Re: Rayman 1
Posted: Sun Feb 15, 2026 6:28 am
I made it to Eraser Plains on the Jag version then accidentally lost all my progress I am going to cry 
Well, remember when Héral said that Rayman's "musical palette" is one of "ukuleles, jew's harps, kazoos and whistles"? We were quite a few to argue against this generalization, but I'm afraid that the message might not have come through.RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm Meanwhile, the music featured here often has ukuleles, jaw harps, and kazoos thrown in there for seemingly no reason. Christophe is such a talented composer with such a wide variety of music styles from the UbiArt games (though some of those were from Billy Martin), so why does it feel like he's generalized them all into sounding like the Jibberish Jungle and not much else here?
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It's not black and white but is this what you're looking for? That's the only one I know of.metalflygon08 wrote: Sun Feb 15, 2026 3:15 am Where would I have seen that black and white screenshot of Skops in the dream forest as a kid?

Wait, the game does not autosave? I thought that would have been a nice improvement.lyndo64 wrote: Sun Feb 15, 2026 6:28 am I made it to Eraser Plains on the Jag version then accidentally lost all my progress I am going to cry![]()
There isn't any autosave to my knowledge. There is a 'save and quit' option, but it's also right next to a 'quit without saving' option, so I guess I clicked the wrong one by accident.Hunchman801 wrote: Sun Feb 15, 2026 9:41 am Wait, the game does not autosave? I thought that would have been a nice improvement.
I know of this one (seeing it again in the 30th anniversary stuff is what made me remember).Hunchman801 wrote: Sun Feb 15, 2026 9:41 am It's not black and white but is this what you're looking for? That's the only one I know of.
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The image was black-and-white in the manual, while the one in color probably came from a magazine or some other sort of advertisement for the game.metalflygon08 wrote: Sun Feb 15, 2026 1:24 pm That's why Im so confused about it, I have a clear memory of it being black and white and small in the manual, as that would be the only Rayman "media" I'd have access to for a really long time. It is such a "core" memory for me because kid me got super into Rayman 1 and I would read the manual a lot when bored, so I remember scrutinizing all the screenshots and spotting discrepancies (such as Skops in the forest).
I wonder if different releases had different manuals?
We got the Ps1 and Rayman and Ape Escape at the same time so it wasn't the launch release of Rayman 1 (I think it had a green "greatest hits" on the edge even).
That, or my memory is just failing.
First of all, thanks for coming back here to share your thoughts, Electoon! Secondly, indeed, where did that come from? My beloved UbiArt soundtracks have nothing to do with this!Electoon wrote: Sun Feb 15, 2026 1:30 pm I'm genuinely taken aback that a lot of this backlash has been directed towards not just this soundtrack, but pointing fingers at Origins/Legends music for being bad as well. Where did that come from all of a sudden?
I agree with this and many of your other points. I still think that Ubisoft could get the original OST in the game if they wanted to, especially since, as I mentioned earlier, parts of the original songs can clearly be heard in some of the arrangements.Electoon wrote: Sun Feb 15, 2026 1:30 pm It might be wishful thinking at this point, but I really hope Ubi can jump through the legal hurdles to patch in a toggle for the classic soundtrack. That would turn this remaster from a good attempt to a great collection. Or for some, a deal-breaker to a worthy purchase.
Yes I do know that, its more I recently read the English manual online and the Dream Forest Skops screenshot was not there.RayGamer99 wrote: Sun Feb 15, 2026 1:45 pm
The image was black-and-white in the manual, while the one in color probably came from a magazine or some other sort of advertisement for the game.
Ah fantastic, so we won't have to translate it ourselves!Hunchman801 wrote: Sat Feb 14, 2026 9:18 pm They translated it for English speakers, but if you select French as a language in the settings, you should see the original scans.
On an unrelated note, Tings are now just called "blue spheres" in the list of achievements. Was someone too lazy to look them up on RayWiki?It also looks like some of the translations in other languages might have introduced new inconsistencies, but I've yet to go through the whole thing.
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It's OK bud, I know full well many of us aren't done talking about this soundtrack anytime soon, I agree with everything you said!RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm Sorry that I'm still ranting about the OST, but I still have a few things to say about it.
When I first heard that Héral was recomposing the soundtrack, I was excited because I thought that he would re-arrange the original songs, not make brand new ones that, for the most part, sound fine at best. A good chunk of the new songs just sound jumbled and don't have a natural-sounding melody for the ears to latch onto.
From what I've gathered, the only songs that are actually remade are First Steps, The Magician's Challenge, Bzzit Attacks, Flight of the Mosquito, Hold on tight!, The Red Drummers (which is just a bunch of percussion anyway), Duet with Mr Sax (that one's more of a soundalike than a proper remake), Lurking in the Darkness, Party at Joe's, Venomous Mr Skops, Creepy Clowns, Mr Dark's Dare, probably Once More, End of the Line, and the life lost jingle (Oh no!).
