As you might have seen, I managed to export static Rayman 2 world geometry. By static, I mean everything that doesn't move, so unfortunately, you won't be able to see Rayman, cages, pirates, etc., although it's still fun to see levels you know very well from different perspective.
For now, geometry is exported into many OBJ files corresponding to level sectors (Rayman 2 uses octal trees). If you want to import a level into a 3D graphics editor, you'll have to use batch importer (one for 3ds Max is in the archive).
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All levels included in the archive, as well as textures. Transparency doesn't work for some reason, but I know how to fix it and I will soon do.
Also, I'll be helping Adsolution with his RayTwol, so it's possible to import and display levels in it.
Screenshots:







