what I did too. Then I looked it up on the wiki and discovered that was the known work around. I'm not sure what's weirder, the broken trampoline, or the game soft locking after collecting the lum. I'm sure it's just a bunch of glitches, but it does almost seem like a half-hearted attempt to make it intentionally innacessable.

Re: Rayman 2

Posted: Tue Sep 22, 2020 5:24 pm
by Steo
Yeah it's weird how the entire room is broken. Sometimes it doesn't softlock if you jump into the hole in a certain way, but most times it does.

Re: Rayman 2

Posted: Tue Sep 22, 2020 8:20 pm
by Electoon
Changing topic a little bit, but does anyone know if these textures are used anywhere in the game?

Image

I know that the gloves were used for the PS1 antitoons, but the shoe design and filenames seem to imply Electoons were intended for Rayman 2 at some point. Fascinating if true!