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Have we some kind of feedback loop with Ubisoft?

Posted: Sat May 19, 2018 9:41 pm
by PluMGMK
This is nothing that hasn't been mentioned before, but I think it might deserve its own topic: there is some official Ubisoft material that looks suspiciously like RayWiki was consulted during its production.

Firstly, there's the list of achievements in Rayman Classic. "Bye bye Bzitt" is the achievement to "Defeat Bzitt in Anguish Lagoon". This despite the fact that for the many years of existence of Rayman 1 prior to this port, there was absolutely no official indication that a character named Bzitt appeared in that game. Although this position was adopted by the wiki, the official line as recently as Rayman Origins seemed to be that the name "Moskito" applied to all mosquitos ridden in 2D games – just look at the level names, like "Hi-Ho Moskito".
So while this apparent differentiation of the two mosquitos in Rayman 1 may have pleased some people, this is all that comes to mind for me:
Image

The other matter is the existence of the character Shadow Ray. It would not have been hard for someone visiting this site to notice that the Bad/Dark Rayman distinction can be something of a sore point around here, and the confusion caused by Raymésis in Origins and Dark Rayman in Legends would probably also not go unnoticed. So perhaps the developers noted this and created this character to troll us? It's the best explanation I can come up with for why they would do it tbh!

A more minor thing is the appearance of the French name "Ambre Écueil" in an English Rayman timeline. Perhaps whoever made the timeline couldn't remember the name of the nymph (who could blame them?) and then, browsing this forum, mouse-overed the avatar of someone who had that rank, saw the French name and used it. Maybe.

It's not like this sort of thing is unprecedented in this community. L'Histoire de Rayman, although obviously not worked on by Ubisoft themselves, was written with some consultation of the wiki. And it's not like the inclusion of fan material was foolproof – imagine my surprise when I found a screenshot of one of my videos in the book, as an illustration of Rayman Designer, despite the fact that it shows a game hacked six ways till Sunday and so was entirely unsuitable. :mrgreen:

Also if someone from Ubisoft really is reading this, I'm not mad. :P If anything it's flattering that so much stock is put in the wiki!

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Sun May 20, 2018 3:03 pm
by Harpic fraîcheur
Google will never be your friend Plum, searx is! :mrgreen:

Otherwise it was very interesting to read, keep up the good work. :bigup:

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Sun May 20, 2018 3:15 pm
by PluMGMK
Well, you know that I only use DuckDuckGo anyway! :mryellow: Still, thanks for telling me about SearX. I like how it's AGPL, unlike DDG, and I also enjoy the spelling!

Well, thanks for your kind words anyway! :)

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Wed May 23, 2018 1:01 am
by The Jonster
This was definitely a good read. It's nice to know that the work on the wiki, and the existence of the community in general, is being acknowledged by UbiSoft in some wat, and it makes me proud to be a part of this community. I'm glad you took the time to write this PluM :D

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Sun Jun 03, 2018 2:14 pm
by Steo
Well if Ubisoft are reading this, then they must have thought it was pretty funny when they seen all the rage when RRR was released instead of Rayman 4 :P

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Sun Jun 03, 2018 3:29 pm
by PluMGMK
Well, I would imagine that this is a more recent thing. Since the release of Origins, if the "Moskito" level names are anything to go by.

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Jun 05, 2018 8:06 am
by Original Character
A mosquito named Bzzit appears in Rayman Revolution, perhaps this is where the name comes from?

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Jun 05, 2018 9:26 am
by PluMGMK
Yes indeed, that is where the name comes from, but the link to the mosquito in the original game is tenuous at best. I think the wiki made a somewhat unreasonable leap of faith in identifying the two characters.

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Jun 12, 2018 5:50 am
by Harpic fraîcheur
PluMGMK wrote:Well, you know that I only use DuckDuckGo anyway! :mryellow: Still, thanks for telling me about SearX. I like how it's AGPL, unlike DDG, and I also enjoy the spelling!

Well, thanks for your kind words anyway! :)
Even though DDG has a good reputation I remain sceptical about trusting a US based service for my privacy. :P

SearX was the best alternative I could find to DDG as I don't like Startpage very much. :mefiant:

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Mon Aug 13, 2018 1:04 pm
by PluMGMK
I can't believe this got pushed to the bottom on Record Day. :cry:
Anyway, during Record Day we (I?) came up with the theory that it was because Ubisoft read this that they decided to remove Rayman Classic from the app stores!

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Mon Aug 13, 2018 1:12 pm
by Steo
I thought they would have just realised the controls were for lunatics :mrgreen:

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Mon Aug 13, 2018 1:21 pm
by PluMGMK
Maybe it was a combination of factors. :mrgreen:

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Mon Aug 13, 2018 1:24 pm
by Steo
Yeah definitely :mrgreen:

The PS1 is the best way to play it in my opinion, though the crawling physics are pretty cool on saturn :)

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 14, 2018 11:12 am
by Hunchman801
What's different with the crawling physics on Saturn?

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 14, 2018 2:40 pm
by Steo
Hunchman801 wrote:What's different with the crawling physics on Saturn?
He crawls at angles on slopes instead of just crawling horizontally like on PS1.

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 14, 2018 9:47 pm
by PluMGMK
I guess it's more graphics than physics though. :P

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 14, 2018 9:52 pm
by Steo
PluMGMK wrote:I guess it's more graphics than physics though. :P
I was thinking that, but I wasn't sure how to word it :mrgreen:

It uses physics on the slopes for the sprites to change though. Yeah that's my excuse :P

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 21, 2018 4:33 pm
by Hunchman801
PluMGMK wrote:I guess it's more graphics than physics though. :P
Yeah, that got me confused. :P

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Tue Aug 21, 2018 5:08 pm
by Steo
Steo wrote:The PS1 is the best way to play it in my opinion, though the crawling graphics / sprites are pretty cool on saturn :)
There, are you guys happy now? Sometimes even great people can make mistakes :P

Re: Have we some kind of feedback loop with Ubisoft?

Posted: Wed Aug 22, 2018 1:04 pm
by Hunchman801
Steo wrote:There, are you guys happy now? Sometimes even great people can make mistakes :P
I still think you should have gotten it right the first time so I'm actually very disappointed in you, Steo.