ScreenShots for v0.3
Changelog:
#Rendering:
-Changed light to Gamma to linear.
-Changed Rendering from linear to deferred.
-Added volumetric Fog.
-Added volumetric lighting.
-Added HDR (custom, skybox made everything look green).
-Added Potato settings (Super ultra low end).
-Added Zeus settings (Maxed out settings, super unoptimized, 30fps on my pc at 1080p).
-Fixed Ultra settings.
-Quadriplied Particles.
-Removed the lantern.
-Fixed the Water Shader (now it resembles alot more Rayman 2).
#Mesh
-Added Grass.
-Rayman's size reduced by 25%
-Fixed various texture errors.
-Duplicated Rayman's poly-count.
-Fixed the position of the "Remastered" Assets.
-Fixed the postion of a certain Model that confilicted with another.
#PostProcessing:
-Added Fog.
-Added Ambient Occlusion (SSAO).
-Added Temporal Anti-Aliasing.
-Added Bloom.
-Added Depth of Field.
-Added eye adaptation.
-Added chromatic aberration.
-Added Vignette.
-Added Filmic(ACES) tonemapping (mimics a fimic color grading).
#Misc.
-added Woods Of Light Music.
Download:
https://drive.google.com/open?id=1EgUFo ... 4lAxDlqJ-T
Source Code:
https://drive.google.com/open?id=1bp7AA ... LIVjK0QiAb
v0.2F ScreenShots.
Older Versions:
v0.2F https://drive.google.com/open?id=16XK4Y ... 3-WKhoAS0A
v0.2 https://drive.google.com/file/d/11pNaqD ... R9snP/view
v0.1 https://drive.google.com/file/d/172jTmA ... cLDRu/view
