I made some green screen animations
Download link to the PNG's and MP4's is included in the description (or click here).


I mean you can't really compare a n64 game's animations and a gamecube's game animations but fine...lucky3 wrote:Thanks Bunnieblaster, I wish I had this as a reference when making Rayman AFG animations...
Rayman 2 animations are really good. Rayman 3 are ok, but Rayman 2 are definitely the best :-)

If anything n64 game's animations should be worseGreeness wrote:I mean you can't really compare a n64 game's animations and a gamecube's game animations but fine...lucky3 wrote:Thanks Bunnieblaster, I wish I had this as a reference when making Rayman AFG animations...
Rayman 2 animations are really good. Rayman 3 are ok, but Rayman 2 are definitely the best :-)
Listen, For its time rayman 2 had probably some of the best animations on the n64/dreamcast but the power of the machine does matter in order for the animation to load properly for example rayman 2's helicopter is just a flat spinning ball and rayman'3 helicopter had detailed hair and animation for when you stop using your helicopter trust me that if the processor power would've not mattered rayman 2 would've looked a lot better.lucky3 wrote:Haha these are two different things. The artistic quality don't rely on the processor power... Anyway you you have the right to disagree but give serious arguments.
That's true, being a coder and animator I confirm this. But talking about the character animation itself, not the latest shiny technologic effect all around, this does not apply here. It's a matter of how well the body is balanced, the energy it conveys. From this perspective R2 is better to me, but it's a matter of taste too anyway.and listen I'm no programmer but I can safely say that the hardware/engine you're using does impact on how the product is going to look.
Alright maybe I didn't watch the animation before posting my argument... I guess the animations are pretty similar, but I still think the helicopter shrinking is a better animation then the no animation when you stop using your helicopter, also I think Rayman feels more alive with his dancing movement you spoke about, but again that's just my opinion.lucky3 wrote:Ha ha i like this dicussion!
Ok let's compare the fly animation.
Rayman 3:
https://www.youtube.com/watch?v=nGgaoXtz70Q
Rayman 2:
https://www.youtube.com/watch?v=75cQ2-F ... e=youtu.be
To me R3 looks like he's dancing. R2 is subtle, well balanced, though it looks like there's one frame missing resulting in a cyclic 'pop' in the green screen capture of bunnieblaster.
Fly stop animation:
R3:
https://www.youtube.com/watch?v=Hk7VPbA2xHE
Bunnyblaster are you going to make green screen anim of R3 so that we can compare
That's true, being a coder and animator I confirm this. But talking about the character animation itself, not the latest shiny technologic effect all around, this does not apply here. It's a matter of how well the body is balanced, the energy it conveys. From this perspective R2 is better to me, but it's a matter of taste too anyway.and listen I'm no programmer but I can safely say that the hardware/engine you're using does impact on how the product is going to look.
Alright maybe I didn't watch the animation before posting my argument... I guess the animations are pretty similar, but I still think the helicopter shrinking is a better animation then the no animation when you stop using your helicopter, also I think Rayman feels more alive with his dancing movement you spoke about, but again that's just my opinion.lucky3 wrote:Ha ha i like this dicussion!
Ok let's compare the fly animation.
Rayman 3:
https://www.youtube.com/watch?v=nGgaoXtz70Q
Rayman 2:
https://www.youtube.com/watch?v=75cQ2-F ... e=youtu.be
To me R3 looks like he's dancing. R2 is subtle, well balanced, though it looks like there's one frame missing resulting in a cyclic 'pop' in the green screen capture of bunnieblaster.
Fly stop animation:
R3:
https://www.youtube.com/watch?v=Hk7VPbA2xHE
Bunnyblaster are you going to make green screen anim of R3 so that we can compare
That's true, being a coder and animator I confirm this. But talking about the character animation itself, not the latest shiny technologic effect all around, this does not apply here. It's a matter of how well the body is balanced, the energy it conveys. From this perspective R2 is better to me, but it's a matter of taste too anyway.and listen I'm no programmer but I can safely say that the hardware/engine you're using does impact on how the product is going to look.