Notably, in quite a few of the rearranged songs I've heard so far (Party at Joe's, Creepy Clowns, and Mr Dark's Dare are a few examples), I can clearly hear the original song playing behind the new instruments. So what's that all about?
Finally, I can't help but mention that Héral's use of certain instruments in the soundtrack often feels rather forced. Even in UbiArt games like Origins, Legends, and Mini, their OSTs (all of which are bangers btw) had a fairly wide range of instruments and vibes to their songs, making them sound unique and great to listen to. Meanwhile, the music featured here often has ukuleles, jaw harps, and kazoos thrown in there for seemingly no reason. Christophe is such a talented composer with such a wide variety of music styles from the UbiArt games (though some of those were from Billy Martin), so why does it feel like he's generalized them all into sounding like the Jibberish Jungle and not much else here?
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This picture indeed, thank you for uploading it to RayWiki!RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm You mean this one, right? I uploaded it to the RayWiki a while back, though it isn't in the best quality. For the record, I think that a set of levels from Rayman 1 remade in the UbiArt engine could be a pretty neat idea for a Legends expansion or DLC pack or something.
https://raymanpc.com/wiki/script-en/ima ... rnized.jpg
I couldn't have said it better!hoodlumsworld wrote: Sun Feb 15, 2026 3:42 pm I'm reading through these comments about the "licensing issues" regarding the original Rémi Gazel tracks, and I feel like way too many people here are letting Ubisoft off the hook.
Does the "rights situation" suck? Sure. But that shouldn't be a free pass to completely overwrite the atmosphere of the first game.
The problem isn't just that the music is new; it's that the direction is completely wrong. They've replaced that distinct, slightly melancholic, and weird 90s synth vibe with what sounds like cut content from the UbiArt era. I see people praising the new orchestral arrangements, but to me, they sound totally jarring in the context of the original Rayman.
Christophe Héral's style works perfectly for Origins and Legends because those games are slapstick comedies. Rayman 1 and 2 had a sense of mystery and danger. Listening to these new "reimagined" tracks, that tension is gone. It's all just... too bouncy. It feels sanitized.
If this compilation is supposed to be about preserving history, you don't rewrite it just because it's legally convenient. If they couldn't clear the original recordings, they should have hired someone to replicate the style of Gazel and Chevalier, not just slap a modern "whimsical" filter over everything. This isn't preservation; it's erasure.
It honestly ruins the immersion for me. Is anyone else actually planning to mute the in-game music and run the original OST in the background, or is that just me?
Probably not. This project was codenamed Iceman, as can be seen in some of the filenames for the game's media assets. The project Ancel consulted on is likely Steambot, the one that some leakers suggested might be a Rayman Legends remake (but it's still speculation at this point). In fact, Ancel did not seem to know much about the 30th anniversary edition in his interview by Retro Gamer.Tribelle2026 wrote: Sun Feb 15, 2026 4:39 pm Was Rayman 30th Anniversary Edition the project Michel Ancel consulted on? I don't see why he would be needed as a consultant when this is just a collection of the different versions of Rayman 1.
I get where you're coming from, and yeah, purely on a production level, the new tracks are "high quality". Héral is obviously a talented composer. But I have to hard disagree on the "cohesion" point being a good thing.Niknud2005 wrote: Sun Feb 15, 2026 4:50 pm Hey guys,
Just finished my first run of the 30th Anniversary edition. I know the board is on fire right now about the original Rémi Gazel soundtrack being cut (and believe me, I'm salty about it too), but I wanted to talk about the new tracks without just bashing them for not being the original.
Honestly? If you look at it as its own thing, the new score is kind of amazing.
It's pretty obvious they got Christophe Héral or at least someone trying very hard to match his style from Origins/Legends. The instrumentation is top tier. Hearing those live ukuleles and orchestral swells in the Dream Forest actually works way better than I expected. It makes the game feel more cohesive with the modern UbiArt games, like it's finally all part of the same universe. The audio quality is insane too, definitely adds a lot of depth that wasn't there in the MIDI/tracker days.
That said, it definitely changes the vibe. Rayman 1 always had this slightly creepy, mysterious atmosphere, and the new music is... well, it's very cheerful. A bit too bouncy in places where I remember feeling stressed out as a kid. Band Land is the biggest offender for me: the new track is technically good, but it lost that sharp, rhythmic chaos that made the level feel like a clockwork nightmare. Also, did anyone else notice the looping is a bit off in some of the longer platforming sections? Kind of annoying when you're dying repeatedly.
But yeah, I 100% agree with everyone that the original OST should have been a toggle. It's a crime to erase history like that, especially for an "Anniversary" collection. Preservation should be the priority.
Bottom line though: if you can get past the nostalgia, the new music is actually quality stuff. It's just a "reimagining" rather than a remaster.
Anyone else actually digging the new style, or am I gonna get banned for this?![]()